Gotta go with stability.It's nice that
one of us appears to have no frame rate issues or issues with stability.That's great...until you make a game only you can play because it only works for you.
You can put FPSC on 6 different pcs and you get six different experiences.What works on one pc may or may not work on another.While we can slide around this when developing the games to a point once they are built there's not a lot a player can do about it.
Better frame rate/less lag seems to be tied into the AI for me.I can get some decent frame rates until I add an enemy or two.Now I know about the work arounds and such but that's the basic fact.
Enemy AI and the way FPSC operates (open up the door and go down a long hallway and you see) and just putting a wall or whatever doesn't always help as there is a leak problem.
I have long wished for a reduction in file sizes...while I have cable internet and can download ridiculously large files at the speed of light some people have dial-up and some don't want to download a megasized game.
I still occassionally get the fun expeience of falling through the terrain.
And...I know this is being nit-picky...but there are two things I would really like...
I would like all of the stuff to be copied into the built game folder when the game is built (while I can go and copy it manually a novice user could have difficulty).
And I would like to have a choice to decide whether to test a game with the built .dbo files or if I want it built by scratch...
An honorable mention would go to making the save level from editor work without it crashing if you remove a segment/entity from the level and there are no more.
But most of this is just my wishful thinking.
Stability.Most assuredly stability.That is what I want.
Please have mercy and use the search function.