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DarkBASIC Professional Discussion / *** Christmas DBPro Minimal Media Coding Competition ***

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Bongadoo
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Posted: 6th Jan 2008 22:07
@Xlaydos

Nice game I like the present launcher!

I get a compile error with 'RUN' and 'IDLE' being reserved words. Renamed to RUN2 and IDLE2 and works fine.

Also error with DrawLine being part of BlueGUI and max/min being part of Styx. Renamed them to DrawLine2 min2/max2 and all works fine aswell.

If you can get it polished up for the deadline will be a great game

@bmaczero

Yea glad you think that too, it's difficult to know when you write the game (and hence know all the tricks) how another user will respond to it; whether they will just get frustrated or actually find it a challenge. Thanks for the feedback on that both of you.

You have to be a bit lucky with the cloud gaps and star gaps for Game Over, but you'll get it eventually Originally I made the stars very sparse, so it was hard to get a starslide. Now they have the same randomness as the clouds, which makes it less annoying I hope!

while death = 0 : life() : endwhile
BMacZero
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Posted: 6th Jan 2008 22:24
@Bongadoo

Yes, that's why it took so long to get my starslide: because I kept falling off the clouds.

@Xlaydos

I love your game! It is awesomely fun!! However, it took me quite a while to figure all the stuff out: what each weapon did, the lob of the presents, what the heck a sheep was, did the snowmen do anything special, etc, etc. A simple page of detailed directions would make your game that much better! Now part of my frustration was due to not reading your short directions thoroughly (I couldn't figure out how to use a weapon, at first I though it might be the snowmen that gave you weapons because by random chance I activated the window near a snowman. I also thought you could mind control the other team's guys, because I would shoot them without a weapon and then I would suddenly gain control of them! lol). Anyway, better directions are good.


"Ok, so that wasn't funny. I don' have any good Christmas jokes."
Xlaydos
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Posted: 6th Jan 2008 22:24 Edited at: 6th Jan 2008 22:25
Thanks for the comments, i'll change those before tomorrow. This is very helpful as i don't have those plugins

EDIT:
@BmacZero Thanks for the comment I'll try to write more thorough (sp?) documentation for the final version
Tochiro GE999
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Posted: 7th Jan 2008 00:38
Here's the start of my entry. It was going to be a bit of a humorous text adventure game with a bit of a dragon warrior battle system flair added to it. As of right now it has most of the behind the scenes code necessary to generate text to the screen and interpret different character symbols in the queue to allow for color formatted text and things like line breaks. There was going to be more to the system and I might pick it back up again one day. Hope someone can get some benefit from this though.

Attached is the main source file for Twisted Xmas along with my story and design doc.

---------------
Michael Rogers
Xsniper.net

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MonoCoder
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Posted: 7th Jan 2008 00:40 Edited at: 7th Jan 2008 22:26
Entry Of Which Is Mine



Use the mouse to guide the lost present through the ice crystals to the place it is going. Hitting part of the level will deduct a point from your health, and losing all health points returns you to the last checkpoint (yellow zig-zag lines). If you pass the level without losing your lives, you win. The game runs okay on my system, but I imagine with the specs some of you have it should run perfectly smooth.

There are four "sections" in the level, and it might be ideal to have a little foreknowledge of each so you don't run head first into death on your first run. Or not. The first part is the piss-easy dawdle along some fairly linear passages. The second, rather short part involves a little precision under pressure. The third part is a high speed avoidance section, where you follow the instructions that appear at the bottom of the screen. The last part echoes the first, but is faster and boasts a less-linear, more fun design, if I do say so myself. These last two parts require you completely avoid the obstacles or lose a life regardless of the health you have remaining. A flawless play lasts about 5 minutes.

Code follows. Please note, all data statements were manually written. Feedback if you will.


instances of "root", "message" changed to "rootobj", "messagestring" to avoid plugin conflicts.


Have fun times.

EBA; FUI; Mario Land Ripoff.
Every time you post a joke in the form of code, mace yourself.
BMacZero
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Posted: 7th Jan 2008 04:21 Edited at: 7th Jan 2008 15:41
@Monocoder:

Cool-looking game, only compile error was that the variable "root" must be in a plugin: I had to change it to "root2"

@Tochiro:

Sounds interesting, but I couldn'd get past the first text screen! It freezes when I type something in and press enter. Is this just because you had no time to make more screens?

@All:

This is probably the final version of my game, Defend the North Pole!. Most of my updates are with the menu - buttons, minor appearance changes, and some changes in the directions. In the gameplay all I have done is fixed a few bugs (I think that's all I've done since the last post...). Anyway, here it is:



I had a start on a level editor, but alas, time runs short! All it does is show you the playing field from various angles and allow you to make boxes (which don't even appear in the right location). Ah, well.

Edit @Bongadoo:
Still working on that game over! Must...get...higher!


"Ok, so that wasn't funny. I don' have any good Christmas jokes."
qqwy
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Posted: 7th Jan 2008 09:30
whaa, my game is not working allright. i cannot finish it in time.

i want to make a game where snowmen fight with snowballs, but the ai isn't working. they moving only in rounds!!

however, here is it, my not finished, and not competitionready entry:



parachute for sale, once used, never opened, slightly red stain
Tochiro GE999
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Posted: 7th Jan 2008 15:57
@bmaczero:
Yeah that's all I had time to put in place. That was supposed to be the first decision from the user and then it would clear the text and go to the next bit of story as described in the story document. It really wouldn't take too much more work to get it finished. I just knew I wouldn't have the time because I have to work today. Glad you think it's interesting though.

---------------
Michael Rogers
Xsniper.net
Ric
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Posted: 7th Jan 2008 16:41
Last call for entries and updates! At time of this posting, there are about 16 and a half hours left. See the bottom of the page here: http://www.andromedus.com/mmcc2007/ for the exact time until the deadline.

As soon as the deadline is up, I will be collecting the entries from this thread as they are then, so please be aware that any edits you make to your posts after the deadline will not alter the version we will be judging.

And if you haven't started yet, then what are you waiting for?! Come on, 16 hours is plenty of time to get something done!



Visit www.andromedus.com today!
Sven B
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Posted: 7th Jan 2008 17:03
Lol, I have until 8:00 tomorrow lol...

I will make the final changes, and check my brain for any more thoughts on new levels

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Uber Ker Noober
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Posted: 7th Jan 2008 17:54
Okay, If I don't have time to post an updated version, this is my final game. I didn't have long to work on it as I have been revising

Use left and right to move, up to jump. Basically you collect the presents before they hit the floor. Watch out for bomb's and the splatter's

I used system font only because technically games with other fonts in are not medialess because you don't have to have the other fonts on your system.




I posted this before 18:00 07-01-08 (GMT+0) so if it is late it is because I am still being moderated.

Oh yeah I made this lil code to draw stuff with (still medialess but if you have an image called pic.bmp in there it will load it so you can draw over it)

Toz
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Posted: 7th Jan 2008 18:01
Well you "could" consider this my entry but my game is not really finished so I don't thinks it counts. But anyway, the idea was to make a game were you could control santa in his sled (now only a red box) and slide down a hill to the finish while collecting the gifts along the way. Unfortunately the controls are screwed up and the snow effect isn't working correctly. And for some wierd reason you collect all the gifts in the first second of the game while the sled isn't even near them. There are some usefull functions though and I hope you guys will find that they will come in handy. There is for example a function that generates a perlin-noise like image and some nice math functions.


P.S. I don't know how many lines of code fit in a code tag so I put it into a text file just to be certain.

Don't read this, read the above.

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Turtle Soup
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Posted: 7th Jan 2008 18:38


Here's my Finalised Version. Snowball!

Roll your ball across the level and collect all 10 presents within the given time limit in order to become a snowman
simple...enjoy

DB PROgrammer
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Posted: 7th Jan 2008 19:32 Edited at: 7th Jan 2008 21:00
Ok, here is my entry! I may or may not update this but unless I do this is the final version.

Its split into three parts.

Media Creator:

You must run this before running the main program!

Game:



Map Creator:


The game
The controls for the game are
W or UpKey : Move Forward
S or DownKey : Move Backward
Mouse : Rotate Camera/Player

The objective of the game is to collect all of the presents before time runs out. You can only hold three presents at a time and then must return them to the sled so you can get more.

gbark
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Posted: 7th Jan 2008 20:35 Edited at: 7th Jan 2008 22:19
Here is my entry: Santa's Sleigh Ride. Source code attched as a .txt.

Screenshot

Controls and objectives are explained in the game, but basically you control your sleigh with the arrow keys, and shoot off presents with the space. Land presents in the chimneys to score points, and avoid any obstacles in your way.

Good luck!


PS, you can change the constants at the beginning of the program to change system performance. The game runs at a steady 66 FPS on my laptop with 500 snowflakes and no shadows, and about 45-50 FPS with shadows on.


EDIT: Modified version of code attached. (Renamed some functions that were causing problems for people with plugins)

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DB PROgrammer
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Posted: 7th Jan 2008 20:37 Edited at: 7th Jan 2008 20:39
Edit:
Stupid forum error

DB PROgrammer
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Posted: 7th Jan 2008 20:38
@gbark

Wow! Looks Great!

Bongadoo
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Posted: 7th Jan 2008 20:58
@Mono Coder

Nice game, it 'plays' really well, if you know what I mean The only problem I had was compile error with 'message' because it's a BlueGUI command; that's all.

@Uber Ker Noober

Hehe, love those graphics I enjoy it when people do something different. Compiled fine for me.

@qqwy

If there was a Turner Prize for game design I'm sure that would win it You could make it into a surrealist winterland adventure

@DB PROgramer

I can't get this working. I get the error 'Media Creator.exe does not exist'. I did compile the media bit first

You could just add that to the main program as a check to see if one of the files existed, and if it didn't then create the media, else just run the game.

@Everyone

Good luck, almost zero hour

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DB PROgrammer
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Posted: 7th Jan 2008 21:01
It should work now. It was because I was looking for a .exe named media creator but it did not nessasarly exist since you could have named to .exe somthing different in the compiler.

Bongadoo
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Posted: 7th Jan 2008 21:09
@gbark

Lovely, I like that shading I get min/max and DrawText compile errors because of plugins, but that's it. Runs at a good FPS for me, very enjoyable

@DB PROgramer

Works now. Very nice, the santa with the music going reminds me of that Japanese robotic santa in that Simpons episode for some reason

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tiresius
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Posted: 7th Jan 2008 21:11 Edited at: 8th Jan 2008 08:57
Here is my entry in it's current state. I'd like you to try it out and make sure it works for you! I use fog which I've heard is rough on the GPU but it runs for me and my computer is pretty bad. The game is quite simple in its use of objects anyway.

Tonight I'll add a proper title screen and maybe squeeze some music/sound into it if I can. But the whole game is basically there and I'd like to make sure there are no real bugs...

Box Bomber
A mix between a bomber game and PaperBoy. Deliver presents to good children, and coal to rich brats!

[EDIT] DOH Broke the Code tag with the size or something...
Attached as txt file with minutes to spare!

This is the FINAL entry. Enjoy!

I'm not a real programmer but I play one with DBPro!

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Bongadoo
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Posted: 7th Jan 2008 21:15
@tiresius

I really like that, I love the atmosphere. Like flying over the Big Smoke in wartime, slightly ethereal and surreal.

If you're going to add sound I would just add a quiet whistling wind effect or something to enhance the atmosphere even more

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Sven B
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Posted: 7th Jan 2008 21:19
It was pretty hard to run your code Toz...

Probably because of the DLL's I have installed, but anyway:
sign(var as float)
rgba(r,g,b,a)
wrap(var as float,wmin as float,wmax as float)
min(a as float,b as float)
clamp(var as float,cmin as float,cmax as float)

were the commands that caused errors. I replaced them with just the function name, preceded by F (Fsign, Frgba, etc...) and it worked afterwards.
I didn't really get what was going on though... The controls seemed a bit off.
Nice trees though

gbark, I also got some erros with the same commands max, min, and sign. Again, it's just my dll's probably. after changing them it worked perfectly.
Very nice media! A pretty funny game

Here's my final entry.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.

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Sven B
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Posted: 7th Jan 2008 21:24
And the editor used for creating levels.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.

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gbark
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Posted: 7th Jan 2008 22:08 Edited at: 7th Jan 2008 22:16
Ah, I don't have any plugins installed at the moment, I didn't know those function names were used. If it's a big problem for anyone I can easily change the code to use slightly different function names.


EDIT: After seeing several others with the same problem, I went ahead and changed it. The functions I renamed are: Min(), Max(), Sign(), and DrawText(). Let me know if there are any other problems.

Santa's Sleigh Ride modified version attached.

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MonoCoder
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Posted: 7th Jan 2008 22:32
Quote: "Nice game, it 'plays' really well, if you know what I mean. The only problem I had was a compile error with 'message' because it's a BlueGUI command; that's all."


I'm afraid you've lost me with your shifty-looking 'plays' there.

Quote: "Cool-looking game, only compile error was that the variable "root" must be in a plugin: I had to change it to "root2"."


This and the one above are now changed. Thanks for the heads-up.

Now, not that it's particularly hard, but I'm curious as to whether or not anyone has yet beaten it?

EBA; FUI; Mario Land Ripoff.
Every time you post a joke in the form of code, mace yourself.
gbark
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Posted: 7th Jan 2008 22:48 Edited at: 9th Jan 2008 01:29
MonoCoder, I forever curse that zig-zag part that makes you move backwards (the one in your screenshot). I've yet to get past that. Awesome game though, reminds me of certain parts of Mario Galaxy in a way.

Some awesome looking games here guys! SvenB, that's a really nice puzzle game there, I love the way you actually type in your commands to the other santas. Nothing quite like shouting out "Alright maggots follow me" and having them oblige. The game runs really slow on my laptop though, but it's still great fun.

tiresius, nice touch giving out coal to the gold-plated chimneys. I may have missed a bunch of presents, but I made sure never to miss giving out coal.


I'm just going backwards through the thread looking at everyone's games right now, looking nice.
Xlaydos
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Posted: 7th Jan 2008 23:22
Here is my final version unfortunatly i didn't manage to add everything i wanted

Documentation: Please Read!

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Jammy
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Posted: 8th Jan 2008 05:07
Here is my final version

Santas Snake.



@ Bongadoo thanks for your comments about my beta version – I have now made a moments grace as the snowmen emerge from the ground, rather than just appearing.

I have also had time to make a game mode where you work through progressively harder levels, 9 in total as well as the traditional `how long can you get` snake game.

Overall I have managed to put in a much better entry than I had originally anticipated. There looks like many high standard entry`s and I hope you all had as much fun in making your games as me.

Markswii
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Posted: 8th Jan 2008 05:39
Ok thank you guys this sounded like fun so I tried making something from my 6 months experience. Hope you like it!


Give a monkey the finest brushes and paint and you probably end up with feces on a canvas, give Da Vinci a box of crayons and a piece of notebook paper and you probably end up with a masterpiece.
Jammy
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Posted: 8th Jan 2008 06:35
@ Xlaydos, Looks Like a great game – I have always loved games like this since scorched tanks and worms on the amiga. Like your way of aiming, which I have always found difficult in the 3d Versions. Unfortunately, I have yet to play against another player, but my pal will be round tomorrow and will have a go with him.

@ gbark, Wow, Graphics are amazing Just when I thought it could not look any better, in came the fog. Though if you see this post in time and can be bothered – I would hide the mouse pointer.

@ tiresius, Nice Fun game Like the coal thang  , Ran fine on my pc, only thing is my score did not seem to reset when starting a new game.

@Sven B, Ran at a fair speed here , your game will take a bit of playing for me to understand all you can do, and the programming far beyond me in complexity.

@Markswii sorry, i keep getting `Object number illegal at line 57`

Ric
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Posted: 8th Jan 2008 09:18
Thanks to everyone who took part in the contest - the time for entering and updating is now over, and we move onto the process of collecting, testing and judging.

I'm sure everyone is eager to hear the results, but please have patience - there are quite a few entries to look at, and we want to do a thorough job.

In the meantime, don't forget that the normal DBPro Coding Challenges (stickied thread) will now be resuming after the break for the Christmas challenge. There are no prizes for the normal challenges, but it's a good way to keep your coding brain cells alive, learn new techniques and exchange ideas.



Visit www.andromedus.com today!
Jess T
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Posted: 8th Jan 2008 09:39 Edited at: 8th Jan 2008 09:59
My final editor...


I couldn't get the actual game done

[EDIT]
I just noticed the difference in times there between you stating that the competition is over, and my entry.

By the count-down in my browser, I posed with roughly a minute to go.
There may be a small discrepency there.

At any rate, I really don't mind, as mine isn't even a game
[/EDIT]

Nintendo DS & Dominos :: DS Dominos
http://jt0.org

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tiresius
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Posted: 9th Jan 2008 06:26
Good luck everybody, great entries.

@Bongadoo - your snowboard game was my 4-year old's favorite. After he flipped santa upside down and he bounced on the roof-tops, he almost fell off the chair he was laughing so hard.

@qbark - that game was amazing! Did you really write that all up in 3 weeks? Made my gift collision stuff look like poop.

Everyone else great job. Can't wait to see the winners!

I'm not a real programmer but I play one with DBPro!
Ric
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Posted: 9th Jan 2008 08:53
Quote: "By the count-down in my browser, I posed with roughly a minute to go."


Well instead of posing you should have been concentrating on coding!

No worries. I'm not going to argue over a few minutes - your code is in the bag.



Visit www.andromedus.com today!
Ric
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Posted: 10th Jan 2008 14:02
@Jess T: I have sent you an email regarding your entry - please email back when you can. Thanks.



Visit www.andromedus.com today!
Bongadoo
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Posted: 10th Jan 2008 15:55
Quote: "@Bongadoo - your snowboard game was my 4-year old's favorite. After he flipped santa upside down and he bounced on the roof-tops, he almost fell off the chair he was laughing so hard."


Haha, that's made my day Very glad he likes it, and to know it has a wide ranging demographic!

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Bad Monkey
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Posted: 10th Jan 2008 20:30
Can you put up a list of entries? Like the names of all who entered something?

Thanks, I just want to make sure that everyone who entered is being judged (and they haven't accidentally been skipped).

Buy some new FPSCreator Ready Characters at:
http://www.freewebs.com/fpscharacters/
MonoCoder
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Posted: 10th Jan 2008 22:11 Edited at: 11th Jan 2008 01:04
Pretty much everyone who submitted an entry on or after the 16th:

Acelepage - - - - - - - Page 7
AndrewT - - - - - - - - Page 5
Attila - - - - - - - - - - - Page 6
Bad Monkey - - - - - - Page 8
Bmaczero - - - - - - - - Page 8 [fixed]
Bongadoo - - - - - - - - Page 8
David w - - - - - - - - - - Page 6
DB PROgrammer - - - - Page 8
Gbark - - - - - - - - - - - Page 9
Jammy - - - - - - - - - - Page 9
Jess T - - - - - - - - - - - Page 9
Markswii - - - - - - - - - Page 9
Monocoder - - - - - - - Page 8
QQWY - - - - - - - - - - Page 8
Sven B - - - - - - - - - - Page 9
Techlord - - - - - - - - - Page 6
Thorin - - - - - - - - - - Page 5
Tiresius - - - - - - - - - Page 9
Tochira GE999 - - - - Page 8
Tom J - - - - - - - - - - Page 5
Toz - - - - - - - - - - - - Page 8
Turtle Soup - - - - - - Page 8
Uber Ker Noober - - Page 8
Xlaydos - - - - - - - - Page 9
Zappo - - - - - - - - - Page 7

Entered: 25 people.

If I've missed you off or your final entry's on a different page, just shout.

EBA; FUI; Mario Land Ripoff.
Every time you post a joke in the form of code, mace yourself.
BMacZero
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Posted: 11th Jan 2008 00:57
My final entry is on page 8.


[i]"Grow food in dirt? Save time — eat dirt."[i]
Mobiius
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Posted: 11th Jan 2008 01:55
Here's my entry. Probably wayyyyy too late, and it's not finished enough. (Damn christmas and birthday bringing 360 games!!) but i'd thought i'd release it anyway!

Uploaded as a text file, just rename as a .dba or cut and paste into the editor. Make sure you have a dbpro file so it can find the gift media!

It's playable, and features a level editor. esc quits at any time cos I didn't turn esc key off! Whoops!

3700+ Athlon 64 - Geforce 7600 GS - 2GbDDR2 RAM - 40Gb Hdd (In this pc) - Windows Vista Ultimate (x86)

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Ric
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Posted: 11th Jan 2008 10:07 Edited at: 11th Jan 2008 10:22
@Monocoder: Thanks for that. Your list agrees with mine.

There are a few other code snippets in the thread which didn't qualify as valid entries, so if your name isn't on the list above and you think you have a valid entry, shout now.


You'll be pleased to know that I have managed to get all of the entries in the list above running, with the exception of one whose author I have contacted.



Visit www.andromedus.com today!
Uber Ker Noober
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Posted: 19th Jan 2008 13:22
HI, I was just wondering, when are the winners going to be announced?
Bongadoo
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Posted: 19th Jan 2008 22:04 Edited at: 19th Jan 2008 22:13


25 entries; elucidation between the judges will probably lower the appraisal rate to 1 entry per day. So end of January I would expect. I was hoping it would be for my birthday yesterday, but better to be thorough than negligent

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Ric
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Posted: 20th Jan 2008 01:16
Hehe - nice picture! There's a lady who lives in a desert somewhere in the USA who became a millionaress by setting up an internet business selling tumbleweed. Just thought you'd all like to know that!

Judging is in hand - hopefully won't keep you all waiting too long. I must say, the standard was extremely high, and testing them all out is proving to be very fun!



Visit www.andromedus.com today!
gbark
19
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Joined: 14th Oct 2005
Location: US - Virginia
Posted: 20th Jan 2008 01:53
This just in: Stocks in tumbleweed soar! Investers are in for a haul this quarter!
tiresius
22
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Joined: 13th Nov 2002
Location: MA USA
Posted: 20th Jan 2008 05:35
I was assuming winners would be announced in the newsletter... is that the case?

I'm not a real programmer but I play one with DBPro!
Ric
20
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Joined: 11th Jul 2004
Location: object position x
Posted: 21st Jan 2008 19:07
Quote: "I was assuming winners would be announced in the newsletter... is that the case?"


Yes - I've just had the nod from Mr. Vink, and it looks like that's what will happen.



Visit www.andromedus.com today!
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 22nd Jan 2008 10:56
Absolutely, and blame me for the wait. I'm selfish, and want people to read the newsletter to get the results.

There are some good games, it's surprising what can be cooked up with very little media.
David Gervais
Retired Moderator
19
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 22nd Jan 2008 12:33
Putting the results in the next newsletter is a fantastic way to go,.. just one thing.. be sure to use the new banner I made for the newsletter this time.. Or Else! (I know a hollow threat is meaningless but I thought it was a funny end to this post. LoL)

Cheers!

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