The windows error is an error quite a few people have got. It is caused by a heap error in the BT BuildTerrain command. I have fixed it and it should all work in the next release.
Quote: "BTW kaedroho, when you releasing RTTMS?"
I'll be releasing it later this month along with Quad Reduction as part of the full release.
Quote: "Great news about the RTTMS commands... Are you envisioning with these commants to paint at vertex level? Also, referring back a few pages, some sort of command to allow us to paint at vertex level on the terrain (or adjust height) by reference to camera x,y (2d) position? (or code to do this)?"
The RTTMS doesnt really need to paint the texture as you can use memblock images for that. If you update your texture image it will update on the terrain aswell.
The RTTMS will be used for changing vertex heights. On the most basic level there are commands are for locking, accessing, editing and unlocking terrain vertexdata. Very similar to what DBPro does with DBPro objects. On the middle level there is a command to change a vertex height with one command BT SetPointHeight TerrainID,X,Z,Height. This will change every LOD Level and will edit multiple sectors if used on an edge. And on the high level, there are commands for brushes, etc. Lower, Higher, Flatten, Erode, etc.
Every command above will be open source and released with the full version. I have decided to make it open source so people can see how to access vertexdata in BlitzTerrain from a dll, and so people can make their own brushes without having them slown down by DBPro.