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FPSC Classic Product Chat / FPS Creator: What's Next?

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Message
Mr Flowerkohl
19
Years of Service
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Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 6th Jan 2008 16:51
Thanks Roger Wilco ! I havnt known that !
so that resolution is good now... 1280 X 1024 works just fine
on my pc, there are only less points left...

1] Dark Shader implementation
2] Dark AI implementation
3] Framerate fix ( Polygon culling ! )
4] Ragdolls

Explanation:
To 1, Shaders would improve FPSC games visually. Working
normalmapping. Bloom effects, maybe reflections on
walls ( steelwalls ), water reflections.

To 2, Smarter enemies which dont dance around the player.

To 3, Only polygons are calculated which are visible for
the player.improved gfx pipeline routines.
higher sync framerate. About 60 FPS minimum.

To 4, Implementation of Ragdoll physics.



There are some other things, too, which would be nice to have.

(1) Multiplayer : Cooperative mode. Human team vs human team.
Human Team vs. Computer Bot Team.
Light range changeable in arena games.
Some kind of server menu with options to
select player, weapons, map, etc.
(2) Scripting : Buy-Script. Especially for multiplayer games.
Like Counterstrike or Ravenshield.
Flashlight? Apply directional light to player.
Maybe Vehicles.Counters... kill counter,
timer, ...!


I know its not possible to port the X10 code back to X9 cause
the directx routines are way different. But maybe some algorithms
could be used from X10 and implemented in 1.07 source ?

yeah...thats the ticket !
Molten Ice
16
Years of Service
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Joined: 4th Jan 2008
Location:
Posted: 8th Jan 2008 23:44
OK here goes my wants even if these wants have been posted before

1) Allies... PLEASE this WILL be my most wanted feature... i'm sure implementing this will help millions and save lives
2) Better Enemy AI? Obviously there are many mods to make these more smarter but this looked upon by the almighty FPSC Creator will do us all good


That seems to be it! I've already selected FPSC as the greatest game engine (or game maker??) for making FPS games... hands down!
107295
17
Years of Service
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Joined: 26th May 2007
Location:
Posted: 10th Jan 2008 06:29
I'd vote for:

-Water
-The ability to change the jump height.
-An air counter (to go with the water thing)

So far. I'll post if anything comes to mind.

So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.
Gunn3r
18
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Jan 2008 06:42
Couldn't the air counter just be a timer? Couldn't you show the timer on screen counting down, and when you reached 0, you die?

[url=http://gunn3rgames.zxq.net]
[/url]
General powell11
17
Years of Service
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Joined: 7th Jul 2007
Location:
Posted: 10th Jan 2008 15:15
i think framerate is the biggest problem, if you think about it, everything reavolves around it,if we have allies, less enemys would be able to be placed in the level,if we have moving vehicles thats mor dynamic objects, water is more dynamic objects, AI is goin to slow it down because it will be smarter and will be moving around more, so i think framerate is the most needed, then dark AI, then it doesnt matter

Check out gang- the gangster fps
Slayer222
17
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 10th Jan 2008 17:11
OK here are my new top three
1. The ability to have at least 50 enemies in a level without lag.
2. Allies and better AI
3. Rag-doll and water (improved physics)
*Slayer_2

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Fuzz
17
Years of Service
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 11th Jan 2008 02:45
frame rate
to be able to start wih 2 weapons

(\__/)
(O.o )
(> < )Please join groves inc.....World domination
107295
17
Years of Service
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Joined: 26th May 2007
Location:
Posted: 11th Jan 2008 10:58
If they did add in Ragdoll Physics,Water, Framerate fixing etc. will we have to buy it or will it be free with a download?

So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.
Slayer222
17
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 11th Jan 2008 17:44
Free

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
FPS Kid
17
Years of Service
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Joined: 8th Dec 2006
Location: In your closet
Posted: 11th Jan 2008 18:00
FPSC X9 With all these suggestions is like x10 for xp and worse graphics... (Why am i here )
Slayer222
17
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 11th Jan 2008 22:00
Cause your PC can't handle X10?

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
bkinsman
17
Years of Service
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Joined: 30th Jan 2007
Location:
Posted: 13th Jan 2008 22:26
Can anyone let us know when this update is likely to be around for download, is this going to be like days, weeks or months and/or the date it is likely to be released

BJKDAW
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 14th Jan 2008 11:39 Edited at: 14th Jan 2008 11:43
better physics (realistic breaking boxes, saw this on fpsc x10 vid), ragdoll, water, fixed lag, reflections, better shaders, higher polygon spport, terrain, vehicles, bigger map space(FIXED LAG WILL MAKE THIS POSSIBLE)...And why do we bother, we never get feedback from moderators... it will never happen. x10 will keep growing and x9 will get shoved into a corner. my pc will never run vista, vista is s**t, and i dont want to make my pc s**t for some expensive stuff, when us x9 users should get it aswell. I dont know why they bothered with x10, it's just a way of getting more money of us.
nuf sed.

IT'S FIVE-YEAR MISSION, TO EXPLORE STRANGE NEW WORLDS, TO SEEK OUT NEW LIFE AND NEW CIVILIZATIONS, TO BOLDLY GO WHERE NO MAN HAS GONE BEFORE.
uman
Retired Moderator
19
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 14th Jan 2008 22:23
Why would you expect that Moderators would be able to give you any feedback?

Not sure about the other Mods but I have no contact with TGC and do not ask them for feedback. I would not expect to receive any more information than any other forum member would be able to obtain even if I did.



"There are those who said this day would never come - What have they to say now?"
RickV
TGC Development Director
24
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 15th Jan 2008 21:37
So is there a document created? Where can I get a copy?

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
creator of zombies
18
Years of Service
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 15th Jan 2008 22:12
@RickV:
Quote: "So is there a document created? Where can I get a copy?"

I don't think a document has been created as of yet. I thought one of the mods was going to take up the task



Slayer222
17
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 15th Jan 2008 22:41
I just started and finished it. I left out a few that were basically copies of a different request. Its on its way Rick.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Nickydude
Retired Moderator
17
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 15th Jan 2008 22:47
It would be nice to see what you've compiled Slayer222.

Was going to take a break... But I missed FPSC!
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 15th Jan 2008 22:55 Edited at: 15th Jan 2008 23:22
OK, I'm on it. Here, I cut it off at 25 as we would be lucky to get 5 IMO. If yours is missing, please tell me what you have. Oh and just call me Slayer,
*Slayer_2
P.S. OK, Rick has received it and said TGC needs time to "digest" it. Lets hope that they don't get indigestion from over eating. Sorry if your requests were left out, but I threw that together in an hour and seeing those 25 completed would be, well, more amazing than X10 that can run with the same requirements as FPSC plus extra features!

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.

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Gunn3r
18
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 17th Jan 2008 04:58
That's a fairly extensive list. Good job on compiling it.

[url=http://gunn3rgames.zxq.net]
[/url]
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 17th Jan 2008 05:02
Thanks man

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 17th Jan 2008 18:03
Slayer, i know the list is already jam packed, but you forgot multiple texture support and allies

IT'S FIVE-YEAR MISSION, TO EXPLORE STRANGE NEW WORLDS, TO SEEK OUT NEW LIFE AND NEW CIVILIZATIONS, TO BOLDLY GO WHERE NO MAN HAS GONE BEFORE.
sonicreator 2006
19
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 24th Feb 2008 16:09
um... i think you already have multiple textures...

and if i had the v.1.07 code, i could code some things in, can someone point me to it?

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 24th Feb 2008 16:10
you mean the source code?

Formerly Bum Fat Cheese
Slayer_2
18
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Joined: 18th Sep 2006
Location: Anywhere I feel like
Posted: 24th Feb 2008 17:34
Quote: "Slayer, i know the list is already jam packed, but you forgot multiple texture support and allies"
Um I asked for Dark AI = Allies, Neutrals and Enemies... As for multiple textures, I don't think thats terribly critical.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.

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