Quote: "dynamic lighting "
Thanks Kravenwolf!
@ REllU
It's easy to miss posts in these large threads. A couple of the updated weapons are available on the Airmod website including the XIX. The updated version does not have the scope.
http://airmod.googlepages.com/airmodcontent2
EDIT TO ADD:
OLD CHAINSAW UPLOADED TO GCS AND AWAITING APPROVAL
http://www.youtube.com/watch?v=ZCZg1Row-xc
A strange, old chainsaw which never seems to need fuel but does consume a large quantity of spare parts in order to remain functioning. (this is because there's no way to stop the engine noise or vibration animation when out of "ammo" other than using "weaponisammo", which I hate- though it is an option if you prefer)
There are alternate idle and move animation included which do not include the engine vibration for developers who either don't like the shaking, want to script the vibration independently or who can code the chainsaw to run out of fuel.
Tip: The "ammo" entity is sort of high poly (around 600 tris) so don't go placing a bunch of them around your level. Instead, be creative and use random toolboxes or other tools/junk items and script them to give ammo to the player; you'll likely get better performance and it will make more sense to the player.
BIG THANKS TO BOND1 AND NICKYDUDE
For allowing me to butcher their sounds. The release version sounds a little better than in the vid but there's only so much I can achieve in FPSC. In stock FPSC the idle sound, etc will play but isn't as smooth and there is a noticeable seam after "shooting" because of the fire sound getting clipped. There is also an additional revving "layer" at the start of an attack which only mod users will hear.
Also, thanks to
Seth Black,
Wazoo117 and others who lent technical advice in my chainsaw thread.
I won't be releasing any color variations for this one, so I encourage sharing of re-textures and texture modifications for this weapon.