Quote: "Please don't write that, 'couse we do, otherwise we wouldn't be chacking your thread."
Heh, well I just know that some people aren't really interested in the technical aspects of everything and are just interested in the game itself

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Quote: "That certainly is a lot, but I'm sure you can do it. By a few more months you meant the editor, right? Not the entire game, surely..."
No, the entire engine

. Combat and AI are the only major systems that remain for the main engine. The only major things left for the world editor are matrix editing, time/weather editing, and finishing quest editing. The rest is just improving what's there and polishing it, which is much easier when you already have a basis for the system. After that, it will pretty much be complete, and will be very efficient in making the world

. Maybe not a couple months, but I would guess less than 6, depending on what rate I continue working and what gets in the way

. Of course, I never work with deadlines (unless Rami makes me work with his imaginary ones for Untitled

), so I don't promise anything

.
For PoPR, I plan to release it in (at least) two parts. The first will be the first release, which will include the "true" professions of soldier, lawyer, governor, blacksmith, and doctor.
Side note: to prevent confusion, which happens every time I name the professions, things like pirates are not considered a profession, just as a thief is not considered a profession today

. There will be much more that you can do that is not considered a profession because of the freedom in the game, so things like being a merchant will only require you to find a cheap place to buy an item and then find a high priced place to sell it. The 5 professions will be ones that actually have a line of quests associated with them, where you will often work your way up through the status' in that profession.
Anyways, the first release will also include all of the engines that I have, and everything that is done up to that point. Then I plan on releasing a second version (months, or perhaps more than a year later) that will be like an expansion pack. There will most likely be some sort of graphical overhaul, numerous extra professsions, a larger world, and a lot of other features that add to the game (things like being able to own land, possibly create a city, etc.). It won't be free and, depending on how many extra features I include, I'll probably sell it for $15-$30 if I can. That's a long ways away though, first I'll worry about getting the first release out and patching it after it's release for bugs.
Quote: "I reaaaaally hope you're not refering to what I think you are."
I thought that too, but couldn't tell if he was joking

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