@Locrian,first off it's really good to see you around here again,I've missed your presence.
Yeah the tree shadows are baked into the textures,there are secondary softer shadows using the lightmaps produced by the engine as well,giving things a nice dappled sunlight appearance in the level you speak of.
Now that I have received some feedback from the beta testers,there are a couple of things which will need sorting,things which did not show up on my computer during the build.
These are fairly minor issues with textures not showing on certain objects which I believe are just uvmapping glitches.
The werewolves at the moment were just placeholders with pretty naff AI and animation,I will make them faster and give them lope and slash anims now to get them up to speed,I will then send them over to s4real for scripting.
Since the fps has held up pretty well on most machines I feel I can actually expand and improve on these levels,introducing more gameplay.
Sorry Keith it's still at beta stage just now and I wouldn't like to release till it's the best I can make it.
For anyone interested,the latest news on this is my friend Alan Craig has agreed to let me use the music from his opera 'The nicht's the nicht' (Tonights the night), performed by the Prague Symphony Orchestra no less,in the demo.
Ertlov,I look forward to hearing from you.