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3 Dimensional Chat / 100 Models in 100 Days

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BMacZero
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Posted: 9th Jun 2009 01:51
Looks very retro



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
JLMoondog
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Posted: 9th Jun 2009 03:32
Day 12 / Model 12: Rune Sword
-Production Time: 2hrs
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/ymwzzj2jmcy/runesword_final.rar
Notes: Take up this sword and smite the darkness! Or something heroic in that nature...

I think tonight I'll redo some of the textures on some of the models for the heck of it.

Clbembry
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Posted: 9th Jun 2009 03:34
Do I smell a Goblin in tomorrows post?
Azunaki
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Posted: 9th Jun 2009 03:36
i don't like the runes you put on the sword...
JLMoondog
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Posted: 9th Jun 2009 03:42
Blah..I didn't like that normal map so I redid it.

Here's the updated map:
http://i428.photobucket.com/albums/qq8/MooneyGameDev/runeswordnormal2.png
Here's what it looks like now:


JLMoondog
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Posted: 9th Jun 2009 03:44
Clbembry:
I'm trying! This is one of those models I don't want to rush and do a good job building. So all I can ask is a little patience on the gobby model.

Azunaki:
I fixed the runes so they don't look so weird.

BMacZero
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Posted: 9th Jun 2009 03:44 Edited at: 9th Jun 2009 03:46
They don't look awefully rune like...they're more like the scribblings of a ninth-grade geometry student. Then again, goblins are simple people



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
JLMoondog
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Posted: 9th Jun 2009 03:46 Edited at: 9th Jun 2009 03:48
BMacZero:
This isn't for the gobby model..but anyway how do they not look like runes?

Check out this link of Viking's runes..they don't have to be so complicated:
http://www.crystalcavern.com/en-us/rune_stone_meanings.html

Though, nothing is stopping anyone form re-textureing any of the models I post.

Edit: Lol! Just read your edit BMacZero...ninth-graders now are properly 10x smarter then Vikings ever were!

Azunaki
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Posted: 9th Jun 2009 03:57 Edited at: 9th Jun 2009 03:58
lol (elvish would have been a better choice) its more common on swords then viking is....

BTW you should put this on the sword

http://www.miecze.eu/products/gallery/viking_runes1_2.jpg
JLMoondog
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Posted: 10th Jun 2009 17:02
My internet has been cutting out all morning...and I didn't' even have it last night. We have a nice storm going on, probably a line went down.

Day 13 / Model 13: Pillar
-Production Time: 2hrs
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/o25m1inmhjy/pillar_final.rar

Alucard94
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Posted: 10th Jun 2009 17:18
They all look good, but I think you're overdoing the normal maps just quite a bit, things are starting to sort of appear as plastic.


Alucard94, the member of the future of the past.
Dragon Knight
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Posted: 10th Jun 2009 18:49
Josh, the last rune is perfect looking , keep up the good work!

JLMoondog
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Posted: 10th Jun 2009 19:45
Alucard:
I'm doing that on purpose. You can set it up anyway you want in-game. Like I stated before, I provide the texture and normal map, the rest of it is up to you. I'm just trying to show the detail with extreme normals and lighting.

Dragon:
Yah, these are more 'realistic' vikings runes.

JLMoondog
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Posted: 11th Jun 2009 20:00 Edited at: 11th Jun 2009 20:01
Day behind, but no worries, I'm going to get two models done today. These are a part of a set of models. I used to play this game on my cell phone where you built a city building by building, stacking sections of the building while they swung overhead. Like tetris with one block type and physics.

Day 15 / Model 14: Block Base
-Production Time: 2hrs
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/mtxyhvzlqkg/base_final.rar

Second model will come after dinner.

Quik
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Posted: 11th Jun 2009 21:45
oh, ive played that game... emmm.. i dont remember the name, it is great though! and great... texture^^


[Q]uik, Quiker than most
Viriatos
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Posted: 12th Jun 2009 03:59
Hello. I downloaded the guitar, and I was testing it... although all I get is a tiny guitar model! *laughs*
How can I turn it to the normal size? I see that the objects don't come with the fpe... I made one in MakeEntities.exe(from FPS Creator)
djmaster
User Banned
Posted: 12th Jun 2009 18:10
Looks great,that game is TowerBlockz,I have it on my Nokia 5220 too.

A.K.A. chargerbandit
[href]http://chargedstudios.ultimatefpsc.com/[href]
Quik
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Posted: 12th Jun 2009 19:01
Tower Bloxx mine was nameXD anyway its a great game.. nuff witht he off topic now!^^ make a cookie!! ^^


[Q]uik, Quiker than most
JLMoondog
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Posted: 12th Jun 2009 19:55 Edited at: 12th Jun 2009 19:58
Viriatos:
Unfortunately I never tested these models with FPSC. From what I read somewhere, I'd have to scale the model 100x for it to be normal size. If you want, I can do that for any models for yah, just let me know.

All these models are presented in X format to be used with any DBP app, or your own DX engine. I can also post many other formats if people request it. Once I get FPSC working properly, I might make compatible files for the FPSC users.

Viriatos
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Posted: 12th Jun 2009 20:47
That will give you a lot of work, no? If not, I really would like to use them (if you permit =) )
I loved the guitar, and there are some more cool objects in your collection. I thought that I could resize them in fpe file (fps creator file for entities), but not sure about it...

Thank you! =) Good luck with your project
BMacZero
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Posted: 12th Jun 2009 22:46 Edited at: 12th Jun 2009 22:47
I they're too small you can just change the "scale" value in the FPE file, for example if they needed to be 100x bigger set the scale to 10000.



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
JLMoondog
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Posted: 13th Jun 2009 02:34 Edited at: 13th Jun 2009 02:36
Day 16 / Model 15: Spaceship HotROD
-Production Time: 4hrs
-1 Mesh
-1 Texture Map

Screenshot:

Download:
http://www.mediafire.com/file/jntjjmw3oby/spaceship_final.rar
Notes: Cruise'n the galaxy in style!

Still a day behind, but no worries, I'll get caught up!

If anyone wants a higher res version of the texture, I'll post it for yah. I scaled it down to keep the file size considerably low.

Seth Black
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Posted: 13th Jun 2009 16:40
Quote: "If anyone wants a higher res version of the texture, I'll post it for yah. I scaled it down to keep the file size considerably low."


...yes, please.

Great stuff, by the way...

JLMoondog
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Posted: 13th Jun 2009 18:43 Edited at: 13th Jun 2009 18:53
Here's the original image(1024x1024) and the PSP file if you want to edit it further.

http://www.mediafire.com/file/4qgikqmtwyt/spaceshipmaps.rar

Here's some different angles of the model with the higher res texture(illumination set to %150):




Azunaki
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Posted: 13th Jun 2009 20:29
that reminds me of an old nes game (maybe even super nes...)
Mr Bigglesworth
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Posted: 14th Jun 2009 02:58
I can't get your mediafire links to work, I get a 404 error. I want the page to be displayed!

GreenDixy
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Posted: 14th Jun 2009 03:02
reminds me of starfox i believe it was from snes i think

===================
InnerCityWar http://Paradoxial.net (Not open yet)
ScreenShots Soon to come
Clbembry
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Posted: 14th Jun 2009 04:08
Donde esta el Goblino?
JLMoondog
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Posted: 14th Jun 2009 04:20
GERM:
Not sure how to fix that. I have no control over mediafire. If you name a model you want I can upload it directly to the DBP site. We can try it that way.

Azunaki
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Posted: 14th Jun 2009 04:30
@unixfr3ak

i was think of a racing game.... cant remember the name of it.
ScapeSta
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Posted: 14th Jun 2009 04:53
Josh I love your models. I wish i had the time ( or skills ) to make a model every day! It took me a week to make a simple skeloten. If you had any help ( website, forum, etc... ) that helped with the texturing part of the modeling could you post a link here?

"A job well done is a well done job."
Azunaki
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Posted: 14th Jun 2009 05:19
http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html

[href=http://]
http://forums.cgsociety.org/showthread.php?t=373024[/href]

these two tutorials should be more then enough to get you into textureing.
JLMoondog
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Posted: 14th Jun 2009 10:23 Edited at: 14th Jun 2009 10:28
Ran out of time so I threw this together in a few mins. Kinda cheating but I got caught up building this chibi tank(which is now tomorrow's model ). Still working on the texture...so here's this wood...thing...bleh!

Day 17 / Model 16: Wood Platform
-Production Time: Blah
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/wdmmlgyimqy/woodplat_final.rar

ScapeSta:
I've been writing tutorials for just the occasion...though I recommend just studying models and maps in general. That's how I learned. Tutorials can tell you the mechanics, what they can't teach you is technique and design.

Azunaki
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Posted: 14th Jun 2009 18:15
...so then what happened to the goblin.....
Seth Black
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Posted: 14th Jun 2009 18:45
...I'm sure the goblin is coming.

Patience Weedhopper...

JLMoondog
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Posted: 14th Jun 2009 23:28 Edited at: 14th Jun 2009 23:45
Like I said one thousand times, patience. I'm still working on the goblin model, which I'm trying to make half decent. But what you have to understand is that I have a full time job and a family, I only have a few hours a day to work on something. Most of the time I have to make a decision whether to work on one model or start a new model to finish today to post...if I don't have time to do both, then I don't touch the goblin model. Hope this makes sense, I'm not going to explain it again. :p

On top of that I've been working long shifts this week and I've yet to have a day off. I've been coming home and passing out from exhaustion. So please for now on, stop asking about projects I've started and yet to finish.

Third Edit:
Also something to consider, this isn't my only project I'm working on. I have another main project I've been working on for a month now which I plan on unveiling soon. Then I have my Kuuhakuu Kyuushuu 2 game that I'm still polishing up. You may say that I'm trying to do too much at once but I need to learn to time manage and I'm slowly improving on that.

Clbembry
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Posted: 15th Jun 2009 00:13
Lock your family in the basement. Quit work. Do nothing but model. Problem solved.
Ortu
DBPro Master
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Posted: 15th Jun 2009 00:19
F-Zero is the SNES game I think you guys are thinking of. Very similar style


Azunaki
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Posted: 15th Jun 2009 01:26
yup that's what it was.
JLMoondog
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Posted: 15th Jun 2009 03:03
Ortu:
Your sig is kul, is it a project or just some random stuff you created?

JLMoondog
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Posted: 15th Jun 2009 04:40 Edited at: 15th Jun 2009 04:42
So I go to load up my tank model and it's corrupt...blah. I tried my backup file and it wouldn't work either...not sure what happened there...so, new model.

Day 18 / Model 17: Spaceship 02
-Production Time: 2hrs
-1 Mesh
-1 Texture Map

Screenshot:

Download:
http://www.mediafire.com/file/zyyyn2ndmnr/spaceship02_final.rar
Notes: Purple, I luv purple...purple is how I roll!

I also checked my media fire traffic: 76 Downloads since May 22nd! I guess these models are going to good use!

Azunaki
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Posted: 15th Jun 2009 05:11
Quote: "-Production Time: 2hrs"


umm don't take this the wrong way... but i don't exactly find that up to the quality 2 hours would take...
Clbembry
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Posted: 15th Jun 2009 07:26
Quote: "umm don't take this the wrong way... but i don't exactly find that up to the quality 2 hours would take..."


Azunaki, those kind of comments are really rude and you need to keep them to yourself. It's really unneeded.
Dared1111
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Posted: 15th Jun 2009 11:50
@Clembry If there's any comments an artist find appropriate, it's honest ones.
qwe
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Posted: 15th Jun 2009 14:17
clb, you don't have to take it as offensive

there are 40 polygons in a simple arrangement and the texture looks like it was made in MS Paint (which isnt necessarily bad, it just means if you want a professional looking game youll have to open it in photoshop or something). its strength/uniqueness is in the originality of the shape/geometry

so, all he was saying is, it's not a top of the line model. and i agree, in 2 hours many could have a much better ship

this doesn't have to be something rude, it could be something to learn from and try to excel at for the modeller. yeah it sucks when you're told something you worked on isn't that great, but often improvement requires trial and error, and it's not meant personally, it's meant in this manner (hence my little analysis)
Seth Black
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Posted: 15th Jun 2009 18:02
Quote: "Day 18 / Model 17: Spaceship 02"


...thanks for the new model.

Any chance you could post the high resolution texture for this, so the quality matches your first spaceship?

Clbembry
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Posted: 15th Jun 2009 20:27
Quote: "clb, you don't have to take it as offensive

there are 40 polygons in a simple arrangement and the texture looks like it was made in MS Paint (which isnt necessarily bad, it just means if you want a professional looking game youll have to open it in photoshop or something). its strength/uniqueness is in the originality of the shape/geometry

so, all he was saying is, it's not a top of the line model. and i agree, in 2 hours many could have a much better ship

this doesn't have to be something rude, it could be something to learn from and try to excel at for the modeller. yeah it sucks when you're told something you worked on isn't that great, but often improvement requires trial and error, and it's not meant personally, it's meant in this manner (hence my little analysis)"


Eh, I didn't even make the model, I'm not offended. Just that isn't really constructive criticism, more like plain old criticism.
Azunaki
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Posted: 15th Jun 2009 22:45
clbembry... did you even read qwe's post.... (and by the way all criticism can't be constructive things are made some one right and its made by their opinions and choices. what they like and dislike. because of this its made a certain way. now depending on the look the time spent the poly count. i said what I thought about it i didn't like it. the color choices were fine its the shape of it. its to basic especially for spending 2 hours on it. now skill levels vary but obviously this isn't his first model or texture. now yea he could have be angry had no intrest in modeling and screwed around most of the time. and popped this out at last minute and just said the total amount of time he spent in the program. it could have been late at night so he was tierd. these are things that alter how well something is made and how much effort is put into it.

based on the quality of work he had put out in 2 hours before i felt that this didn't hold up to the quality he had been producing. and because of that i gave a bad idea of it.

and yes i know im onto a 3rd paragraph over this.... but i felt i should say why i said that(considering its being taken that way)
JLMoondog
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Posted: 16th Jun 2009 00:42 Edited at: 16th Jun 2009 00:45
Critz are good and I'm not offended. I posted this just before bed and I honestly just put up 2hrs...not exactly sure on the time I spent on it. It was just something quick I wiped up because I was sorta ticked off that my tank model wouldn't load up.

Anyway I welcome critz, whether their negative or not, your not going to hurt my feelings.

...and yes I agree, this is my 'worst' model so far in this project, lol!

Edit: Here's the high res texture and the PSP file for the ship:
http://www.mediafire.com/file/yzn3yyywmdq/ss2_hres.rar

Seth Black
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Posted: 16th Jun 2009 01:17
...thank you for the texture file, Josh Mooney...

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