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DarkBASIC Professional Discussion / *** Christmas DBPro Minimal Media Coding Competition ***

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one must fall
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Posted: 18th Dec 2007 03:49
Cool. i think i'll enter, but i have one question though. How does the voucher work? and Visigoth, lol that would be funny if someone made that. I would, but it's been too long since i last saw that movie, and don't know exactly what he looks like
qwe
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Posted: 18th Dec 2007 03:54
^you could just google/wiki it

4 player 3D space combat sim! Coding nearly finished! Visit WIP thread!
http://forum.thegamecreators.com/?m=forum_view&t=112036&b=8
Ric
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Posted: 18th Dec 2007 09:26
Quote: "How does the voucher work? "


The voucher should appear in your order history area, and can be used to purchase items from the TGC website.



Visit www.andromedus.com today!
Garzu
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Posted: 18th Dec 2007 12:03
I wanted to used the T from Wingdings to make a snowflake, but couldn't load the font in. Any ideas?

I thought

would work... but it didn't.

In the end i've had to go to the old sprite method of squared paper and pencils!

took a few goes, and use of an eraser, I'd forgotten what it's like to use pens / pencils and paper, too used to using computers!

I would have loved to use a fractal snowflake, but thats way too above my head at the moment and I do want to try to finish this compo!

Finished Projects : Spellmaker (Old Boardgame)
Current Project : PBeM helper for Twilight Imperium III(Boardgame)
yes.... I Like Boardgames!!
Sven B
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Posted: 18th Dec 2007 12:10


"Wingdings 2" and "Wingdings 3" are one my list, but no Wingdings...

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Bongadoo
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Posted: 18th Dec 2007 13:10 Edited at: 18th Dec 2007 13:12
Quote: "I would have loved to use a fractal snowflake"


Already made my fractal flake generator Well, it's more of a pseudo-fractal method, works well though.

"I haven't failed. I've just found ten thousand ways that don't work." - Thomas Edison
TEH_CODERER
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Posted: 18th Dec 2007 15:43
Hey, haven't decided if I have time to enter but I made this code for anyone that wants to have different coloured presents. This will turn the red present to green but it can be easily edited to do whatever colour you want. Hope it helps!


Math89
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Posted: 18th Dec 2007 21:21
Is it allowed to post the dba file as an attachment ? Because I'm afraid my code won't fit in a message.

By the way, good luck guys !
Bongadoo
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Posted: 18th Dec 2007 22:02
You can post it as a .txt file.

"I haven't failed. I've just found ten thousand ways that don't work." - Thomas Edison
Tom J
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Posted: 18th Dec 2007 22:11
This is what I have done so far, its my entry called "Santas Sorting Suite", so far there's no objective to it; it's just the basic engine so far. If anybody has any suggestions or problems with then just say

The idea of the game will be to rotate the screen during gameplay to categorize the various presents in the level, with each level being more and more challenging.

Anyway, merry Christmas and good luck to the other contestants



btw. if the intro is too long then just remove the ` that appears before remstart on line 10.

Xenocythe
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Posted: 18th Dec 2007 22:18
@Ric,

Am I allowed to use .txt files for saving game information?

EX. You save the game, and it outputs to a text file.
Then next time you start up the game, you load the text file and load the info.

Is that considered using media and against the rules? (I hope not)


Productivity on Hassassin has increased tenfold.
Ric
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Posted: 18th Dec 2007 22:19
Quote: "Is it allowed to post the dba file as an attachment ? "


Yes, a txt or dba attachment to your post are both fine if the code won't fit between code tags.



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gbark
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Posted: 19th Dec 2007 01:34 Edited at: 19th Dec 2007 01:35
Hey, that's an awesome Santa, Sven! I'm using a very similar method for generating my objects as well.


Here's a sleigh I've been working on... (Still haven't put the present file in yet...)
Sven B
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Posted: 19th Dec 2007 10:58
That's pretty good!

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Bongadoo
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Posted: 19th Dec 2007 12:18 Edited at: 19th Dec 2007 12:21
Nice gbark; I like the sine wave used to create the sides

while death = 0 : life() : endwhile
HowDo
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Posted: 19th Dec 2007 14:26
@Garzu

use



Dark Physics makes any hot drink go cold.
mr Handy
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Posted: 19th Dec 2007 15:53
I'm NOT stupid =) but i cant find competition media and even TASK! Don't ROFL please!!! =)

A door is a door is a door. Even a swinging one. =0
TEH_CODERER
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Posted: 19th Dec 2007 15:56
Well here is my possible entry at its current stage. Its going to be a CTF style game only with presents instead of flags and snowballs instead of guns/grenades. You can dig up snow to make snow balls but this reveals the ice under the snow which is very hard to move one because it is so slippery. The snow gradually builds up again as each flake lands. Here is the vid.


Sven B
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Posted: 19th Dec 2007 16:36 Edited at: 19th Dec 2007 16:39
Well, I decided on a puzzle game:



Deliver gifts with the Santa team!
This image was just a test. I wanted to see how much santa's I could render in one level... 9 doesn't seem to be the limit on my pc, not even in High Poly mode...

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Bongadoo
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Posted: 19th Dec 2007 17:19
@TEH_CODERER

Nice, I like the way the snowball creation isn't instant

while death = 0 : life() : endwhile
TEH_CODERER
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Posted: 19th Dec 2007 17:39
@Bongadoo - Thanks! Yeah, I might make it a little quicker but that was just a test. I've only being working on it for about an hour or two. Hopefully I'll have time to finish it!

Bongadoo
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Posted: 19th Dec 2007 18:13
From a multiplayer perspective I think the slowness is a good idea. I can imagine being chased down by someone, having to make the decision of whether to try and make a snowball which would leave me a sitting duck, or just try and leg it defenceless

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TEH_CODERER
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Posted: 19th Dec 2007 19:31
Yeah, thats true, hadn't thought of that. However, I doubt time constraints will allow me to add multiplayer! Still, same principle may apply against the AI.

Sven B
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Posted: 19th Dec 2007 20:08
Well, I think AI would be easier because multiplayer requires some testers at one point.
If you make a scheme of what the AI should be, you could do it with decent time left afterwards...

I like the idea too. I hope there will be some more walls to hide behind though...
Besides, can you deal more damage with different sizes of balls? Maybe add some "skills" regarding snowball throwing (that would be soooo cool :-p)

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Ric
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Posted: 19th Dec 2007 20:18
Quote: "I'm NOT stupid =) but i cant find competition media and even TASK! Don't ROFL please!!! =)
"


Go to the first post in this thread and follow the link - it takes you to a page that will tell you everything you need to know.



Visit www.andromedus.com today!
TEH_CODERER
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Posted: 19th Dec 2007 21:30
Yeah, never said AI would be hard. And I didn't mean time constraints as in only 3 weeks. If I had nothing else to do I could make a pretty decent game in that time! Thanks. There will be more, again, just testing stage. Good idea, might try adding skills if I continue this. Also, now when you throw a snow ball, if it hits the floor, the snow piles up a bit more so you could effectively build up a base kind of thing. There might be something in that idea too.

Bongadoo
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Posted: 19th Dec 2007 22:26
You could always resort to hordes of zombie snowmen. Contruct snow defences in the vain attempt to stop the inevitable

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Xenocythe
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Posted: 19th Dec 2007 22:27
Ric, I guess you missed my question.

Quote: "@Ric,

Am I allowed to use .txt files for saving game information?

EX. You save the game, and it outputs to a text file.
Then next time you start up the game, you load the text file and load the info.

Is that considered using media and against the rules? (I hope not)"



Productivity on Hassassin has increased tenfold.
Bongadoo
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Posted: 19th Dec 2007 23:18
Quote: "You save the game, and it outputs to a text file."


That's fine, as long as it isn't there to start with.

So you could potentially run the game the first time, and it generates all textures/models and saves them to external .x and .bmp files for easier loading next time.

while death = 0 : life() : endwhile
TEH_CODERER
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Posted: 19th Dec 2007 23:40
Quote: "You could always resort to hordes of zombie snowmen. Contruct snow defences in the vain attempt to stop the inevitable "

Lol! Nice idea but I wouldn't know how to make a zombie snowman even if media were allowed!

Sven B
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Posted: 19th Dec 2007 23:44 Edited at: 19th Dec 2007 23:47
Quote: "Lol! Nice idea but I wouldn't know how to make a zombie snowman even if media were allowed!"


Let your imagination do the talking. Make some big snowman from white spheres, and give it eyes, a hat (constructed from a plain with a filled circle on and transparency enabled + cylinder), a carrot nose from a cone, a broom made of a cylinder and a plain with the fork on.
Then give the texture some green dirt to give it a zombie look. Might also want to draw an angry mouth on its face.

Ofcourse, you don't have to do it like that... My point is just:
Quote: "Let your imagination do the talking"

(Wow, I just quoted myself...)

It's a no-media competition: You can't expect games to have superquality models and textures in it can you?

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Ric
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Posted: 20th Dec 2007 01:20
@Veintitres: Sorry I missed your post - we posted within a minute of each other, and I hadn't spotted your post that snuck in before mine! Bongadoo is correct - having your program create and save a file is allowed, so long as it wasn't there to start with. These self generated files can then be loaded back into the program on the same or successive executions.



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Xenocythe
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Posted: 20th Dec 2007 05:07
It's ok.

Ahh, I see. Thanks.


Productivity on Hassassin has increased tenfold.
TEH_CODERER
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Posted: 20th Dec 2007 11:05
Lol! Yeah I could make snowman, just wasn't sure how you make frozen water look like a zombie!

Garzu
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Posted: 20th Dec 2007 11:13
Quote: "Lol! Yeah I could make snowman, just wasn't sure how you make frozen water look like a zombie!"


make a speaech bubble above it saying "Braaaaains"

Finished Projects : Spellmaker (Old Boardgame)
Current Project : PBeM helper for Twilight Imperium III(Boardgame)
yes.... I Like Boardgames!!
Bongadoo
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Posted: 20th Dec 2007 11:17
Zombie Snowman

Now if you could model and animate that from code I'd be impressed

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TEH_CODERER
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Posted: 20th Dec 2007 13:27
Ha ha! Awesome! The speech bubble is definitely easier but it would be so very awesome to make that at all, let alone from code!

Green Gandalf
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Posted: 20th Dec 2007 18:32
Quote: "The people who have thoose bugs don't know how to format their memblock correctly."


Not necessarily true - there is a bug in the sound/memblock commands which prevents certain wav formats from being handled correctly in DBP. Lee has acknowledged this and hopes to fix it in his next DBP bug-stomping spree.

In the meantime, I'll try to remember to dig out a demo of how you can create sounds in DBP (U6.6b).
Toz
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Posted: 20th Dec 2007 19:00 Edited at: 20th Dec 2007 19:03
Hey guys, I also decided to give a shot at the minimal media coding competition. I decided to make a sort of snowboard game, were you start with santa clauss in his sled and you have to race down a mountain and collect the pressents in the maintime. I already made some pinetrees (see screenie) and are currently coding a way to make the terrain.

Good luck everyone!

Don't read this, read the above.

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Alsan
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Posted: 20th Dec 2007 19:06
@ Bongadoo: Well, I managed do create a Hat similar to that on the picture (though the texture could be very, very much more detailed, to lazy to do that now), but I'm afraid the other stuff isn't that easy (except for the two lower snowballs):



Green Gandalf
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Posted: 20th Dec 2007 19:19
Some of you might find the following sound maker demo useful. It's very basic - you just click on the keyboard to hear various notes. Press "s" to hear the sequence of keys played back, then "space" to exit. The individual notes are saved as wav files which you can load again later. On my PC the low notes are very quiet.

It's an unfinished demo - feel free to do what you like with it.

Toz
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Posted: 20th Dec 2007 19:23
Way to go Alsan . I didn't think that anyone would take TEH_CODERERs comment seriously but now I see that hat I think that it might extually possible (still amasingly hard though). I'm not sure though if you're allowed to use the data commands in that way, since the data commands seem to form a gradient image for the hat.

Don't read this, read the above.
Alsan
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Posted: 20th Dec 2007 19:27 Edited at: 20th Dec 2007 19:29
@ Ric: That's absolutely awesome.

@ Toz: Thanks. Maybe I'll try to do the rest of him.

But since I wrote the Data Statements without use of an external program and completely generate the image with code, I think it's allowed, isn't it?

/edit: Okay, the brown tones are from a color picker. ^^

Bongadoo
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Posted: 20th Dec 2007 19:37
@Alsan

That's impressive I suppose you could do the arms by gluing a load of cuboids together with plains for rotation joints; it would be a nightmare to animate though by rotating all the joints.

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Ric
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Posted: 20th Dec 2007 23:54
Quote: "But since I wrote the Data Statements without use of an external program and completely generate the image with code, I think it's allowed, isn't it?"


Yes - it's fine.



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Alsan
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Posted: 21st Dec 2007 13:54
I hope it's okay that I post it here, as it's not intended to be an entry for the challenge.

Made some fixes to the hat and added some kind of faked ambient occlusion (though it sometimes looks like it's at the wrong place )


(press CTRL to see the texture)

The only thing I still have to fix is this ugly seem on the other side of the hat. (and I have to clean up this messy code)

@ Bongadoo: Yeah, animating with code is always a nightmare.

aluseus GOD
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Posted: 22nd Dec 2007 00:11
2d or 3d?

alus.portbb.com go there.
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Sven B
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Posted: 22nd Dec 2007 00:26
Quote: "2d or 3d?"


Uuuuuuuuhhhhhhhh... huh?

A puzzle game is harder to make then I thought. I need to add enough tricks, to make a one way solution. After that I need to think of a puzzle which is usually harder than thinking of tricks...

@Alsan:
If you get to finish that zombie snowman... Then wow

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Ric
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Posted: 22nd Dec 2007 00:30
Quote: "2d or 3d?"


Is what 2d or 3d? If you mean entries for this contest, they can be either - refer to the information page, linked to in the first post of this thread.

Just to let you all know, I'm away from my PC for a week from Sunday morning (actually my honeymoon!) - so if there are any questions that you need me to answer please ask them before then or else I will answer them when I return. Happy coding.



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Turtle Soup
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Posted: 22nd Dec 2007 01:45
awww congrats ric


sorry, no-one will know me
but im having a go at this compo and i was just reading though the posts

anyway yes...il go back to being quiet and make my game


<img src="http://i108.photobucket.com/albums/n11/turtlesoup_luke/bannar.jpg">

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