Hybrid, I don't know what might have happened to it but when I plan on making tests I do delete everything from the registry having to do with FPS Creator and FPSC, I then delete the default FPS Creator directory and install V1. After installing V1 I did the V113 update. So that is all I had done. Before V113 was installed that script was not in the script folder but after installing it was there. I do this to make sure I am fully testing the new Betas so nothing get's overlooked. This is also why I have all of his data in a text file that I can easily refer to. Lee is allowing us to do beta testing and I just do it the way I have always done it. Whether you believe this or not I was a beta tester for Microsoft back in the 1980s and we had some very stringent guidelines which I helped design. Although, I have to admit I don't spend a lot of time with testing these updates.
Addendum #1:
Attached is a map for the test of light intensity and super gravity. I had done this once before and posted it in the v109 Beta thread but here is another one using Lee's fpi script. It is all stock objects so it should run right out of the box.
Addendum #2:
BTW, in the script, change the jump height value to 500 and see what happens.
Be sure and then look down as you are going up, up, up, up and then down, down, down.
When you get within 150 (plrdistwithin) from the light marker (script is within the main of light marker) you will be able to do a super jump! You will no longer be super when you go further than 150. Of course that can be changed as well.
The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC