@LBFN
Quote: "EDIT: The Scar is like 1630 polies as is. "
I'm sorry, I was getting your model mixed up with another one I was messing around with. We can try anything. We won't know until we know! The aliens are about 850 polygons. With 15 on the screen at once, that's 12,750 animated poly's. The tractor, bed and mounted gun will add another 4000 likely. The player character and the driver will add another 2000 or more. The landscape and buildings without trees, hay or any other decorations is about 1800 poly's right now. With spaceships, beam points, special effects 25,000 to 30,000 polygons isn't unlikely. We'll see what happens. We can trim resources - the biggest one being the number of aliens on screen at once. 5 to 10 aliens at once coming from different locations would probably be enough to handle. The ships can move and beam as fast as we want so a respawning stream of monsters is completely possible.
Quote: "Can you tell me how I can animate this mesh using APPEND OBJECT? It seems like you had some experience with this issue in the past.
"
The following should do the trick assuming your using the models from the link BN2 provided. Just change the object numbers as necessary.
rem append alien animation
rem 08/19/2012
set display mode 800,600,32
sync on
sync rate 60
autocam off
rem load the individual alien objects
load object "H-Alien Mutant-Attack1.x",1
load object "H-Alien Mutant-Die.x",2
load object "H-Alien Mutant-Idle.x",3
load object "H-Alien Mutant-Impact.x",4
load object "H-Alien Mutant-Move.x",5
load object "H-Alien Mutant-Static.x",6
sync
rem save the animation data
save object animation "attack.txt",1
save object animation "die.txt",2
save object animation "idle.txt",3
save object animation "impact.txt",4
save object animation "move.txt",5
sync
rem delete unused objects
for obj=1 to 5
delete object obj
next obj
sync
rem here's an array to keep track of the start and end frames for the 5 animations
dim frange(5,2)
rem append the object animations to the static object
`APPEND OBJECT ANIMATION Model Filename String, Animation File String, Object Number, Start Frame Value
append object animation "H-Alien Mutant-Static.x","idle.txt",6,1
frange(1,1)=1
tframes=total object frames(6)
frange(1,2)=tframes
append object animation "H-Alien Mutant-Static.x","move.txt",6,tframes+1
frange(2,1)=tframes+1
tframes=total object frames(6)
frange(2,2)=tframes
append object animation "H-Alien Mutant-Static.x","attack.txt",6,tframes+1
frange(3,1)=tframes+1
tframes=total object frames(6)
frange(3,2)=tframes
append object animation "H-Alien Mutant-Static.x","impact.txt",6,tframes+1
frange(4,1)=tframes+1
tframes=total object frames(6)
frange(4,2)=tframes
append object animation "H-Alien Mutant-Static.x","die.txt",6,tframes+1
frange(5,1)=tframes+1
frange(5,2)=total object frames(6)
loop object 6
move camera -5
do
for n=0 to 4
text 0,n*20,"animation "+str$(n+1)+" start = "+str$(frange(n+1,1))+" end = "+str$(frange(n+1,2))
next n
text 0,120,"Current frame = "+str$(object frame(6))
sync
loop
@all
My hope was that this would be from a third person perspective and not a first person. To make it just a little more visually interesting. I was actually thinking of using the goblin character for the driver and the gunner.
@Obese
Quote: "I have a few questions.
* Why are the aliens attacking the buildings? "
They are not attacking the buildings from what I understand the original demo to be, but are trying to get to the house. No real reason - except maybe there's an enemy of the aliens in the house that they will stop at nothing to get to. The other buildings are really cover for the aliens - obstacles to make things more difficult for the player.
* Will the aliens also attack the tractor?
No. I think they should just try and get to the house
* Can the person driving the tractor be killed?
No. but maybe yes if you guys want to.
* Does the player ever leave the tractor?
Yes. They can run around if they need to. The point of the tractor is to increase the firepower and help protect the player but limit the players mobility even though they can shot 360. I envision the tractor moving along on what ever path the player selects or stopping or heading for the center of the buildings. I'm really not sure how it would all work out playability wise until it's running. In my head it seems interesting.
* Are there points on the map that hold resources, such as an ammo dump, health packs or a place to refuel the tractor?
No. Unnecessary complications.
* What are the conditions for failure and success?
Only one condition. Last as long as possible. Get the highest score.
Quote: "Maybe it would be a good idea to start a new thread for this project?"
No. Not necessary in my opinion.
@Fluffy
Quote: "That's a nice schematic! I'm looking forward to your build."
Yeah, I'm looking forward to it too!
Enjoy your day.