all the generic medieval weapons to put it simply, sword, bow, crossbow, axe, spear/pike/halberd, dagger, war-hammer, mace, flail (spiky ball with chain)
and then there are some more unique weapons like a scimitar, double sided sword, dual daggers, rocks (to throw at the beggars
), fists and some sort of stealth dart shooter
and of course, ranged spells
the pickup will probably be some sort of mana potion, and im hoping to get a few elemental type effects for variation e.g. fireball, thunderclap/shock, ice/water)
overall, a bucket load of work, but the good thing is, only a couple of these weapons actually require a reload animation, which is pretty much the only hard part of an animation, IMO
17" 1920x1200, 2GHz T2700 Core2Duo, 2GB DDR2, 256MB NVIDIA GeForce Go 7900GS PCI-E, 100GB HDD, DVDRW
http://www.redcore3d.com