Quote: "There is a beta 4 ? Jeese lee is puffing these beta's out like no tomorrow"
Yeah, I didn't get a chance to get 3 installed and now 4 is out and talk of 5.
Quote: "Beta4 is out!"
Groovy, but I may wait a day or two, and get Beta22
Quote: "Dang me, dang me, they oughta take a rope and hang me."
No guillotine, like the modern one's at the Army bases?
Quote: "Well, I wanted to push Beta 4 to it's limits, but I struggled to do so. I have taken two screenshots to show this. One of in game, showing the map I had made at 70+ frames a second, the other showing the map. It was quite a small map, but it had lots of entities. I used The Cosmic Prophets Country pack. The screenshot is attached."
That is just awesome.
@Veer
Please use your edit button for your double posts. (it is located just under your avatar, and helps to keep the posts tidy)
Quote: "No spaces in the wav file name to work also."
I keep saying and I keep saying it; never use spaces in a filename, use an underscore instead.
Quote: "Beta 4 tested and I remove it immediately.If I want to test a level you just get a black screen"
Sounds like that could be a graphics card issue.
Quote: "can someone tell me how to turn off the bloom and all the other memory eater quality things so i can get more than 7 fps.... my computers crap and i cant afford a new one so i need crappy graphics while testing...1ghz proccesor 512 ram and a nvidia 5300 lol"
7fps is what it has been tested to run at on Netbooks.
If you get this running good on that system, then please let me know how you set it up.
Quote: "These betas are coming out thick and fast.
I have to install it and see whats it like."
I really need to get this thing installed too.
Quote: "In the setup.ini file these apply:
newblossershaders=1 - turns on bloom. 0 for off
postprocessing=0 controls which post effect for now.
0 = none
1 = Bloom
2 = Depth of Field
Hope that helped"
Tremendously, but I know I will forget it, and if I save it as a note somewhere then I'll forget where I put it.
Quote: "Developers and artists should also be aware thet DAI wont go through a cut opening in a segment wall unless the CSG Punch name starts with "door". Otherwise it gets passed over by the pathfinding system. Most doors I've tested seem to work OK with exception of the metro theater double doors but changing the CSG name/fpe will fix it."
Very handy to know.
Quote: "BETA 5 :"
See, I'll just wait til Monday and get Beta 22
Looks like the "Battle of the Dead" is going to be started soon.