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FPSC Classic Product Chat / xrMod - Snow, Rain, Moveable Lights, Ranking System and more...

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knxrb
FPSC Tool Maker
15
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Location: United Kingdom
Posted: 29th May 2009 15:25 Edited at: 29th May 2009 15:26
The Project Blue integration has started and so far the rain has been added.
The WizMod integration hasn't started yet as WizzKid wants to finish his water before starting.

knxrb

mgarand
16
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Location: The Netherlands
Posted: 29th May 2009 17:33
o now i understand feathures of this mod will be added in blue

knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 30th May 2009 12:21
Hi guys, just letting you all know that the integration of xrMod into Project Blue UM has stopped now due to a problem with the integration.

The integration may start again at a later date but it will not be within the next month.

knxrb

A r e n a s
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Posted: 31st May 2009 13:15
You will still be continueing with your mod, right? Also a suggestion for this new mod:

A feature which remembers your name when you go on multiplayer.

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 31st May 2009 14:59
Yes I'm still continuing with my mod and I've already got 5 more features that I'm adding

I'll also do your multiplayer name idea :0

knxrb

Ronnok
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Posted: 2nd Jun 2009 07:28
wow.....u must add models with it like add free zombie models cuz lots o people want to make a zombie game but dont want to buy the model packs for like 20 dollors!!!! thank u
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 2nd Jun 2009 21:26
Hey guys, a new update, I've now added two new features:

1. Compass, you can set it so the background image spins or the needle spins.
2. Combo Kills, an easier way to keep track of how many enemies the player has killed and what their highest combo is.

I've not yet decided how the player's combo should stop, should it be when you miss the enemy or have you guys got any ideas?

knxrb

DarkFrost
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Location: ON, Canada
Posted: 2nd Jun 2009 21:55 Edited at: 2nd Jun 2009 21:56
Combo should be something like this. Within like 4 seconds of a kill if you get another it'll add to your combo. Than if you get another within another 4 seconds you'll get a 3rd kill to your combo. Rinse and repeat. You could even add huds that would pop up saying double kill,multi kill. But if 4 seconds pass and no kill, or you die the combo resets.Just some suggestions yet still a good job has been done by you.

[img][/img]
knxrb
FPSC Tool Maker
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Posted: 2nd Jun 2009 22:14 Edited at: 2nd Jun 2009 22:15
Yeah thanks I'll do that and allow people to change the time as well.

The huds can be done using scripts as I've added the following commands:


knxrb

DarkFrost
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Posted: 2nd Jun 2009 23:09
Lol welcome and sound good

[img][/img]
A r e n a s
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Posted: 3rd Jun 2009 10:22
I recon that you should also add some models like Ronnok suggested, maybe not zmbie modles but have several models so your not just attractig people to buy your mod, cause some may just be interested in the models, that way you end up with more models and you have a stronger selling point. I also recon that you shouk have a free user manual.

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 3rd Jun 2009 15:10 Edited at: 3rd Jun 2009 15:10
A free user manual has already been made
I'll also take a look into making the models, I can make entities but can't make characters.
I may be able to find someone who can though.

knxrb

knxrb
FPSC Tool Maker
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Posted: 3rd Jun 2009 21:44
Hey guys, I'm looking for some beta testers to test xrMod now.
So if you'd like to beta test then send me an email

Current Beta Testers
1. Available
2. Available
3. Available

knxrb

DarkFrost
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Location: ON, Canada
Posted: 3rd Jun 2009 21:52
Mmmm i would test but im with the wiz team lol. Im just such a nice guy i feel like helpin every1 out

[img][/img]
Hockeykid
DBPro Tool Maker
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Posted: 3rd Jun 2009 21:57
ill test

knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 3rd Jun 2009 22:01
Ok thanks, I'll send you the beta once I've finished the weapon classes feature

Current Beta Testers
1. hockeykid
2. Available
3. Available

knxrb

Wizzkid
AGK Tool Maker
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Location: Northern Ireland
Posted: 3rd Jun 2009 22:08
Me too, and I will help you with the thing you emailed me about

knxrb
FPSC Tool Maker
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Posted: 3rd Jun 2009 22:13
Ok, you're in then

@Cyclone: If you want to get the last spot then it's available

Current Beta Testers
1. hockeykid
2. WizzKid
3. Available

knxrb

A r e n a s
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Posted: 4th Jun 2009 00:13 Edited at: 4th Jun 2009 09:38
Id love to test (if cyclone doesnt really want it)

PS I recomend askin butterfingers or bond1 for the models

PPS whats your email?

PPPS Im goin offline for a while cause im over here in england and its just turned 10pm

http://arenas4146.webs.com/
DarkFrost
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Posted: 4th Jun 2009 02:44 Edited at: 4th Jun 2009 03:19
Lol okay than Knrxb ill test for ya, just email me the info, and expect a nice detailed bug report along with it.

[img][/img]
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 4th Jun 2009 15:38
Quote: "Id love to test (if cyclone doesnt really want it)"

I've opened another space for you so you can test as well

Quote: "PS I recomend askin butterfingers or bond1 for the models"

I'll email them and ask how much they will do the models for

Quote: "PPS whats your email?"

knxrb@yahoo.co.uk

Quote: "PPPS Im goin offline for a while cause im over here in england and its just turned 10pm "

I'm in the UK as well

Quote: "Lol okay than Knrxb ill test for ya, just email me the info, and expect a nice detailed bug report along with it.
"

Ok you're now in the beta testing team.

xrMod Beta Testers
1. hockeykid
2. WizzKid
3. Cyclone
4. Arenas

I wil be sending out the first beta over the next 2 days

knxrb

A r e n a s
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Posted: 4th Jun 2009 16:20 Edited at: 4th Jun 2009 19:10
Do we need to email you anyfin then?

Quote: "I wil be sending out the first beta over the next 2 days"


Can you send it to this email; james.hill@lcsltd.co.uk, I tend to use that one more often, im not sure which one i added to my profile.... Anyway im on study leave atm so im obvioulsy gonna start my new game

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
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Posted: 4th Jun 2009 16:22
You don't have to email me anything at the moment, I'll email you the beta when it's ready

And I'll use your given email address.

knxrb

DarkFrost
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Location: ON, Canada
Posted: 4th Jun 2009 21:55 Edited at: 4th Jun 2009 21:56
K while since wizmod hasn't released a new beta, and will prolly take a bit longer expect me to begin testing your beta fast

[img][/img]
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 4th Jun 2009 22:52 Edited at: 4th Jun 2009 22:53
Hey guy, I've added yet more features:

Weapon Classes (Create weapon classes such as Demolitions and Sniper or let the player make their own.)
Gun Swap (Make your player change guns by using this simple command 'gunswap=X', can also be used for forcing the player to put their gun away.)
More Weapon Slots (Weapon slots have been increased from 10 to 80, works best with the 'gunswap=X' command.)

Also with the new weapon slots and gunswap command you can now have attachments on your weapons.
Just give the player 2 guns, one with an attachment and one without and then use the gunswap command to switch them when the player presses a key or when he gets to a certain part of the game
Perfect for silencers and bayonets etc..

The first beta will be ready tomorrow

knxrb

DarkFrost
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Location: ON, Canada
Posted: 4th Jun 2009 23:08 Edited at: 4th Jun 2009 23:09
K sounds cool. Do you mind added a nice little instructions text file? Or even a changelog so we know whats different from one version to another?

[img][/img]
A r e n a s
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Posted: 5th Jun 2009 09:22
Yey... How does the attatchment features actually work? If the player just scroles down on the mouse they will come across the weapon... Is it possible to limit the amount of weapons to 2 or something like that. This way you can have it more like COD4/COD5, press 'F' to pick up the weapon.

http://arenas4146.webs.com/
djmaster
User Banned
Posted: 5th Jun 2009 14:14
Yes Arenas you can do that,it was my idea to do that

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 5th Jun 2009 15:36
Yes, as djmaster said, you can limit the player to however many guns you like.

Attachments work by having two different guns.
One with the atatchment and one without.
Then using the gunswap command you switch the guns around, therefore 'attaching' an attachment.
Works for removing an attachment as well.

Also the mouse scroll can be disabled as can the numeric gun changing keys.

knxrb

A r e n a s
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Posted: 7th Jun 2009 13:42
I havent recieved my email yet for the beta... I'll check my othremail providing i can remember the password...

http://arenas4146.webs.com/
Wizzkid
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Posted: 7th Jun 2009 15:06
@Arenas - I dont think he has sent it yet.

knxrb
FPSC Tool Maker
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Posted: 7th Jun 2009 15:11
Hi sorry guys, forgot to tell you, I've had a problem with the snow and rain features just before I was about to release the beta so it's been delayed a little bit.

I'm going to work in it today so it will hopefully be finished today or tomorrow

knxrb

Wizzkid
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Posted: 7th Jun 2009 15:29
No problem Better to have things working, than rush a beta...

A r e n a s
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Posted: 7th Jun 2009 15:41
YEY Could we also be given a manual to tell us how to use the features included so that we can thoughrouly (cant spell!) test the mod?

http://arenas4146.webs.com/
knxrb
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Posted: 7th Jun 2009 15:45
Yeah I've made a help file(.pdf) that explains what each script comand does and I'm also going to give you all some sample scripts you can use to test it.

knxrb

A r e n a s
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Posted: 7th Jun 2009 17:34
Woudwe be able to build game post in the showcase as a 'demo' of yor mod?

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
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Posted: 7th Jun 2009 17:49
Do you mean: Will you be able to build a game with the beta version and post it as a showcase game as a demo fo xrMod?

If you do, then I can do that for you because you are a beta tester.

Also guys, I've fixed the bug
The beta will be released as soon as I've finished the last bits of the help file.

knxrb

A r e n a s
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Posted: 7th Jun 2009 18:59
Sometime today? I hope so... Ive just bought Project blue and its not working. I hope that you all intergrate into project blue asap...

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
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Posted: 7th Jun 2009 19:03 Edited at: 7th Jun 2009 19:04
Quote: "Sometime today?"

Yes, I'm just packaging it all up now and will email you all in approx 30 mins-1 hour.

Quote: "I hope that you all intergrate into project blue asap..."

xrMod won't be integrated into Project Blue UM for at least another month

knxrb

Pus In Boots
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Location: S.M.I.L.E. industries
Posted: 7th Jun 2009 20:28
Quote: "
Weapon Classes (Create weapon classes such as Demolitions and Sniper or let the player make their own.)
Gun Swap (Make your player change guns by using this simple command 'gunswap=X', can also be used for forcing the player to put their gun away.)
More Weapon Slots (Weapon slots have been increased from 10 to 80, works best with the 'gunswap=X' command.)

Also with the new weapon slots and gunswap command you can now have attachments on your weapons.
Just give the player 2 guns, one with an attachment and one without and then use the gunswap command to switch them when the player presses a key or when he gets to a certain part of the game
Perfect for silencers and bayonets etc..
"


Can all this be done in multiplayer?

I don't have an ego problem, I'm just God.
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 7th Jun 2009 20:38
Quote: "Can all this be done in multiplayer?"

If you know how to make scripts working in multiplayer then yes.

knxrb

knxrb
FPSC Tool Maker
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Posted: 7th Jun 2009 22:59 Edited at: 7th Jun 2009 23:00
Beta Testers: I've sent out the first beta now so you should receive it soon.
If you can test it within the next 2 days that would be great but if you can't then it's not a problem


knxrb

A r e n a s
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Posted: 7th Jun 2009 23:36
I hope that everything is intergrated in the first few weeks of my nine week holiday in 4-5 weeks

http://arenas4146.webs.com/
DarkFrost
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Location: ON, Canada
Posted: 7th Jun 2009 23:37
Arenas even if it doesnt get intergrated that fast, xrmod on its own is amazing. There are plenty of unique features that'll keep ya entertained till intergration time.

[img][/img]
A r e n a s
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Posted: 8th Jun 2009 00:23
Ye it jut that i wanted to combind some of these scripts with ply's mods scripts. Knxrb, if we come up with some scripts like auto heal could we post them online a something similar to the four scripts provided. That way the user will end up with a template for all the features of the mod...

http://arenas4146.webs.com/
DarkFrost
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Posted: 8th Jun 2009 00:42
Yeah i see what you mean. Altough project blue can only handle so much mods Imagine added two more into it. This and wizmod, there would be so much stuff in that mod no1 would know half of it

[img][/img]
Plystire
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Posted: 8th Jun 2009 02:05
Quote: "there would be so much stuff in that mod no1 would know half of it"


And yet I somehow find the memory space to remember all the features of each Mod on the boards.


The one and only,


Wizzkid
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Posted: 8th Jun 2009 02:24
Yes, but Ply you are a genius lol

Plystire
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Posted: 8th Jun 2009 02:28
I wish, lol.

I think PB has way too many features for people to keep track of. Ply's Mod in itself has so many new commands that barely even I can keep track of them all... and I wrote them! (I've actualy duplicated a few commands before because I had forgotten that I had added it earlier ) I guess that'll teach me to read my own manual now and again.


The one and only,


DarkFrost
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Posted: 8th Jun 2009 04:26 Edited at: 8th Jun 2009 04:26
Ahaha oh my ply. I agree with wiz tho you are like a god among the community members here in the tgc forums What PB needs is a nice detailed guide so everyone knows what there doing and what the mod is capable of. Like what knrxb did. I also liked how he colour coded the difficulty levels.

[img][/img]

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