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FPSC Classic Product Chat / xrMod - Snow, Rain, Moveable Lights, Ranking System and more...

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Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 8th Jun 2009 06:25
Well, my Mod has a rather large manual... and people rarely read it (especially the "known bugs" section )

What I would like to do is find time to sit down and make a proper .chm help file with an index and links and command descriptions in tooltips instead of the crappy format I've chosen for the current manual.


Okay, sorry for the hijack, knxrb! You can have your thread back now.


The one and only,


A r e n a s
15
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Posted: 8th Jun 2009 10:32
In the manual it says that you have enabled weapon classes. Two things;

How does it work? and How do I set up the three classes?

Apart form this everything that i have tried has worked fine. I could post a map which shows lots of these features (I am also going to include scripts and features which i believe will complement what you have done).

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
15
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Location: United Kingdom
Posted: 8th Jun 2009 15:15
Ok, thanks Arenas, I'll send you an email in a second and edit the help file as well

Quote: "I could post a map which shows lots of these features (I am also going to include scripts and features which i believe will complement what you have done)."

If you email me first then I'll take a look at it and see if it's ok to post it

knxrb

A r e n a s
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Posted: 8th Jun 2009 22:50 Edited at: 8th Jun 2009 22:54
Does the Airmod that has been intergrated include the activate if used and set if used commands? Otherwise im not sure how i can give all the weapons to the player in the order that i want without the player knowing what is happening...

PS I will finish the Feature Map after i have had a reply and after i get back from school tomoz...


Till then

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 8th Jun 2009 22:53
The following commands are in xrMod:
activateifused
activateifusednear

You could make a script for each gun that makes the player automatically take the gun by using the 'plrtake' command.

knxrb

CoffeeGrunt
16
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Location: England
Posted: 8th Jun 2009 23:10
Quote: "(I've actualy duplicated a few commands before because I had forgotten that I had added it earlier )"


Yeh, due to the Airmod addition, I think there are two ways to hide and show player weapons, oh, and to remove bullet collision...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
A r e n a s
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Posted: 8th Jun 2009 23:35
The problem is that i then cant get it to happen in any particular order. Therefore i cant organsise my classes. This is the last feature (apart from the screen blocks & Combo Kills) that i need to include...

PS If anyone has any videos that they wich to be included in the mod please say now, otherwise i'll just add a TV program i have on my computer (Scrubs)

http://arenas4146.webs.com/
A r e n a s
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Posted: 8th Jun 2009 23:39
Errors I have encountered So fat:

1) Debug Error appears even though FPSC continues to run normally.

2) A strange error after i die, reapawn and change weapon:

'Runtime Error 118 - Array does not exist or any subscript out of bounds at line 16427'

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
15
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Location: United Kingdom
Posted: 9th Jun 2009 15:11
Quote: "Errors I have encountered So far:"

I'm glad there's been only 2 so far

Quote: "1) Debug Error appears even though FPSC continues to run normally."

Yeah, I know how to fix this one as I've had that before

Quote: "2) A strange error after i die, reapawn and change weapon:
'Runtime Error 118 - Array does not exist or any subscript out of bounds at line 16427'"

I'll look into this one now

knxrb

A r e n a s
15
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Posted: 9th Jun 2009 19:07
Still does anyone have any ideas on how to give the weapons in the order i want them to be?

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
15
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Location: United Kingdom
Posted: 9th Jun 2009 20:55
I'm working on adding a 'gunslot' command.
That way you can tell a gun to go into a specific slot.

Also I've updated the moveable lights.

Once those are done I'll release the final beta and then release it to the public.

knxrb

knxrb
FPSC Tool Maker
15
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Location: United Kingdom
Posted: 9th Jun 2009 21:38
Quote: "2) A strange error after i die, reapawn and change weapon:
'Runtime Error 118 - Array does not exist or any subscript out of bounds at line 16427'"

Hey Arenas, I can't get the error message. Can you try it with different guns to make sure it's not a problem with one of the guns.

knxrb

A r e n a s
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Posted: 9th Jun 2009 21:43
You may want to improve the smoothness of tourch movement...

I'll try it tomoz.

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
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Posted: 9th Jun 2009 21:44
Quote: "You may want to improve the smoothness of tourch movement..."

Ok thanks, I'll look into it.

knxrb

DarkFrost
14
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Location: ON, Canada
Posted: 9th Jun 2009 23:11
Actually i got a runtime error too. Even with nothing equipped, tried various things, no fix. So i reverted back to 1 for the time being. i have a wierd feeling im not the only one having this problem.

[img][/img]
A r e n a s
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Posted: 10th Jun 2009 09:17
Quote: "Once those are done I'll release the final beta and then release it to the public."


Will the multiplayer ranking system be released in the next Beta Test?

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
15
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Location: United Kingdom
Posted: 10th Jun 2009 16:27
Quote: "Will the multiplayer ranking system be released in the next Beta Test?"

No

Quote: "Actually i got a runtime error too"

I know what the problem is, it's only started happening since AirMod was added.

knxrb

A r e n a s
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Posted: 11th Jun 2009 09:37
Well i have tthe test map done... It only is waiting for the ranking system and tourch inprovement then i can incorperate those things and relese it... I finished it ages ago (the hight i made it) I just have been waiting for thge next Beta to relese.

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 11th Jun 2009 15:15
Ok cool, the ranking system won't be in the first release so I'll fix up the flashlgiht so it looks better and then I'll send the last beta.

I've also fixed the two errors you told me about before

knxrb

knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 11th Jun 2009 22:43 Edited at: 11th Jun 2009 22:50
Hey guys, I've also just finished re-doing the Automatic Floor in FPSC so now it doesn't lower the fps at all.

It also works exactly the same way as the normal Automatic Floor.
Just check the Automatic Floor checkbox in the FPSC editor.



knxrb

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Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 11th Jun 2009 23:08
Wow , thats some mod m8 , can't wait till you got that custom particles up and running. Very good job

There is nothing to fear in life , Exsept Ur Mum !
knxrb
FPSC Tool Maker
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Posted: 11th Jun 2009 23:14
The custom particles are almost finished.
They should be done for tomorrow night, then I'll be doing the last beta and then the public release.

knxrb

Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 12th Jun 2009 00:28
You know you said about ideas ?

Heres one

Water with reflections and physics.

There is nothing to fear in life , Exsept Ur Mum !
A r e n a s
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Posted: 12th Jun 2009 10:44
Dam... That means no more 'Freebees'... Theres no point in me 'buying' (if your charging) the mod cause i have PB, so in a month i would have it anyway...

I'll give you a hand if you want with the intergration for free. I have had DB Pro now for about two - three years now, I recon i could help a bit... It will also give me experiance for when i do my GCSE project, next year...

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 12th Jun 2009 15:39 Edited at: 12th Jun 2009 15:40
Quote: "Dam... That means no more 'Freebees'..."

What do you mean?

Quote: "Theres no point in me 'buying' (if your charging) the mod cause i have PB, so in a month i would have it anyway..."

That's the exact attitude and problem that's stopped the integration.

Quote: "I'll give you a hand if you want with the intergration for free."
Thanks for the offer but it's not getting integrated for a while.

Quote: "Water with reflections and physics."

Lol, I'll think about it.

knxrb

Armageddon Games
15
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 12th Jun 2009 17:02 Edited at: 12th Jun 2009 17:06
now will this be for free?


no integration? nobody is going to buy it man-- you need to start that integration

From The Staff Of Armageddon Games (C)

http://www.soundclick.com/DjCollateral
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 12th Jun 2009 17:06
I'm releasing a free version that has some features disabled and a splash screen.
I'm also releasing a pro version that you buy that has all features and no splash screen.

knxrb

A r e n a s
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Posted: 12th Jun 2009 21:24
Good good Well I hope that this project is very profitable for you

http://arenas4146.webs.com/
knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 12th Jun 2009 22:53 Edited at: 12th Jun 2009 22:54
Hi guys, I've added another feature, terrain you can walk on
As you can see from the screenshots I get full FPS

It's fully customizable, can be positioned on any floor and at any position.
It uses a heightmap for the heights and a texture image for the texture.

Screenshots:





knxrb

Apple Slicer
15
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Location: Oregon, in the rain...
Posted: 12th Jun 2009 22:57 Edited at: 12th Jun 2009 22:57
hmm. How did you manage that? Did you make the ability to have polygonal collision?

Looks good though.

knxrb
FPSC Tool Maker
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Posted: 12th Jun 2009 22:59
Quote: "Did you make the ability to have polygonal collision?"

Nope, it's alot easier than that

knxrb

Apple Slicer
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Location: Oregon, in the rain...
Posted: 12th Jun 2009 23:00
Hmm. Okay. Interested to see what you come up with next.

Wizzkid
AGK Tool Maker
17
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Location: Northern Ireland
Posted: 12th Jun 2009 23:25
There is a get terrain height command I'm guessing you used? Anyway looks great, well done!

DarkFrost
14
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Location: ON, Canada
Posted: 13th Jun 2009 01:12
Looking good. Nice idea

Plystire
21
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Location: Staring into the digital ether
Posted: 13th Jun 2009 09:19
Heightmap.... ouch... there goes my idea for a cave.

Simple, yet effective. Good idea. Will your Mod come with a heightmap editor?


The one and only,


djmaster
User Banned
Posted: 13th Jun 2009 09:58
All these amazing new features will be shown off in a game me and knxrb are working on,from the terrains to water and reflections.... oops I told too much

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Apple Slicer
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Location: Oregon, in the rain...
Posted: 13th Jun 2009 10:02
Water and reflections. Interesting.

Kerrby
16
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Location: Australia mate.
Posted: 13th Jun 2009 10:04
Water and reflections. Interesting. .

What sparked that idea recently ?


WizMod Supporter.
djmaster
User Banned
Posted: 13th Jun 2009 10:42 Edited at: 13th Jun 2009 15:13
Well knxrb is planning to implent some stuff and im making it all work inside the game.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Tempest
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Posted: 13th Jun 2009 14:20
wow... nice! I might have to switch off of plys mod!

tempestgames.tk
djmaster
User Banned
Posted: 13th Jun 2009 22:24
Now to promote xrMod,this is a screenshot from the game im making with latest xrMod,ultra terrain! Huge terrains that cover 1/4 of the editor without a single framerate drop.Check it out yourself.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]

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OmarJA
17
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Posted: 13th Jun 2009 23:04
Bloom please...

Keep up the good work.

Earn free money online:

djmaster
User Banned
Posted: 14th Jun 2009 18:19
Here we go,another screen from the terrain.I placed some entities and looks quite good,ignore the bad placment as I didnt look where I was putting stuff.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]

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Chris Redfield 2008
16
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 21st Jun 2009 04:45
@ djmaster- Looks amazing! And the framerate, that terrain didn't even phase it!

@ knxrb- So... anything new going on with this mod???

"When i first beheld this apparation--for i could scarcely regard it as less--my wonder and my terror were extreme." Edgar Allan Poe- 1841
koolman v2
14
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Posted: 21st Jun 2009 12:56
If you make it free I believe this will be the most used by fpsc users.

this is a excellent mod with real features unlike some other mods
well done

game in devolement want to help email me
bkinsman
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Posted: 21st Jun 2009 14:36
I must admit i would be perfectly happy to pay around £20 for a mod which combines this one, Blue and WizMod. It would make FPSC one hell of a good game maker. In fact it would be cool if ALL of these mods were integrated into FPSC Migration, obviously we would use these ones here for now but if they were integrated gradually then that would be cool.

All the best,

BKinsman

BJKDAW
knxrb
FPSC Tool Maker
15
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Location: United Kingdom
Posted: 21st Jun 2009 15:21 Edited at: 21st Jun 2009 15:23
Quote: "So... anything new going on with this mod???"

I've had a bit of a break but now I'm back working on it.
I'm going to finish the current features, fix any bugs and then release it.

I'm probably only going to do a single release though as the stuff in WizMod is stuff I can't compete with, so I'm fighting a losing battle

knxrb

knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 21st Jun 2009 23:24 Edited at: 21st Jun 2009 23:25
Hi guys, I've decided to merge xrMod with WizMod.
This means that all xrMod features will now be added to WizMod and I will work to add new features to WizMod.

I hope that you all agree with my decision and I hope to talk with you all at the WizMod thread.

knxrb

Scurvy Lobster
18
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Location: Denmark
Posted: 21st Jun 2009 23:42
That is just wonderful news! The mod scene was getting a bit too fragmented and now we will get fewer but better choices.

Good luck with your continued work!
john schwarcz
User Banned
Posted: 22nd Jun 2009 18:41
great! my dream came true!! lol , youll still be adding to xr/wizz mod right?! cause this is sweet!!! lol

shadow666

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