Forgot to make absolutly, completely, utterly, squeeky clear that anything you make with this editor is Royalty Free and the editor itself is Free. Meaning you pay absolutly peanuts.
Just felt that I needed to make that clear for those who said they'd be using it in their competition entries (I will be too).
@Just me:
Try what DBoy780 said, it has got to be DirectX, since everyone else has got it working (as far as I know).
@wh1sp3r:
Errm, i'll see what I can do about that, but I do have plans for adding physics in future versions. I have an idea of what you mean. I think you mean something like, if you were to position 6 cars in a row, you could store information such as their speed, acceleration, etc and then get that information when loading them into your game.
@dononeton:
ahah, you seemed to have found that bug that I seemed to have lost. I tried reproducing it but could never find it again. I just presumed I fixed it (until now of course).
So far, I haven't actually found out what causes that because when the odd textured object is reloaded, it appears fine.
I'll try fixing that in my spare time.
Quote: "I wish I counld make something like that. I would know where to start"
You could probably do it too. I think the best place to start when making an editor like WORLD is to get a system working that allows you to place objects (either by clicking the mouse or pressing different keys). Thats how I started anyway.
I've started work on my Nvidia compo entry today, so for now, i'll only be fixing any bugs that people find. I've have been told about 2 bugs. When I hear about a couple more i'll start working on fixing them and then release bug fix.
Heres what I plan to add to the next version of WORLD, once the Nvidia compo is over:
Full collision detection using Sparky's collision DLL
Shader System. Allowing you to apply shaders to objects and see them working in real time, saving you spending time on trying to get shaders working in your own code.
Physics system. Add support for using all three physics engines - Dark Physics, Newton and ODE. You'll be able to select the one you want to use
Grid snap and adjustable grid size
Maybe a system like whi1sp3r mentioned, if there is enough support
Spot Lights for the light mapper and ability to save light presets for later use
Like I said though, I only plan to work on V2.00 once the Nvidia competition is over. In the mean time, I will fix any bugs that people find.