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3 Dimensional Chat / FPSC Fantasy/Medieval Model Pack Progress...

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Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 3rd Aug 2007 21:59
also just to clarify, the straps and top of trousers aren't gonna look like that in any way, i always leave the smaller and hard edged details for drawing in photoshop.

Jon Fletcher
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Location: Taunton, UK
Posted: 3rd Aug 2007 23:39 Edited at: 3rd Aug 2007 23:53
just started the texture on the head...



its obvious there's a lot of cleaning up to do with the normal map and mesh

more (perhaps interesting) progress soon.

Crazy Programmer
AGK Developer
20
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 4th Aug 2007 00:11
Very nice models. I just found this thread for the first time. Im impressed, keep up the work! Ill be following this


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 4th Aug 2007 01:16 Edited at: 4th Aug 2007 01:17
Great job sculpting on those clothes, that looks just awesome! I love those "deep" normal maps. I like the stubble on the shaved head too. Making long game hair is a pain in the you-know-what.

----------------------------------------
"Your mom goes to college."
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 4th Aug 2007 01:45
Quote: "Making long game hair is a pain in the you-know-what."


which is why if you look at any of my characters they will either be bald, have very short hair, or have some sort of helmet covering it up.

i really need to actually try some hair practices soon

Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 4th Aug 2007 01:55
Great looking texture!
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 4th Aug 2007 03:13 Edited at: 4th Aug 2007 03:15
thanks,

trying out some 3 point lighting, close up to the head:



(thats probably my most favourite normal mapped head Ive ever made, and its not even done yet )

(you can also see some messy bake details from my cheap cage, these will be cleaned upobviously )

Sibraa5
17
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Joined: 31st Jul 2007
Location: Dirranbandi, Australia
Posted: 4th Aug 2007 04:21
Wow this looks amazing!

Coming Soon: Outbreak
Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 4th Aug 2007 07:51
Wow. I want a little bit of your skill.

Deathead
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Posted: 4th Aug 2007 19:00
*spits out anything put to mouth* Nice! *Spits it all out again.*

Crazy Programmer
AGK Developer
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Location: Lost in AGK
Posted: 4th Aug 2007 19:04
Quote: "*spits out anything put to mouth* Nice! *Spits it all out again.*"

I bet the mods get tired of cleaning up your messes.

@Jon How long have you been modeling?


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Deathead
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Posted: 4th Aug 2007 19:09
Quote: "I bet the mods get tired of cleaning up your messes."

LOL But very nice model Jon like always Really how long have you been modelling things?

Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 4th Aug 2007 19:51
@Jon
You must be a pro, if you're not you should be, these wouldn't look out of place on next gen consoles!
Great models, what format are they gonna be in?

Your signature has been erased by a mod because it was rubbish.
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 5th Aug 2007 03:14
Quote: "Really how long have you been modelling things?
"


around two years now, although a lot of the first was very crap stuff, a lot of junk really

@ OBese87

they will be in .x format for fpsc. should it be allowed, say, for other programs, i guess i could export to a variety of formats.

Deathead
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Posted: 5th Aug 2007 15:59
What Program?? Let me guess ZBrush.

Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 5th Aug 2007 17:53 Edited at: 9th Aug 2007 22:10
3ds max for base mesh, UV Mapping and in general all of my modeling. Zbrush for high polygon sculpting (and lately, repositioning parts of the model cleanly to a more natural stance)and Adobe Photoshop for texturing and additional normal map details by hand. (i find sculpting small details such as buttons, nails, bolts, strings and so forth to be a waste of polygons which slow down the baking process (and loading the high poly model) which can easily be added and made more accurately, in photoshop.

Deathead
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Posted: 5th Aug 2007 19:17
What so you make a really basic model of a human and open it up in ZBrush and add details.

Trinity Pictures
18
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 5th Aug 2007 19:44
Wow. Great job. The head looks to be very anatomically correct.

Artist/Modellor of Encrypto Studios
Fuzz
18
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Location: Tasmania, Australia
Posted: 6th Aug 2007 10:53
cool character

Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 6th Aug 2007 13:33
lol make a tankard and put it in his hand as a weapon
Aerodude 619
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Posted: 26th Aug 2007 19:50
Looks awesome!!!

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