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FPSC Classic Models and Media / EAI GCS Additions 2009

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General Jackson
User Banned
Posted: 15th Apr 2009 21:59
Could you do an M110 sniper Rifle?
That would be Awesome!


Cheers,

General Jackson

My Soldier Front Account name is: Baddude32
Whats yours? I want to know!
djmaster
User Banned
Posted: 17th Apr 2009 20:54
the best idea ever would be a brand new minigun with your awesome hands models on it

A.K.A. chargerbandit
Errant AI
17
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Posted: 18th Apr 2009 13:01 Edited at: 18th Apr 2009 13:03
Good suggestions,guys.

Sneak peek at the next weapon to be uploaded!

http://www.youtube.com/watch?v=zvlC6wJB1Ao

Special thanks to Strelok for the jump-start on this one! I ended up using only a small percent of his original model but nonetheless, I will set the price lower to reflect his donation. Anyhow, just need to zip the assets up and upload to GCS.

I'll make a proper post and update the OP after I get something to eat.

P.S. Great to see more people enjoying the LEDs and thanks also to the 15 or so people kind enough to buy the minipack from GCS
Aaagreen
16
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Location: City 17
Posted: 18th Apr 2009 13:04 Edited at: 18th Apr 2009 13:09
Does this mean you're making CSS weapons or something? Or does it mean your next weapon is an MP40?

And have fun eating whatever you eat, if you havent eaten it already.

EDIT: Aah, I see you fixed the link. Thanks!

HOLY COWPATS, that is awesome!

Strelok
17
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Location: In your cupboard.
Posted: 18th Apr 2009 13:24
This is amazing man , you did a very nice job on this weapon !
Thanks for credits , Although I hardly can see parts that are left from my model LOL


djmaster
User Banned
Posted: 18th Apr 2009 13:45
errant can you check your email?

A.K.A. chargerbandit
Cyborg ART
17
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Location: Sweden - Sthlm
Posted: 18th Apr 2009 13:47
Nice one Errant!

Is the disapearing rocket a secret?

Errant AI
17
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Posted: 18th Apr 2009 14:03
Quote: "Is the disapearing rocket a secret? "


Not sure I follow you
Cyborg ART
17
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Location: Sweden - Sthlm
Posted: 18th Apr 2009 14:22
Well, then I guess its no secret...

But what I meant is when firing the rocket disapers, I believed that it was not possible in FPSC. But I think I know now... or not. Because I bet the rocket will disapear when reloading, right?

Anyways, great work! I'm impressed.

Ghost thing
15
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Posted: 18th Apr 2009 14:35
WOW. Nice guns.I like the M40A3 it looks very professional and reminds you so much of COD4.
Errant AI
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Posted: 18th Apr 2009 14:47 Edited at: 18th Apr 2009 14:50
Quote: "But what I meant is when firing the rocket disapers, I believed that it was not possible in FPSC. But I think I know now... or not. Because I bet the rocket will disapear when reloading, right?"


Ahh OK, BVG. I follow you now.

Here's the deal...

It defaults to being setup as a weaponisammo=1 type weapon like a grenade or the LAW. This has it's upsides and downsides.

The rocket is propelled out of the launcher and the fins deploy during start fire and then I yank it off-screen on the first frame of end fire at which point the smoke and flash is drawn simulating the sustained-flight motor kicking on at the same time the flak projectile is spawned in. The reloading is included as part of the end fire animation sequence.

pros: The weapon can not be reloaded by pressing "R".
cons: The whole thing magically (and IMO, buggily) disappears at the end of start fire when the last of your ammo is gone. In Ply's Mod, designers can uncomment nohidewhenoutofammo = 1 in gunspec to remove this behavior but you will still see the warhead sticking out of the launcher as well as the animation of a new projectile being loaded.


ALTERNATIVELY, the designer can easily change a couple things in gunspec to make it a normal reload weapon by commenting out weaponisammo=1 and using a second set of frame-ranges for the animations. This will make it so the "R" key can be used to reload (although if used in some mods you can not repeatedly reload because I am using the nofullreload= 1 AirMod function). It may be preferable to go this route if using an AirMod 0.6+ spec. mod because if you are using the zoomable scope you can benefit from the forcezoomout command.

The model has been set up under the naming conventions Airslide and I agreed on when doing the M249A so that in the future, it may be possible to mask the warhead when the weapon is out of ammo, making it look more realistic.

Here's how the animations are presented in gunspec:

;HUD animation frames list
keyframe ratio = 1
select = 3,15
idle = 18,58
move = 59,83
start fire = 87,90
end fire = 91,174
;end fire = 91,96
;reload = 97,174
discard = 191,199
putaway = 181,189

Note that I have included a discard animation should FPSC ever be changed to properly use them! FPSC currently ignores that animation but it should play in lieu of end fire when the last shot is fired and then either freeze the last frame or not render the weapon when playback finishes.
Cyborg ART
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Location: Sweden - Sthlm
Posted: 18th Apr 2009 14:54
I see, thanks! This kind of weapons is quite tricky to do in FPSC. But even in Battlefield 2 Special Forces there sometimes is a similiar bug from what I can recall. But I guess you found a good way around.

Have a nice weekend!

Errant AI
17
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Posted: 18th Apr 2009 18:30
Ok official post...

RPG-7 UPLOADED TO GSC AND AWAITING APPROVAL!



Includes 3D scope animations. Defaults to semi-disposable "weaponisammo" gameplay but can be easily changed to a normal reload type weapon via gunspec (see my previous post).

This weapon is being made available for the low price of only 100 points.

RPG7 video: http://www.youtube.com/watch?v=zvlC6wJB1Ao
Crusader2
15
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Location: Somewhere...
Posted: 19th Apr 2009 00:46
AWESOME! You are now a god EAI.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
dark peanut
15
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Location: USA
Posted: 19th Apr 2009 00:58
That RPG is drop dead gorgeous EAI...in fact...ALL of your weapons are. Amazing work!!!

It is common sense to take a method and try it. If it fails, admit it frankly and try another. But above all, try something. ~Franklin Delano Roosevelt
Toasty Fresh
16
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Location: In my office, making poly-eating models.
Posted: 19th Apr 2009 01:51
Sweeeeet. A rocket launcher by EAI. FLIPPING AWESOME!

"You are not smart! You are very un-smart!"
puppyofkosh
17
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Posted: 19th Apr 2009 02:35
I've ran out of things to say when you release new stuff.
djmaster
User Banned
Posted: 19th Apr 2009 15:38
very ultra crazy awesome! i just hope you will make a new minigun one day...

A.K.A. chargerbandit
Demon Air 3D
15
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Location: England
Posted: 19th Apr 2009 16:54
Brilliant!
Fuzz
17
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Location: Tasmania, Australia
Posted: 19th Apr 2009 17:31
Sweet!!

Little Bill
15
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Joined: 18th Jun 2008
Location: UK
Posted: 19th Apr 2009 21:49
I love your textures! They fit in with just about any surrounding.

Insert Name Here
17
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 19th Apr 2009 21:58
Your weapons are about the most valuable things in the TGC store EAI. And the led pack is an amazing free gift!

PW Productions
15
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 20th Apr 2009 07:11
Will the LED pack work with X10? Great models. That simple. No other words for them. I think I should shut up now.


Aaagreen
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Location: City 17
Posted: 20th Apr 2009 12:20
Why does everyone ask,

does X work in X10? Surely you should only care if you own X10, and if you own X10, then there's nothing stopping you testing it yourself, is there? Then you will know if it works for X10. Hurrah.

Plus EAI has stated many times that he does not work with X10, so he wouldnt know.

Aaagreen
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Location: City 17
Posted: 20th Apr 2009 20:53 Edited at: 20th Apr 2009 20:58
Double post,

OK, I bought the RPG, but there's something wrong with some of the .dds files. They show up fine in FPSC, but when I try to open in any graphic program/3d program they are either not opening at all or completely unrecognisable. Help?

EDIT: I redownloaded it, still corrupted.

Errant AI
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Posted: 20th Apr 2009 21:24
Thanks for the nice words, guys.

Aaagreen- not sure what to tell you. Did you simply open the .dds images or do you have any sort of opening dialogue? Some of the textures use indexed color pallettes to save memory but they open just fine for me. I think Strelok was able to open them as well. That's the only thing I can think of which is different on this one. Maybe try restarting your PC after deleting before redownloading or something. Anyone else have this problem?
Aaagreen
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Posted: 20th Apr 2009 21:49 Edited at: 20th Apr 2009 21:51
EDIT: TGC forum fail.

Aaagreen
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Location: City 17
Posted: 20th Apr 2009 21:50
The only ones I'm worried about are ammo_d.dds and gun_d.dds.

But, I created a workaround, by:

Renaming the files to .tga, and letting FPSC re-write a brand spanking new .dds. It worked.


The images were just plain corrupted. They wouldnt open in any graphics program, and wouldnt load in and 3d application except FPS Creator. Could this perhaps be a TGC store upload problem?

Gears of War
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Location: Anywhere, anytime.
Posted: 20th Apr 2009 22:07
This weapon marks the beginning of a new era. An era of peace, happiness, and hopefully, Errant AI WW2 Weapons. Great work on the RPG. It will ft nicely with my current project.

With these isolated expiriments, we are not only expanding our knowledge on time, we are starting to harness it's potential. Head Reasercher before Expiriment No 52
Robert F
User Banned
Posted: 21st Apr 2009 23:49
I have some comments on the RPG-7. When the smoke decal plays or whatever it is it should play longer. Right now its really short. That would make it much more realer.


shes a brick HOUSE!
General Jackson
User Banned
Posted: 22nd Apr 2009 00:41
SWEEEEEEEEEEEEEEEET! i was going to ask you to make one.
COuld you do an m110 siper rifle?

He stood like a stone wall
john schwarcz
User Banned
Posted: 23rd Apr 2009 21:20
what is the site i can get these at?

shadow666
darimc
17
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Location: Canada
Posted: 23rd Apr 2009 21:38
Quote: "what is the site i can get these at?
"
You can buy them from the game creators store, they are not free.

john schwarcz
User Banned
Posted: 23rd Apr 2009 22:24
i didnt see the chiansaw at the store

shadow666
john schwarcz
User Banned
Posted: 23rd Apr 2009 22:25
or some other guns he made

shadow666
Errant AI
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Posted: 23rd Apr 2009 22:38 Edited at: 23rd Apr 2009 22:41
john schwarcz. There's lots of stuff not in the store because I don't finish everything I start in a timely manner.

If it's in the top post of this thread, it's in the store.


Quote: "This weapon marks the beginning of a new era. An era of peace, happiness, and hopefully, Errant AI WW2 Weapons. "


LOL- WW2 weapons- where did that come from?
john schwarcz
User Banned
Posted: 23rd Apr 2009 22:46
so they are gonna be in the store great, cant wiat for the chainsaw, your great

shadow666
meteorite
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Posted: 24th Apr 2009 01:44
Quote: "LOL- WW2 weapons- where did that come from?"

Probably his urge for more WW2 media. I say go scifi after some more modern personally

"I can't imagine what this place would have been like if I hadn't found you here." - BJ Hunnicutt
Toasty Fresh
16
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Location: In my office, making poly-eating models.
Posted: 25th Apr 2009 06:08
Hey, Errant, my store is down. Is there another way I could possibly purchase from you, like through Paypal or something?

"You are not smart! You are very un-smart!"
TGC artist
15
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Location: i dont know
Posted: 25th Apr 2009 22:06
sry for bad english i am german

Hey Errant i have a question
can you make my weapons FPSC ready with mp 10 hands



no texture no animation only the modell

You can then sell the models I do not mind at all cause you make it fpsc ready and I get the weapons for free you can then sell to anyone

I am From Germany I use FPSC v.1.09
and efx mod
Cosmic Prophet
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Location: The Cosmos
Posted: 26th Apr 2009 22:25
Errant AI: Hey there buddy, You know, I'm just going to send you my bank card. lol.

More great work from the Master Blaster! I'll grab these this weekend. Thanks, my friend.

In the Universe, nothing ever stays the same.
Black Profductions
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Location: Argentina
Posted: 28th Apr 2009 16:27
EAI, plese go to WW2 weaps, a good thompson and mp40 ! plese

Black Profductions
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Location: Argentina
Posted: 28th Apr 2009 16:32
EAI, can you make more updates for the model pack 9 and 10 owners? so we can have the new animations on the model packs, just as you did with the XIX, please!
Specialy the AK and th MP5

Errant AI
17
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Posted: 1st May 2009 15:00
Sorry for the lack of response... been sidetracked with my backburner character project (WIP thread on BDG http://www.blackdracogames.com/forums/index.php?topic=393.0)

@Toasty - You get things sorted out with that? Usually if the store is down it's back up pretty soon.

@TGC artist - I'm already up to my ears with unfinished G36s. So no need but thanks for the offer.

@Cosmic Prophet - Thanks, as always!

@ Black Profductions - I'm in no rush to do WW2 at this time. Further MP9/10 updates are a low priority at the moment although some more updates are indeed planned over the course of this month (or so-depending on time constraints).

@Robert F - You can delay the smoke dissapation by addind and setting smokespeed to a low number in gunspec but it might look a bit sketchy.
Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 2nd May 2009 08:42
Quote: "
@Toasty - You get things sorted out with that? Usually if the store is down it's back up pretty soon."


Something wierd with my login. It's fixed now.

"You are not smart! You are very un-smart!"
Toasty Fresh
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Posted: 2nd May 2009 14:37
Hey Errant, sent you an email.

"You are not smart! You are very un-smart!"
Aaagreen
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Posted: 13th May 2009 17:29 Edited at: 13th May 2009 17:36
Got any uber-tasty updates for us Jake?

EDIT: Plus, is there any chance of us ever getting our hands on those "AirMod exclusive" weapons from a while ago? I havent seen any AirMod releases which contain them yet. Along with those, there are still a hell of a lot of nice things you showed us last year which are still yet to be in our libraries.

Errant AI
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Posted: 13th May 2009 17:43
Sorry. No updates right now while I get character stuff sorted.

A lot of the old AirMod stuff needed to be retooled for the current AirMod and there are yet more changes on the horizon.

So, I'm holding off making interim changes until I'm comforitable things won't need to be changed again. When the latest-greatest comes on the scene, I'll go into overdrive getting MPs9/10 updated as well. I just really hate doing things multiple times
Wolf
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Location: Luxemburg
Posted: 13th May 2009 18:07
Is there any chance to see a Steyr AUG sometime in the future?

Pride
16
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Posted: 14th May 2009 00:03
Quote: "Is there any chance to see a Steyr AUG sometime in the future? "

That's a nice idea! I like it, I second it!


"Tempo non é só unha teoría, senón unha forza"
Try and figure it out

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