Quote: "You have a great game engine, and I can see it being used to make a great game, but the big problem with game engines is that they are invisible to game players, and though I might play a game because I am impressed by the coding marvel which it is, regular people dont."
Yup, I agree, I do plan on polishing it up and adding a bunch of content, but right now I'm mainly concerned about creating the engine to hold that content

.
Quote: "Maybe a little more lighting and shadows, etc."
Yeah, I'm actually working on lighting the interiors of my buildings and the touching up the lighting on the exteriors in 3DWS

. As for shadows, there are 2 problems with this, 1) the world is not static (is made in the world editor and can be edited whenever and however, so no exterior lightmapping would work), and 2) The time of day will change, making it more difficult to do lighting

. If I can get Dark Lights to work with my models, which I haven't been able to for some reason, I may buy the full version and add a feature to lightmap in the World Editor.
Quote: "I saw that screenie with the ships further up this page, and the water too could be made a little better (of course, I can understand if you want to stay away from shaders atm, 'specially water shaders)."
Oh, yeah, water is temporary now

. I'm not sure I will use a shader, because of the speed slow down, but I will definitely be making the water look better than that, that's just a placeholder

.
Quote: "I just think that for it to be a little more succesfull as a game, it has to keep up with the latest trends, like amazing graphics, which DBP can give"
Yeah, like I said, I do plan on polishing everything up before a release, but graphics aren't my main concern as of now

.
Quote: "Good work anyhow
"
Thanks

.