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FPSC Classic Showcase / [LOCKED] [X9] [BOTB] Demon Sun

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creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 18th Mar 2009 21:16
After searching, trying, and retrying different engines, I have come to the conclusion the unless I want to donate a considerable chunk of my life to learning a new engine language such as C++, to the level where I could make a game to the graphical quality or standard as the original F.E.A.R (Or doom 3), there isnt much point considering Im off to university soon, so it looks like its back to FPSC (Until Plotonium 3D is released sometime this year)

CoZ



puppyofkosh
17
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Joined: 9th Jan 2007
Location:
Posted: 18th Mar 2009 22:07
Okay.
Juzi
17
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Joined: 8th Mar 2007
Location: Finland
Posted: 18th Mar 2009 22:07
Welcome back CoZ

maras220
16
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Joined: 7th Jul 2008
Location:
Posted: 18th Mar 2009 22:25
YEAH!! You are back! I love you man

http://www.youtube.com/watch?v=-8UBh7IY828 private war trailer
SikaSina Games
16
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 18th Mar 2009 22:50
YAY! CoZ is back ! The god has re-arrived! Lol it's good to have you back, I am going to keep an eye out for updates on DS now .

-FCV

creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 18th Mar 2009 23:36
Me using the leadwerks engine: (This engine is still a possibility)


CoZ



Dude232
16
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Joined: 18th Jan 2008
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Posted: 18th Mar 2009 23:39

thats looks awesome!

creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 18th Mar 2009 23:51
Thanks!
Last shot of me using the Leadwerks engine for now. Im thinknig of porting DS over to this engine. What are your opinions?


CoZ



Dude232
16
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Joined: 18th Jan 2008
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Posted: 19th Mar 2009 00:10
do it and you may get commercial quality game with demon sun

Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 19th Mar 2009 01:10
Leadwerks has notably higher system spec requirements than FPSC, keep that in mind. Also, be prepared to do some programming, or you won't get weapons, items, characters etc. working without help. Don't get me wrong, Leadwerks appears to be a great engine - and probably far more stable and faster than FPSC (on the proper machines) but it will take more work

DarkFact
18
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Joined: 18th Feb 2006
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Posted: 19th Mar 2009 01:42 Edited at: 19th Mar 2009 01:43
Check out NeoAxis engine, CoZ. I know a few guys that can get you up to speed there.

darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 19th Mar 2009 02:14
I still think it should be done in FPSC, it's too late to change IMO.



ASTECH
17
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Joined: 18th Jul 2007
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Posted: 19th Mar 2009 03:28
Nah. Do a FPSC version and then worry about Leadwerks.

Astek

-Indestructible-

michael x
15
Years of Service
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 19th Mar 2009 05:32
i agree with airmod but fpsc as well take some work basically you would want to custom everything in fpsc unless all are games will look the same. so at this point it dosnt matter what engine you use it s a lot of work to put into either way. i say once you get c++ down pack you will find your self on a better level. the more you know the more someone will want you working for them plus more money.if you are passion about making video games find your self wanting to make them more than play them this is a good start. just think years ago we could never do the stuff we do today. get are hand on 3d game engines. it was either go to school for it or be out of luck. im using fpsc to build my skills up to the point i feel i can do c++. i have so much already thanks to lee b. i appreciate this program and him for making it. so i say coz if you feel up to the challenge then get like nike and just do it. all we have is time so why not make the best of it. coz welcome back dont let someone else get in your way of joy. you are good at what you do so have fun doing it. my final word to you get your game face on coz.

more than what meets the eye
creator of zombies
18
Years of Service
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 19th Mar 2009 10:14 Edited at: 19th Mar 2009 10:14
Im currently in the process of checking out the NeoAxis engine, but I think I will do 2 versions of DS.One made using FPSC and One made using Leadwerks or Neo Axis. That will be developed alongside the FPSC version.

Stay tuned

CoZ



Rampage
16
Years of Service
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 19th Mar 2009 10:29
I recommend Leadwerks, not just because I love it, but its a good engine for this type of thing CoZ.
Good luck with this,
Rampage.


DarkBASIC Pro. Teh awesumness
DarkFact
18
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Joined: 18th Feb 2006
Location:
Posted: 19th Mar 2009 19:54 Edited at: 19th Mar 2009 19:55
I recommend LWE also, except that NA is easier to use and doesn't require SM3 just to load. I can run high quality NA maps on my laptop, LWE won't even start on my laptop for example.

Either way, I would expect that almost everyone who uses FPSC would eventually move to a more robust, game creation system. It's a natural progression. CoZ told me he wasn't ready to hit C++ full force yet, so NA is a good in-between since it has excellent tools, a very active community and it is C#(a little easier to use).

Dude232
16
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Joined: 18th Jan 2008
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Posted: 19th Mar 2009 20:36
have you ever tryed the baja engine?

SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 19th Mar 2009 21:49
Yay, you're back!
That looks super awesome, btw.
And sorry I'm so stupid, because I'm not too good in english, that are you going to make this fully FPSC, too?

I'm making a game that will be scary... I hope.
ASTECH
17
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Joined: 18th Jul 2007
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Posted: 19th Mar 2009 23:59
Hey! It's DarkFact! Nice to see you!

Astek

-Indestructible-

creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 20th Mar 2009 00:01
Thanks for the comments all!
Expect some shots tomorrow

CoZ



Mazz426
16
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 20th Mar 2009 18:26
glad to hear your back, but i wanted to know what is plutnium 3d as ive looked at their sight and it just says coming soon...

gamer for life
Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 20th Mar 2009 23:05
I would say go for Leadwerks

P.S. Check your inbox

Dark Goblin
18
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Joined: 19th May 2006
Location:
Posted: 22nd Mar 2009 00:04
pls not leadwerks.
i only have graphic bugs with this engine... a lot of effects are not working.

take every engine you want but not leadwerks ^^

... efxMod Developer!
nackidno
17
Years of Service
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 22nd Mar 2009 00:15
You could try Ogre3D or Panda3D (Panda uses Python, which is quite easy to use).

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
creator of zombies
18
Years of Service
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 22nd Mar 2009 14:32
Im just going to stick with FPSC for the time being until I can be bothered to start coding in another engine. Im currently getting back into shader Dev for DS, So I have my plate full atm.

CoZ



Doomster
17
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Joined: 8th Nov 2007
Location: Germany
Posted: 22nd Mar 2009 14:41 Edited at: 22nd Mar 2009 14:42
Quote: "You could try Ogre3D"

Ogre3D is only a Graphic-Engine, you would need to code anything by yourself... Whereas NeoAxis has already a Gui-System, Weapon-System, Simple AI etc.

Glad to see you back and working on DS, CoZ.

nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 22nd Mar 2009 16:42
I knew that Ogre3D is only a Graphics Engine.

"Ja, för det är jävligt manligt att ligga fosterställning i duschen och raka röven! Testa det! "
Red Eye
16
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Joined: 15th Oct 2008
Location:
Posted: 25th Mar 2009 09:31
drop you a mail


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
The Master Dinasty
16
Years of Service
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 26th Mar 2009 21:22
Tried the ALPHATUNNEL and i goto say nice work
lightning and sound (for example slamming the doors) was NICE
but the one thing that screwed upp the game
was your "Cutscenes" showing slides in order to scare a person
works on six year olds....

just rethink the cutscenes is all i am saying

Beacause massa is the master!
creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 28th Mar 2009 19:12
Thanks for the comment.

Engine Overhall:


Feedback welcome

CoZ



AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 29th Mar 2009 02:30
Don't see what's the "Overhaul", haha but it looks good as usual!


Click above to sign up for the Axifer Designs Dev-Team!
Paul112
18
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Joined: 1st Jan 2006
Location: UK
Posted: 29th Mar 2009 10:53
Quote: "Don't see what's the "Overhaul", haha but it looks good as usual!"

He put his name in the debug info

creator of zombies
18
Years of Service
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 29th Mar 2009 11:56
@Paul112: Nope there are many improvements, such as speed increases, logic based systems, etc

CoZ



SekoIdiootti
15
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 29th Mar 2009 18:05
Looks really cool!
What will this game cost? Because I haven't seen the price anywhere, or anything. Sorry if I trouble you, but I just like to know what everything costs... xD

I'm making a game that will be scary... I hope.
creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 29th Mar 2009 18:11
All versions of DS will be free

CoZ



AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 29th Mar 2009 23:59
Ah, I get it. I like what you did with the Health bar, it looks nice!


Click above to sign up for the Axifer Designs Dev-Team!
ASTECH
17
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Joined: 18th Jul 2007
Location:
Posted: 30th Mar 2009 06:22
Hello Josh,

I"m pleased to announce that Dusk has no REAL connection to your
game anymore. I realized that trying to string things together
with DS and Dusk proved to be a writer's block. I'm going to
experiment with stuff and an old storyboard. Also, I gave you that
video review awhile back and I'm wondering if you meant what you
promised about if or what before I get ahead of myself and plan too
big. Any special augmentations coming my way? I do not want all your hard work just handed down but at least a stepping stone for -Dusk-'s future as I will be making progress for it!

Astek

-Indestructible-

dumpus
16
Years of Service
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 31st Mar 2009 06:56
Awesome, great to see that you're continuing to develop this. Looking forward to more updates.

creator of zombies
18
Years of Service
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 31st Mar 2009 18:19 Edited at: 31st Mar 2009 18:20
Thanks guys! Expect some updates very soon!
For now, gaze (or look) at this. Every month I do somewhat of a lightmapping "exercise", due to I like to keep my lightmapping skills up to scratch. I Basicly grab a reference off the internet and try to copy its lightmapping style, Or I will just try and recreate the lightmapping quality of a AAA Game to the best of my ability.

So, Me keeping my lightmapping skills in tap:


CoZ



AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 31st Mar 2009 20:45
Likin' it!


Click above to sign up for the Axifer Designs Dev-Team!
Crusader2
16
Years of Service
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 1st Apr 2009 00:58
Haha CoZ, that's not the same pic u sent me over MSN, is it?

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
dumpus
16
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 1st Apr 2009 01:37
Lighting looks spectacular, but I don't like the rainbow colours on the hud...takes away from the horror. I'd stick with red, or maybe a grey. Everything else looks great, though!

Robert F
User Banned
Posted: 1st Apr 2009 03:34
I like the screen but HATE the door. Doesn't belong in Horror, maybe Scifi Horror, but not Modern Horror.


shes a brick HOUSE!
ASTECH
17
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Joined: 18th Jul 2007
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Posted: 1st Apr 2009 03:59
I think he's just recreating a scene. Not Demon Sun.

Astek

-Indestructible-

puppyofkosh
17
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Joined: 9th Jan 2007
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Posted: 2nd Apr 2009 00:23
I agree the door does not fit the scene. And I also don't really like the placement of the light right next to the door(I have to find something to comment on)

The lighting is fantastic though, I can't wait for more!
Robert F
User Banned
Posted: 2nd Apr 2009 01:50
Ahh, looked at the picture again, Another thing I dont like about it is the Light inside the fan but right next to the fan. Maybe move it back a little or something.


shes a brick HOUSE!
creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 2nd Apr 2009 19:32 Edited at: 2nd Apr 2009 19:34
Thanks for the comments all! Expect more shots of DS (Along with the final release) in a few days. Im just waiting on a few things now, and bug testing. The fact is that all the time you thought I hadnt been working on DS over the years, I actually had. 3+ Years if work is nearly finished guys!

Stay Tuned

CoZ



Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 2nd Apr 2009 19:37
Great news CoZ, looking forward to it

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
ASTECH
17
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Joined: 18th Jul 2007
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Posted: 3rd Apr 2009 02:53
Sweet! All this time, while you though I was caring...
I actually wasn't! Isn't it exciting?!!!?

I'm just joshing you. I'm really glad to hear that from you.
I hope its more than 1 level though. Seriously.

Astek

-Indestructible-

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