Quote: "Is that smoke/fog in your last screenshot?"
Yeah, it's supposed to be a darker cave setting
Quote: "Would you mind explaining this a bit?"
Before, the dungeon editor could only put together straight forward events, like when the player touches a flame, damage and apply burning condition. But now I added If Then Else statements so NPCs can say different things depending on whether you completed the quest objective or what you choose to say to them. Here's a sample event:
Face Player
Message: I know who you are, you're out to stop the Malice King,¬
aren't you? We're two of a kind, \brother\. Two of a kind.¬
I'll gladly join ya for my fair share of the loot.¬
And, say, 50G upfront.
Choice: Hire Zack for 50 gold?,Yes,No,,
If: choice=0
If: players.gold>=50
Message: Yes! If you can supply the cash, I'll bash in skulls by¬
your side any day!
Charge Gold: 50
Deactivate
Spawn Ally: 0,300
Else
Message: Looks like you don't have enough gold...
End If
Else
Message: Your loss. Actually wait, it's my loss as well...
End If
End
The script is generated by the event editor based on which commands the user selects.
Quote: "This is an excellent game you have going here! I just got sucked in and played it for 2.5 hours!!"
Thanks, I love to hear people's gameplay stories and how they built their character.
Quote: "Hehe, I've discovered how OP the Blood Giver is"
Definitely one of my favorite weapons