It seems with texture baking, you get better quality lightmaps and renders than what the Fpsc engine puts out. Rolfy, you are a brilliant guy. So with that, if your not using the lightmap engine or shaders from FPSC, you would probably have quicker loading times per level and high/or descent frame rates for your game. But I'm still curious how frame rate will be a couple of enemies at a time in game? I guess you'll let us know in time.
3D Studio Max is one the best modeling packages out there, and so I can understand how you get this kind of quality. You sure would'nt get it from milkshape, even though its a cool program in its own rights. I understand why the movie, and video game industry uses 3DS MAX. It makes FPSC look very professional (graphically). All in all, looking good.
Are you using FPSC ver 1.04 or 1.05?
Bsgamemaker..