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Program Announcements / [LOCKED] BLUE Graphical User Interface Plugin Release - Windows Gadgets in your apps

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Xanatus
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Posted: 3rd Sep 2003 08:55
Exactly; the same like SET ACTIVE TAB only for list-/comnboboxes.
Duffer
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Posted: 3rd Sep 2003 22:52
@ RobK,

Howzit going? What is latest eta for both versions 1.04 gpt BGUI and Menus?
Rob K
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Posted: 6th Sep 2003 18:00
I'm not going to give an ETA - instead I'll just tell you where I am.

v1.04 is complete DLL-wise, I am writing up the help files and correcting the examples so that they should all compile first time. Menus won't be integrated until the version after.

Version 1.04 Changelog
======================

Bugs:
- Fixed DELETE GADGET bug
- Error now reported if gadget doesn't exist in any command
- Error now reported if item doesn't exist when REMOVE ITEM called
- DOCS: Added SELECTED TEXT START / LENGTH help
- DOCS: Made corrections to keywords file
- Checked / corrected exe paths in examples so that they should all compile first time

New Features:
- Richedit Gadget (CREATE GADGET RICHEDIT)
- Set properties of selected richedit text
- SET SELECTED TEXT START
- SET SELECTED TEXT LENGTH
- SET RICHEDIT FONT
- Improved Fonts Commands
- GET GADGET FONT
- GET RICHEDIT FONT
- FONT COLOR
- FONT SIZE
- FONT NAME
- FONT STYLE
- Window alpha control (works on external windows only, Win2K/XP only) (SET WINDOW ALPHA)
- Max Length, Password Char and Input Mask for edit gadgets
- SET EDIT PROPERTIES
- SET EDIT MASK
- ACTIVE GADGET (Find out which control is active)
- CHECK GADGET (Manually set checkbox state)
- Vertical Scrollbars (extra flag on end of CREATE GADGET SCROLLBAR command)
- SEND MESSAGE command can now return values as well
- GET INTERNET FILE command (download files from the net for updates etc.)
- ALIGN GADGET TEXT command (left / right / centre justify text)
- SET GADGET command (Adjust position and size in one command)

PrimaryDimension
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Posted: 6th Sep 2003 23:46
Sounds Great Rob, nice job!

Will the Check Gadget command work on the Radiobuttons?

For the next version could you implement a selectable range for the scrollbars? Right now it's only 0-100, it would be nice if we could choose our own start and end point numbers (Example -100 to 400). Right now I'm using a scrollbar for a slider control so the user can easily select a number range. I guess if you could create a slider control this change wouldn't be necessary, but I still think it has some vaule. Also I noticed on the Edit Gadgets that there is no Text Label attached to it. It would greatly simplify things if you could specifiy a Label to go along with the Edit boxes. I know this was brought up already, but I think it would be great if you could have mouse-over Tooltip Text for all of the Button Gadgets. It's fairly necessary if and when you use graphical buttons especially on toolbars.

Thanks for all the hard work you've put into this, It's really appreciated by all of us that use it!
Dostej
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Posted: 9th Sep 2003 13:27
What is wrong?
Every time I click a checkbox the prog crashes? Can any1 tel me why?

sync on
set window title "test"
SETUP GUI "test","(...)"
create hidden
x = 100
for f = 1 to 5
create gadget groupbox f + 30, str$(f)
position gadget f + 30, x - 15, 100 + f * 40
resize gadget f + 30, 200, 25
create with parent f + 30
create gadget checkbox f + 20, "test " + str$(f)
position gadget f + 20, 10 ,5
resize gadget f + 20, 120, 12
create without parent
next f
show all gadgets

do
rem sync
loop

www.dbpro.ionichost.com
Rob K
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Posted: 9th Sep 2003 14:36
There was a bug where clicking a checkbox would under some circumstances crash the program because the plugin tries to treat it like a radiobutton. I cannot remember if I fixed this pre or post v1.03. Make sure that you have the latest version of the plugin.

I'll try and finish writing the help files and upload the DLL tonight (which definately has the bug fixed),

Regards,
Robert.

Zeal
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Posted: 9th Sep 2003 16:31
The demo links on your site seem to be dead. GJ on the project though, ill likely be ordering when I get around to making my level editor.

All you need is zeal
Dostej
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Posted: 9th Sep 2003 17:05
@rob K
It should be post 1.03 cause I use 1.03 and it crashes...

So i seems that I ´ll wait for tomorrow..

Thx a lot

www.dbpro.ionichost.com
Rob K
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Posted: 9th Sep 2003 20:53
@Zeal

The demo links on my site ARE working, but I believe that you need IE 6.0, and you must left click on both links.

@Dostej

Checked the code you posted in my version of the DLL, and it works, so I must have fixed it after releasing 1.03. The update will be available very soon.

Scraggle
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Posted: 9th Sep 2003 23:09 Edited at: 10th Sep 2003 01:19
Hey rob - Great stuff!

I love your plugin but I have just a few questions about the help files. Sorry if you think I am being picky but could you clear these up for me?

1. SET GADGET IMAGE - Does it really mean scrollbar for gadgetID?

2. CURRENT FOLDER - 'GadgetID' ID of the popup menu folder?

3. SELECTED TEXT START - The help file is missing. What does it do?

4. SELECTED TEXT LENGTH - The help file is missing. What does it do?

Thanks
Rob K
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Posted: 10th Sep 2003 01:19
@Craig

No, they are mistakes in the help files. Thanks for pointing them out. The first command applies to image gadgets, the second to folder gadgets.

While I am on that subject, I have added a CODE SNIPPETS section to the help files for 1.04 (its late now, and I have just finished updating the help files, so I'll build the exe for tommorrow evening). If anyone has any code for BGUI that they think others would find useful then please email it to me.

So far there is just a TOOLTIP snippet (I need other modifications to add it as a native command - that'll come later)

Rob K
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Posted: 11th Sep 2003 01:21
What a time for my FTP service to go down!

Fortunately I have a temporary FTP where I can host the files whilst I fix the other one. Please LEFT CLICK on all links to download files (RIGHT CLICK > SAVE AS won't work).

Plugin version 1.04 is now available. You'll need your serial no. handy, and you can get it from the usual place:

http://blue.robert-knight.net/updates.html

Windows Menus version 1.04 is also available (W98 fixes):

http://blue.robert-knight.net/index.html (Click on the MENUS icon near the top of the page)

An 80 page printable manual in PDF format is also available on the updates page thanks to Craig (- It is for v1.03 though and doesn't cover the new commands). He has also helpfully added an index and a Troubleshooting section.

Kangaroo2 BETA2
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Posted: 11th Sep 2003 02:46
Thanks Rob, thats great! Just downloaded the new blue and new menus updates and they work really well Yay I can use check boxes! (Ahh little things... lol)

You're right, it was a bad time for your FTP to go down, sounds just like something that'd happen to me!! Good save though, nice1 Hope it all sorts out

Anyway cool updates to cool plug-ins - thanks a lot!

Quikly Studio Pro. Soon. Honest.
Xsniper
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Posted: 11th Sep 2003 06:07
Hey Rob,
I decided I would upgrade my dbp to upgrade 5 tonight and after doing so my map editor program is now broke. It uses your gui plugin and I've managed to trace the bug down pretty good but can't quite think of how to fix it right now short of uninstalling upgrade 5 of dbp and reinstalling upgrade 4. Basically my map editor crashes when it creates a gadget after the line

"create with parent"

has been executed. So any of my gadgets that go inside of gadget windows or other things like my statusbar cause the program to crash. I was looking for a potential workaround but I could not find any other way to create the gadgets as children of a certain object without using the "create with parent" command. Maybe you know a way? Sooo ya, let me know if I'm the only one experiencing this bug and if you have any suggestions about what I could do to fix it. Thanks a million!

Rob K
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Posted: 11th Sep 2003 14:08
@Xsniper

BLUE was developed "on" U5 only, as there were some issues with P4.1.

Something like this I can only really resolve if I have some source code to test. If you could email it too me that would be helpful.

What type of gadget are you trying to create, and with what parameters. Also, has the parent gadget been created correctly?

Xanatus
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Posted: 11th Sep 2003 16:47 Edited at: 11th Sep 2003 18:20
Excelent Update but I hope with 1.05 comes a DISABLE GUI ERRORMASSAGES command
Since update I have many REMOVE ITEM errors

I have found this in your 1.04 changelog:
- SELECT ITEM command (Set current item in list/comboboxes)

but this command didnt exist in 1.04.
Rob K
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Posted: 11th Sep 2003 18:50 Edited at: 11th Sep 2003 22:19
@Xanatus

If you try to REMOVE ITEM on an item which doesn't exist, you will risk crashing the program, so ignoring the error messages isn't wise (unless they show up incorrectly)

I've coded SELECT ITEM, I forgot to add it to the docs and keywords file, but I think the command works.

EDIT: Resolved XSNIPER's issue (see below) - It was a bug in DBP

Xsniper
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Posted: 11th Sep 2003 20:52
Rob,
Ok I'm thinking I must not have been using upgrade 4 before, maybe upgrade 3? Before I upgraded to 5 I compiled and tested my code and it ran perfectly. Then I compiled with U5 and it compiled but when it ran it would crash the moment it went to create the statusbar. The statusbar uses the create with parent to create a label inside of the panel at the bottom of the window. I ran it through step through mode and it crashed when it hit the create label statement after the "create with parent". I'm doing some bug tracking and I've created a seperate project that just has the statusbar code in it and that compiled and ran just fine. So it must be something else. Its just really strange that the step through mode would crash right at that spot. I also tried disabling the statusbar code in my map editor and it would still crash but it would wait until it gets to the tile window creation process where I have individual image gadgets for each tile that are created within that window. So once again using the "create with parent" code. I did a step through mode on it as well and as expected it crashed when it hit a "create gadget image" line of code which was after the "create with parent". Anyway I'm gonna keep bug tracking this and if I can't figure it out then I'll email you the source to my map editor. I'll do that as a last option because well its kind of proprietary. The code has gotten quite big too but thats because I've put quite a bit of functionality into my editor. Gonna be a mess to dig through it all and figure out what is causing this crash...

Xsniper
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Posted: 11th Sep 2003 21:09
Well, I've traced it down to my "initialization" subroutine. Something in this code is causing the program to crash later on when it hits a create gadget code of some kind after a "create with parent". The crash error reports a problem with kernel32.dll btw if that helps any. The funny thing is, this block of code is all just variable declaration and initialization. Makes me wonder if U5 has a bug with too many global vars perhaps? Something lame like that...

Xsniper
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Posted: 11th Sep 2003 21:11
I didn't realize it was going to put the code on a seperate page, but for those interested click the "source" button at the bottom of my post above.

Xsniper
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Posted: 11th Sep 2003 21:32
I dare anyone to compile and run the following code if they own the BLUE graphical plugin. The program will compile fine but will then crash hard afterwords. I've traced the problem down to my function "get_gadget_id". It basically takes a global variable gadgetID and increments it whenever the function is called and then returns the variable back to whatever called it. I use this to assign gadget id's to all of my gadgets. Well it seems that as of U5 dbp no longer recognizes a global variable that is declared from within a subroutine. However if that global variable is declared outside of the subroutine then it seems to recognize it just fine. And thus BLUE is causing a crash when it tries to create another gadget with the same ID as a previously made gadget. I don't know whether the TGC team is aware of this bug but I suppose they should be made aware of it. So yes, I challenge anyone to compile this and if it will run without crashing on your computer then I am amazed. After running it once comment out the initialization subroutine and redeclare gadgetID as a global variable sometime before it is used in get_gadget_id(). I guarantee the program will compile and run beautifully once that is done. Ofcourse once again click the source button if interested. Sorry for jacking up this board with all my posts but I feel it was relevant and should be a helpful lesson to all.

Rob K
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Posted: 11th Sep 2003 22:19
@Xsniper

I'm glad it isn't a bug with my plugin (phew ! )

My plugin generally ignores requests to create gadgets if they already exist, however in one or two places, my code assumes that the gadget has been created OK and applies any initial settings. I can easily add checks so that an error is shown if the gadget already exists.

Are you aware of the FREE GADGET() function? - This returns the gadget ID of the next available gadget.

BTW. It doesn't crash the PC, it just closes the DBP app here.

Xsniper
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Posted: 11th Sep 2003 22:54
Hey Rob,
Ya I know about the FREE GADGET() function but I had already written my code using this "get_gadget_id" function at the time that I found out about it. At the moment I'll likely stick with the system I'm using except I will declare my global variables outside of my initialization subroutine. Also the dbp app is the only thing that crashes, my pc hasn't crashed as a result of this bug. So should I post something about this global var bug in the bug reports forum or does someone else want to do it?

Rob K
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Posted: 12th Sep 2003 02:03
I couldn't successfully duplicate the bug on a small manageable scale. I need to do a few more tests before I post anything.

Scraggle
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Posted: 13th Sep 2003 19:30
Great plugins!

Any chance of a seperator in your windows menu plugin?
And maybe images on menus - like the DBP IDE.
Rob K
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Posted: 13th Sep 2003 21:38
Craig, Seperators are already in, just put a hypen ("-") as the caption of the menu item.

I've had a stab at images and couldn't get them to draw properly. I'll have another go at some point.

Xsniper
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Posted: 13th Sep 2003 22:06
Hey Rob,
Great job on the new version of the plugin but I have an additional request. In the next version could you add a feature for the scrollbars where we can set their range to whatever values we want instead of having to use the default 0 - 100 range? This would really really help me a lot, let me know if its possible.

Duffer
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Posted: 14th Sep 2003 23:08
@ Rob K,

Just back from hols. Downloaded the Menus.dll and GUI latest versions... excellent... thanks... cant wait to give them a try...
PrimaryDimension
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Posted: 19th Sep 2003 10:07
@Rob

I've read in some previous posts that you put in the commands CAPTURE DBP WINDOW and RELEASE DBP WINDOW. I can't seem to access these commands. Were they never implemented, or is there a problem with the commands?

Also is there any hope for a slidebar gadget?
Dostej
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Posted: 19th Sep 2003 10:20
@ RobK
Is there a way to determine when a gadget lost focus (means: when a user leaves a gadget)

If not, this would be great for 1.05 ...
A function to indicate when a gadget is entered and when it is left (or a flag that change its value or so)

www.dbpro.ionichost.com
Rob K
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Posted: 19th Sep 2003 14:45
Quote: "Is there a way to determine when a gadget lost focus (means: when a user leaves a gadget)"


Have a look at the ACTIVE GADGET expression in v1.04. It only works on gadgets like text boxes though. Unfortunately the windows API provides very little to help with this kind of thing, so its up to me to hack it in.

@PrimaryDimension

When you say "slidebar" gadget, do you mean a scrollbar? - they are already in.

CAPTURE DBP WINDOW and RELEASE DBP WINDOW have been implemented. I don't thing they are highlighted in the editor but I think you'll find that they do work. Syntax is:

CAPTURE DBP WINDOW GadgetID

PrimaryDimension
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Posted: 19th Sep 2003 18:01
@Rob

No not a scrollbar, it's a bar with a dragable pointer that will provide you with the current number of the bar based on the pointers current position. It can be vertical or horizontal with adjustable starting and ending numerical points(Example: -500 to 500 or 0 to 1000). An example control of the slidebars would be the windows volume controls (Volume - Up & Down, Balance - Left & Right).
Scraggle
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Posted: 19th Sep 2003 20:34
@Dostej

If I understand your question correctly then try GADGET UNDER MOUSE
Rob K
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Posted: 19th Sep 2003 20:42
@PD

Ah, yes, I know what you mean. Added it to my list of potential features for the next update.

Xanatus
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Posted: 21st Sep 2003 00:45
Rob K, could you raise the number of available gadgets in your next update?
1024 are not enough for my current project
Duffer
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Posted: 21st Sep 2003 02:02


@ Rob K,

See code in last posting. Curiously both the latest Menus and latest BGUI work fine separately and the code above relating only to Menus or only to BGUI works fine. However, no matter which way round you put the SETUP GUI and the CREATE MENU commands it still all goes horribly wrong - and stranger yet, although all the code refers to "Image Designer" (nb capital D) you get a lowercase "d" in designer when the error is reported....????

Help!
Duffer
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Posted: 21st Sep 2003 02:14
Rob,

I also added the delete menu command at the end of the code but to no good effect... the detail of the error message is always as follows:-

IMAGE DESIGNER caused an invalid page fault in
module <unknown> at 0000:00000001.
Registers:
EAX=00000000 CS=0167 EIP=00000001 EFLGS=00010202
EBX=00000b50 SS=016f ESP=00f4f2a8 EBP=00000015
ECX=00f4f294 DS=016f ESI=00008328 FS=0fb7
EDX=00f4f2ec ES=016f EDI=00f4f2b8 GS=47f7
Bytes at CS:EIP:
01 00 00 00 04 70 00 16 00 1e 15 65 04 70 00 65
Stack dump:
00000000 00f4f304 00f4f2d0 bff7363b 00000b50 00000015 00000000 00000000 830210af 0000016f 00f4f2e4 bff94407 47f78328 000047f7 00000000 bff719b8
Rob K
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Posted: 21st Sep 2003 05:00
This is starting to get odd. I can run Menus + BGUI in W98 using the above code (BTW. Please erase the init code from any BGUI code that you post). Maybe there is an update which I have installed that you don't.

It looks like the only real option is to integrate menus into BGUI. That will be my main priority for version 1.05.

@Xantus

Yup - Gadget limit will be raised in the next version.

Duffer
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Posted: 21st Sep 2003 13:46
@ RobK,

Sorry about the init code thing ... Doh!

Will wait then for BGUI v1.05...
xtom
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Posted: 21st Sep 2003 18:47
Rob, finally got around to buying your plugin on shareit. Had to wait for a friend to use his credit card. How long before I can use it? Can't wait to check out the new features.
Dostej
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Posted: 22nd Sep 2003 10:42
Is there a way to check if a gadget lost the focus?

This would be useful for some tasks to see, if a gadget get or lost the focus.

Can I do this code-wise or is there a new command neccessary?

www.dbpro.ionichost.com
Rob K
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Posted: 22nd Sep 2003 16:28
Have a look at:

ACTIVE GADGET()
GADGET UNDER MOUSE()

Xanatus
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Posted: 22nd Sep 2003 18:05
GADGET UNDER MOUSE() return the number of the last gadget the mouse cursor was over. It dont return a "0" if thers no gadget under the mouse. that should be fix
Rob K
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Posted: 22nd Sep 2003 18:13
Something for v1.05, unforunately the Windows API doesn't supply any suitable functions so I'd have to hack it in.

xtom
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Posted: 22nd Sep 2003 23:04
Two minor problems I came accross when using toolwindows.

1) Unable to highlight text in edit boxes and position the text cursor in the box when I click on it.

2) Right clicking on the window moves the mouse pointer.

Also when clicking and draging a window gadget it doesn't come to the front until I release the mouse button, it would be better if it came to the front on the click. And would it be possible to add a flag for limiting gadget edit boxes to numerical characters only? And maybe have them show a 0 instead of blank?

Anyway great plugin, it's certainly packed full of features.
Rob K
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Posted: 23rd Sep 2003 00:33 Edited at: 23rd Sep 2003 14:10
Re point 1, call ACTIVATE GADGET on the textbox when it is clicked on (detect using GADGET CLICKED()). Thanks for pointing out those other issues.

Quote: "And would it be possible to add a flag for limiting gadget edit boxes to numerical characters only? And maybe have them show a 0 instead of blank?"


Already possible using the SET EDIT MASK command introduced in v1.04, eg: Set Edit Mask GADGETID,"0000;0; "

Scraggle
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Quote: "Already possible using the SET EDIT MASK command introduced in v1.05, eg: Set Edit Mask GADGETID,"0000;0; "
"


I don't think it is right to correct somebody about thier own product. However, for the benefit of other users and to try to avoid confusion SET EDIT MASK was introduced in 1.04.

Whilst eagerly anticipated Rob has not yet released 1.05 to his awaiting masses

Sorry Rob. I'm sure 1.05 is all you have on your mind right now. BTW just between you and me (and a few hundred forum members) what can we expect to look forward to in 1.05?
Rob K
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Posted: 23rd Sep 2003 14:11 Edited at: 23rd Sep 2003 14:11
@Craig

Yup, sorry, meant to write that. SET EDIT MASK is in the current v1.04.

Aside from bug fixes, I'm open to suggestions for v1.05.

Duffer
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Posted: 24th Sep 2003 00:32
@ RobK,

1. For we impoverished W98 users I take it you're incorporating Menus with BGUI?

2. Little bitmaps for the start of start of gadgets / menus.

3. With menus some Alt Key functionality coupled with a facility so you can underline the relevant key in a word eg. File

4. Facility create limited help facility? or simply a yellow black outlined help box over items / gadgets after a delay>?

5. Print screen or Print Text gadget?

6. Some sort of batch of files loader / saver type of thing?

Just a few ideas.
Rob K
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Posted: 24th Sep 2003 14:44
Quote: "1. For we impoverished W98 users I take it you're incorporating Menus with BGUI?"


Yes.

Quote: "2. Little bitmaps for the start of start of gadgets / menus."


Can you explain?

Quote: "3. With menus some Alt Key functionality coupled with a facility so you can underline the relevant key in a word eg. File"


Good idea.

Quote: "4. Facility create limited help facility? or simply a yellow black outlined help box over items / gadgets after a delay>?"


There is an example under Code Snippets which does a tooltip, but I agree that it would be nice to have this inbuilt.

Quote: "5. Print screen or Print Text gadget?"


Not really possible as the gadget system is OO internally, so use a label gadget.

Quote: "6. Some sort of batch of files loader / saver type of thing?"


I'm not quite sure that I understand.

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