Quote: "WHOA. Looks..........long. Gotta play thhis wit my other two friends."
The game is definitely funner multiplayer. New tactics open up and you find a lot more items, giving you the chance to trade for what you want.
@Dr Tank - thanks for in depth feedback!
Quote: "* Ability to shoot/hit diagonally- if the wasps can do it, why can't you?"
I never even thought of that! I'll try and test it and see how the game plays.
Quote: "* I was a necromancer. When hitting (button A), you move forward. This is cool, but the screen scrolls jerkily - basically it jumps forward in one frame. Would be nice if it was smoother."
I'll look at smoothing it. The camera does make a huge jump when someone dies in multiplayer.
Quote: "* some kind of tutorial or just a readme would be nice. For instance i wasn't really sure what the second bar under the lifebar did."
There's actually a sign by the camp in the first dungeon that explains what the second bar is and how to use it. But I'm definitely going to write a proper readme for the final release.
Quote: "* it seemed that i could go down the well, but later when i retryed the level, i couldn't. Is this a bug?"
It's random whether you can go down wells/holes. For other dungeons, the entrance to secret rooms are always in the same location, but they are harder to find.
Quote: "* in the shop there didn't seem to be a preview when buying clothes and stuff. It's nice to see what you're buying, and it gives encouragement to save up for it. A actual "shop" using the game engine would be sweet, maybe where you could try stuff on, or try weapons out before you buy. Or maybe part of the fun in buying stuff is not knowing."
My intention was for the shop to be random to give people a chance to try out outfits they never would have considered buying. But your suggestion of an ingame shop is filling my head with ideas! Don't be alarmed if one of the latter dungeons has a shop in one of the side rooms.
Quote: "* everything is pretty intuitive - even though i had no instructions and don't play this kind of game usually, i managed to suss it all out quite easily, which was pleasantly surprising given how complex the menus and that are"
This is something I'm glad to hear. Because this is a multiplayer game and some of the people I wanted to play this with aren't the best gamers, I wanted to make everything very pickup-and-play, easy to get into.