I ran into an issue while beginning my journey into C++. I'm new to making all the right connections here and there in C++, so I'm sure I missed something somewhere.
When I got BlitzTerrain.h and BlitzTerrain.lib finally included correctly I get these errors when I try to compile.
1>------ Build started: Project: 01GenerateATerrain, Configuration: Debug Win32 ------
1>Compiling...
1>Main.cpp
1>Linking...
1>BlitzTerrain.lib(EnvironmentMapping.obj) : warning LNK4217: locally defined symbol _realloc imported in function "unsigned short __cdecl BT_Intern_AddEnvironment(struct BT_EnvironmentMap *,unsigned long)" (?BT_Intern_AddEnvironment@@YAGPAUBT_EnvironmentMap@@K@Z)
1>BlitzTerrain.lib(EnvironmentMapping.obj) : warning LNK4217: locally defined symbol _free imported in function "void __cdecl BT_Intern_CreateEnvironmentMap(struct BT_EnvironmentMap *,unsigned long,unsigned long,unsigned long *)" (?BT_Intern_CreateEnvironmentMap@@YAXPAUBT_EnvironmentMap@@KKPAK@Z)
1>BlitzTerrain.lib(EnvironmentMapping.obj) : warning LNK4217: locally defined symbol _malloc imported in function "void __cdecl BT_Intern_CreateEnvironmentMap(struct BT_EnvironmentMap *,unsigned long,unsigned long,unsigned long *)" (?BT_Intern_CreateEnvironmentMap@@YAXPAUBT_EnvironmentMap@@KKPAK@Z)
1>BlitzTerrain.lib(main.obj) : error LNK2019: unresolved external symbol "void __cdecl AddToRenderList(void *,int)" (?AddToRenderList@@YAXPAXH@Z) referenced in function "void __cdecl BT_Init(void)" (?BT_Init@@YAXXZ)
1>..\bin\01GenerateATerrain\01GenerateATerrain.exe : fatal error LNK1120: 1 unresolved externals
1>Build log was saved at "file://c:\DarkGDK\BlitzTerrainGDK\examples\01GenerateATerrain\Debug\BuildLog.htm"
1>01GenerateATerrain - 2 error(s), 3 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Any help would be greatly appreciated.