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Work in Progress / Dego - Co-op Action RPG

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White Fang 12
17
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 31st Mar 2009 01:24
How goes the work?


Jimpo
19
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Posted: 1st Apr 2009 05:58
Quote: "How goes the work?"

All I can say is this is a lot more work than I realized! I thought it would be simple to put together all the dungeons once I had made all the tools, but it takes a lot of work. There's nothing major left to program, but it could still take me a while to put together all the dungeons I had planned.

Update:
Here's what I've done recently,
-New enemies
-Handful of new items
-Bunch of bug fixes and minor tweaks
-Event scripting system
-Nearly finished with the first proper dungeon, a more advanced version of the grassland test level

Screenshots of the first dungeon:

Right now I've got 18 different commands that can be arranged in the level editor and then assigned to an object on the map, like a sign or NPC. I want to set up interesting side rooms and puzzles to make levels more repeatable.


There are two types of switches, green and red. Green stay down once you press them, but red ones are pressure sensitive and must be held down. For two switches, you need two players, etc. It's definitely possible to open the gates with only one player, but you have to get... creative with who you enlist to help you press down the other switch


The final levels are longer and harder, so players have the chance to setup camp. There's usually one per dungeon, and once you use the camp, the flame goes out. Taking a rest revives and fully heals all players and gives everyone a chance to change equipment.


A rare enemy tucked away in a secret room? Only the avid adventurer will find the world's rarest treasures!

BMacZero
18
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Location: E:/ NA / USA
Posted: 1st Apr 2009 06:48
*drools on keyboard*

What more can I say?





White Fang 12
17
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Location: In my office coding
Posted: 1st Apr 2009 17:43 Edited at: 1st Apr 2009 17:44
Time to start building a temple so that i may worship you, i just finished the one to dark coder its made of toothpicks and bubble gum


Caleb1994
16
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Location: The Internet you idiot!
Posted: 2nd Apr 2009 22:38 Edited at: 2nd Apr 2009 22:42
Jimpo:

Wow.... wow..... thats all i can say! this is amazing!

When do you expect the newest release to come out?

are you going to release the map editor soon?


White Fang:

I agree! I'll help!

New Site! Check it out \/
Jimpo
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Posted: 3rd Apr 2009 22:31
Quote: "When do you expect the newest release to come out?"

I want to release a demo of the first two areas, with two dungeons each. Basically, the first four levels. I'm not sure when it will be out, it takes a while to make dungeons and test them. I'm going to say new demo within a month.

Quote: "are you going to release the map editor soon?"

I'm probably going to redo the editor interface to be more user-friendly, which will be done after the demo.

mike5424
15
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Posted: 3rd Apr 2009 23:32
cool i like the look of this game especialy the first pics the char is called mike and im calld mike yay

www.madninjas.co.nr we are mad and we are ninjas
Darkowen
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Posted: 4th Apr 2009 01:39
Hey lad, I have Amd x 2 dual core 2.2ghz , 1gb of ram and Nvidia Geforce 7600GT 256mb

Fps 750-820

^_^
Caleb1994
16
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Location: The Internet you idiot!
Posted: 4th Apr 2009 02:38
Quote: "Fps 750-820"


Holy crap!!!!!!!!!!!!! i have never gotten that much! i've only gotten 300 and most!


@Jimpo

Awesome Can't Wait!

New Site! Check it out \/
Gingerkid Jack
19
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Joined: 15th May 2005
Location: UK
Posted: 4th Apr 2009 11:39
Just played and it's fantastic. How do I use my skill I am a Paladin.

TheCleverGuyz
Virtual Nomad
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18
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Location: SF Bay Area, USA
Posted: 4th Apr 2009 19:30 Edited at: 4th Apr 2009 19:32
to use any class skills press Z+X at the same time, assuming you're playing as player 1. note the status bar which is split into 4 sections. you must have the first section filled (status bar @ 25%) to use the first skill. having the second section filled (50%) will use skill 2, 3rd at 75%, 4th @ 100%.

Gingerkid Jack
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Posted: 6th Apr 2009 00:41
Thanks lol,

TheCleverGuyz
Jimpo
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Posted: 15th Apr 2009 06:06 Edited at: 15th Apr 2009 06:07
Quote: "cool i like the look of this game"

Quote: "Just played and it's fantastic"

Thanks, positive comments always push me forward with my work

Quote: "Fps 750-820"

Wow... the machine I'm developing on struggles to put out 100 fps. It really sucks when it comes to compile times now that the program has gotten so large...

Update:
Things go a lot slower than I would have liked. On average, I work on this about an hour a day, and there is a lot of work to be done! I've built the second dungeon, and I've setup most of the possible monster spawns.



The bulk of the work went into putting together the dungeon's final room, the dark cave know only as the dragon's den! Weighing in at 6,000 HP and with a brain spanning 160 lines of code, the Dragon will bring new players to their knees!



Next up, I'm going to make the weapon and monster sets for the next area, probably featuring a lot goblins

Roxas
19
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Location: http://forum.thegamecreators.com
Posted: 15th Apr 2009 14:14
Using scripting system your compile times would decrease drastically,
Downloading the demo now.

mike5424
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Posted: 15th Apr 2009 19:50
hey, jimpo those pics you just posted, well, the second one has a rpg maker xp sprite (the dragon thing)

www.madninjas.co.nr we are mad and we are ninjas
White Fang 12
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Location: In my office coding
Posted: 15th Apr 2009 20:05
@Mike5424: He's using Rpg maker sprites in the game, and if your thinking he made it in Rpg maker i can assure you he made it in DBpro.


mike5424
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Posted: 15th Apr 2009 20:24
Hey i just took a look at this and the files are editable lol you could hide the media file just follow these steps http://www.scribd.com/doc/6066473/How-to-Make-an-Invisible-File
it dosn't have to be a new file

www.madninjas.co.nr we are mad and we are ninjas
Caleb1994
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Location: The Internet you idiot!
Posted: 16th Apr 2009 07:58




thats all i have to say....

New Site! Check it out \/
Profit
18
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Location: United States
Posted: 16th Apr 2009 21:54 Edited at: 16th Apr 2009 21:54
You need to start using scripts. There is no excuse for this. You should know better.


Jimpo
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Posted: 17th Apr 2009 07:22
Quote: "Using scripting system your compile times would decrease drastically"

All of the game's data is already handled outside the code and read in. And dungeon puzzles and interactive pieces are scripted inside the editor. The one thing I need to frequently update that I decided to hardcode is the monster AI list. I just figured it would be less work that way.

Quote: "Hey i just took a look at this and the files are editable lol"

For the final release, I'll probably include the graphics in the exe so people can't go looking through the weapon images

Benjamin
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Location: France
Posted: 17th Apr 2009 11:20
Looks cool, although those status boxes at the top seem to really cheapen the look.

Caleb1994
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Location: The Internet you idiot!
Posted: 17th Apr 2009 18:18
Quote: "Looks cool, although those status boxes at the top seem to really cheapen the look."


i think hving it there is a good idea. i like it.

New Site! Check it out \/
Jimpo
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Posted: 19th Apr 2009 07:31
Quote: "those status boxes at the top seem to really cheapen the look."

It does take up a lot of space, and since most people will only play single player, 3/4ths of it is wasted. If I decided too, I'm not sure how I'd go about redesigning the hud.

Update:
I finished off the second set of items, bringing the total up to 42. I also updated the shop code so the items being sold are based off of the players level. There are 12 items for sale at a time, so no matter how many people you are playing with, there will always be an equal number of items for each characters level.

mike5424
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Posted: 30th Apr 2009 20:45
Quote: "and since most people will only play single player"


me and my little brother love playing on two player, i think two player is better so i don't get why most people would play on single player

www.madninjas.co.nr we are mad and we are ninjas
Jimpo
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Posted: 1st May 2009 07:21
I agree, multiplayer makes the game so much better! I just figured people wont always have a second player nearby.

Update:
I've finished off the prep work for the next dungeon, so I should be able to put it together quickly.

Here's the list of what I've added:
6 new enemies
Updated the editor to support more dungeon gimmicks, like exploding barrels and movable rocks
Made warriors stronger and thieves more useful
Bunch of bug fixes and minor tweaks

Profit
18
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Posted: 1st May 2009 21:08
show


wendelcandance
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Location: Amherst, MA
Posted: 2nd May 2009 01:16
What an awesome game. Looking forward to more versions.

FPS rate on my desktop was around 150
and on my eeepc 701 was around 60
Garion
16
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Location: Poland
Posted: 2nd May 2009 12:57
Nice game. Reminds me of my old RPG Maker stuff Cool
Virtual Nomad
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Location: SF Bay Area, USA
Posted: 3rd May 2009 00:10 Edited at: 3rd May 2009 00:11
Anyone who might have had their Dego signature/banner removed by a mod, i thought i had designed the banner with appropriate dimensions accounted for... alas, it appears it was 4 pixels too tall (just had mine removed)! so... i went back and resized it and replaced the linked image with the new one. the original sig code should still work (it does for me). for others:




Jimpo
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Posted: 4th May 2009 02:47 Edited at: 4th May 2009 02:47
Quote: "What an awesome game. Looking forward to more versions."

Quote: "Nice game. Reminds me of my old RPG Maker stuff "

Thanks, the next version should be ready soon.

Quote: "show"



"Blood bats plague the old mines"

Crazy Ninja
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Location: Awesometon
Posted: 4th May 2009 04:31
Amazing work man, it's like the game I've always wanted to make but couldn't due to my own inexperience. I've played the demo a few times and was captured the instant i got into battle. Just get that next version out.

Caleb1994
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Posted: 5th May 2009 20:13
Do you have a version with dungeons out yet? wasn't sure.

New Site! Check it out \/
Jimpo
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Posted: 7th May 2009 00:20
Quote: "Amazing work man, it's like the game I've always wanted to make but couldn't due to my own inexperience."

Thanks, it means a lot! This is the game I've always wanted to make, and now I just want to get it done!

Quote: "Do you have a version with dungeons out yet?"

No, I haven't released any newer version. I'm waiting until I finish the first four dungeons before I release a proper demo.

Caleb1994
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Posted: 9th May 2009 04:08
Ok thats cool i was just wondering because theeres alot of posts to look through nowadays lol

New Site! Check it out \/
Rampage
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Location: New Zealand
Posted: 9th May 2009 04:34
This is sweet, it has the look of Rpg Maker, but takes advantage of the more flexible and expanding features of DarkBASIC. Good work


DarkBASIC Pro. Teh awesumness
Jimpo
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Posted: 17th May 2009 22:24
Okay, it's probably time I post an update of what I've been working on:
Added support for dialog choices and conditional branches so NPCs can give quests
Went back and filled the first two dungeons with NPCs
Worked on dungeon 3
Added support for multiple allies/pets per player
After several redesigns, I finally decided how the ally item type will work: they will be a one time use partner that will replace your first skill

Sixty Squares
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Posted: 18th May 2009 03:26
Looking great Jimpo! Is that smoke/fog in your last screenshot?

Quote: " and conditional branches so NPCs can give quests"

Would you mind explaining this a bit? It sounds interesting

<-- Spell based team dueling game!
Plystire
21
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Location: Staring into the digital ether
Posted: 19th May 2009 11:03
This is an excellent game you have going here! I just got sucked in and played it for 2.5 hours!!


Here's my "line-up" of characters:
Plystire - Mage Warrior - 'Wields a Great Sword with ease, commonly vanquishing two or more foes in a single blow! But when the going gets tough, the bad guys get going before he rains down magical destruction!' (Mage equipped with Great Sword)

Ophelious - Holy Mage - 'Known for using defensive measures combing with ranged magical attacks.' (Paladin equipped with a magic rod. Technique is to the shield skill and pummel foes from behind it with magic)


I love this game.... even if it was just a single map! I would love to play your next demo when you release it.

Please shoot me an email when it's out.


The one and only,


BMacZero
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Posted: 19th May 2009 16:28 Edited at: 19th May 2009 16:28
Hehe, I've discovered how OP the Blood Giver is, I've been using a Necromancer. Did you realize you can one-hit anything on the first dungeon by level 6?!





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Caleb1994
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Posted: 19th May 2009 17:15
DUNGEON!!!!!! what? he hasn't released a dungeon level has he!!???

New Site! Check it out \/
BMacZero
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Posted: 19th May 2009 17:21
No, that's just what we call the levels .



Jimpo
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Posted: 21st May 2009 08:04
Quote: "Is that smoke/fog in your last screenshot?"

Yeah, it's supposed to be a darker cave setting

Quote: "Would you mind explaining this a bit?"

Before, the dungeon editor could only put together straight forward events, like when the player touches a flame, damage and apply burning condition. But now I added If Then Else statements so NPCs can say different things depending on whether you completed the quest objective or what you choose to say to them. Here's a sample event:

The script is generated by the event editor based on which commands the user selects.

Quote: "This is an excellent game you have going here! I just got sucked in and played it for 2.5 hours!!"

Thanks, I love to hear people's gameplay stories and how they built their character.

Quote: "Hehe, I've discovered how OP the Blood Giver is"

Definitely one of my favorite weapons

Plystire
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Posted: 22nd May 2009 01:06
I hope you get the demo out soon. I'm looking forward to playing through it.


The one and only,


draknir_
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Posted: 22nd May 2009 02:47 Edited at: 22nd May 2009 02:47
Very cool game Jimpo, its quite addictive, even just playing on my own. I wish I had people nearby to play with, but thats not the case. Network multiplayer would be soooo awesome for this game.

Some problems I encountered:
- If I'm losing a battle, I can just press Escape and when I return I have full health. This makes it pretty much impossible to lose. I would suggest making the equip screen only accessible via an exit in the level, or a town portal scroll type item.
- Collision is really buggy.. sometimes it looks like I have miles of space to shoot stuff but my projectiles disappear in thin air.
- I noticed that more enemies spawned as I leveled up, but not more difficult ones. Its not a big deal but it's much more fun to see new enemies than 10 of the same old ones IMO.

What I really loved about it:
- Equipment! Clothes! Getting a new cape and some cool clothes is awesome. I've only collected 25% of the stuff, but I look forward to finding lots more.
- Real time combat. I've seen so many RPG games that fall back on the boring turn based combat, it's refreshing to see this, even though its quite simplified.

Good luck and I will be eagerly awaiting the next version. I'm going to bring it to school to see if I can get a friend to play a few rounds with me.
Jimpo
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Posted: 24th May 2009 03:42
Quote: "I hope you get the demo out soon. I'm looking forward to playing through it."

Demo should be out in a week or two I'm just stuck on how I want the layout of the 4th dungeon to be.

@draknir, thanks for the feedback! I've already shrunk the bullet collision radius and the upcoming demo will have longer, tougher dungeons with all sorts of new enemies

Profit
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Posted: 25th May 2009 08:45
If you finish the demo in 2 weeks, my company will blow air on you.


Mr Makealotofsmoke
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Posted: 27th May 2009 09:42
hahahaha this game is rad

Anyone need a freemasterserver for their game? Email me
Profit
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Posted: 28th May 2009 02:26
agreed.


Jimpo
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Posted: 1st Jun 2009 22:37


I'll have the demo up by Friday (June 5th). I just have to finish up the last dungeon, rewrite the level file format to be smaller, and do lots of play testing

BMacZero
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Posted: 2nd Jun 2009 00:12
YAY!

Quote: "and do lots of play testing"


What d'ya think we're for?



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?

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