Quote: "Ignore my comment on youtube. Try a lighter for us =p"
Hah! That was my original plan before firerate was added... It would have been a lighter out of fluid which can only make a flint spark every time you click. It can be done better now but you really need a flame decal for it to look right. This can sort of be done using smoke but there's a hard-coded limit to the number of smokedecals active at one time making the effect intermittent and when you move the decal can bobble/trail out of place. This is the problem which has stalled me on flamethrower development. It might be possible to simulate the flame with geometry but I'm not sure it would look right/good.
Quote: "WW2 guns would be cool and guns that are hardly in many games. How about a Galil AR?"
I'm not that into WW2 but I recognize it's a popular genre, so anything is possible. I hope to do some older '70s-'80s weapons later like Galil of FAL when I have time because It's more fun to texture classic metals vs contemporary plastic/polymer. Time will tell.
Quote: "Sorry toput another weight on your back Errant, but what about those SCARs? They were like, THE most interesting looking gun on the old thread and that was almost a year ago..."
No worries. You're not putting anything on my back... Merely pointing at the monkey that has taken up residence there
I've been working on them but I keep throwing out animations as I update my rigs. The delay should be worth it because they will benefit from all of the R&D done for the other weapons. So, it's been delayed but hardly forgotten. You'll likely see a big push of assault rifles before too long.
Glad people are enjoying the lights