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3 Dimensional Chat / 100 Models in 100 Days

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java4
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Posted: 2nd Jul 2009 04:39
Chest:



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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java4
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Posted: 2nd Jul 2009 04:42
Wood Barrel:



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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That1Smart Guy
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Posted: 2nd Jul 2009 05:13 Edited at: 2nd Jul 2009 05:18
Quote: "Josh... I thought I told you to lock them in the basement "


rofl

Quote: "With all the dead bodies down there, theres no more room in the basement for anything else "


PWNED!!!!!


Quote: "The next model in the series will be the 'vehicle' that goes with the AirPad. "



im having fun with emoticons today /\/\, \/\/

JLMoondog
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Posted: 2nd Jul 2009 15:02
java:
good job on converting them. I'd still include the normal map for anyone who would want to add them into their game. Some of my models just have really basic color maps and are only detailed when their normal is applied.

BMac:
I'd love to see some of these models in fields. I haven't actually seen any of my models in projects yet.

SmartGuy:


java4
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Posted: 2nd Jul 2009 17:06
I'll go through and do normal map versions after I finish the no normals, because they won't work if you don't have the right graphics. But, yes, they are comming.

java4
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Posted: 2nd Jul 2009 18:00
Pillar:



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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java4
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Posted: 2nd Jul 2009 18:37
Comm Tower:



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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java4
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Posted: 2nd Jul 2009 19:03
Wood Crate:



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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JLMoondog
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Posted: 2nd Jul 2009 19:41
Wow, working fast I see.

I thought it would be cool to post my little RTS sketch page.



..for things to come.

java4
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Posted: 2nd Jul 2009 20:21
Cement Block (Originally Block Base):



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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java4
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Posted: 2nd Jul 2009 20:22
Do you mind if I upload them to the Game Creators Store as free downloads, or do you want to do it yourself? I will tell you made them, I just converted them if I do it.
JLMoondog
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Posted: 2nd Jul 2009 21:33
Yah go ahead. I do plan on making my own section for the TGC store to sell some models later on. So just put it under your name, but in the usage txt file make sure to give me credit.

java4
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Posted: 2nd Jul 2009 22:17
Ok, I'll do that. And, one last question, can we use these in commercial games?
That1Smart Guy
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Posted: 2nd Jul 2009 22:50
it may have already been asked, I forget, but what program are you doing this on josh?

mike5424
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Posted: 2nd Jul 2009 23:06 Edited at: 2nd Jul 2009 23:07
Quote: "it may have already been asked, I forget, but what program are you doing this on josh?"


Quote: "
Truespace + Wings3d + PaintShop Pro + Bamboo
Free + Free + $60(5yrs ago) + $30"


i already asked (page 2)

www.madninjas.co.nr we are mad and we are ninjas
zaxer thawl
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Posted: 2nd Jul 2009 23:27
ok, i have a question. how are you exporting your animations in truespace? they always fail whan i load them in an X format in DBPro.

Coreldraw Graphics suite X3 >>>>> Yes
Darkbasic pro >>>>> Yes
zaxer thawl
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Posted: 2nd Jul 2009 23:28
ohj yes, and everything here is great. i downloaded them all after i saw this in the newsletter. This is great.

Coreldraw Graphics suite X3 >>>>> Yes
Darkbasic pro >>>>> Yes
JLMoondog
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Posted: 2nd Jul 2009 23:44
java4:
Yes, they can be used in commercial games.

That1Smart Guy:
What mike said.

zaxer thawl:
huh...what version of DBP are you using? You need the latest version of DBP for them to work...something strange about the x format TS exports.

Wip of the attack chopper so far...thinking of redoing it altogether..don't like how it's turning out.


That1Smart Guy
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Posted: 3rd Jul 2009 00:24
what does each of those programs do exactly?

Zeroff
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Posted: 3rd Jul 2009 22:04
You are awesome at moddeling! Also am I aloud to sort of do something like this (exsept from instead of moddling do like game making and make like 366 within a year or something)? I hope that your moddling carrer (or however you spell it) get far.

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JLMoondog
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Posted: 4th Jul 2009 02:02 Edited at: 4th Jul 2009 02:31
Alright, scrapped the attack chopper and will be redoing that model. Started the hover tank model, almost done with that, just need to finish the texture.



Been distracted the past two days. Just finished watching Gundam00, which is now my favorite Gundam series ever. I think for my next set of models I'll create some Gundam stuff.

Edit:
Just checked my media fire account...325 downloads (1.19gb of downloads)! 0.o...epic...

JLMoondog
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Posted: 4th Jul 2009 04:58
JLMoondog
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Posted: 4th Jul 2009 05:18
Day 36 / Model 33: RTS Unit: Hover Tank
-Production Time: 2hrs
-90 'Triangular' Polygons
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/wzdlttklymm/hovertank_final.rar

The revised attack chopper will come tomorrow.

BMacZero
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Posted: 4th Jul 2009 05:59
@Josh - Could you post or send over the RTS model meshes in .OBJ format? I need to make some rotational and scale changes to them for fields, and Blender doesn't like importing .X



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Blobby 101
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Posted: 4th Jul 2009 10:02
hey, Josh no offence but that Hover Tank just looks like a tank turret...

www..homestead.com
Azunaki
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Posted: 4th Jul 2009 11:55
it does look more like a turret...
JLMoondog
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Posted: 4th Jul 2009 15:27
BMac: Unfortunately TS can't export .obj files. I can export as .3ds though if that would work?

blobby 101 / Azunaki:

I was kinda going for a hovercraft design for the bottom like this:

With a top tank design like this:


I added the caution lines because it sort of fits with the overall theme of the RTS models.

BMacZero
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Posted: 4th Jul 2009 16:16 Edited at: 4th Jul 2009 16:19
I didn't notice it before, but I think I agree with them. The bottom looks too flat to be a full tank body. I think the bottom vertices just need to be pull down more on the Y-axis and maybe scaled in.

We could try a 3DS, I don't think it's ideal because there are so many differing 3DS formats but it should be better than X anyway .



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
java4
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Posted: 4th Jul 2009 17:17 Edited at: 5th Jul 2009 20:44
Yeah, I would have to agree, it's a little small & flat on the bottom, but otherwise it's a great model.

Does anyone know a good free program to do texturing?
Clbembry
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Posted: 4th Jul 2009 18:46
GIMP is a good free program for texturing.

Azunaki
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Posted: 4th Jul 2009 21:36
you should add the aired up pads.
you should also make the turret more rounded... square is a little weird...

the gundam design is pretty sweet.
JLMoondog
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Posted: 5th Jul 2009 02:06
The model is done, so if you want to add anything go for it.

Zeroff
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Posted: 5th Jul 2009 18:40
I posted this on the previouse page but you havent replied yet so is it possible if I could do something like this but instead something like 366 games within a year? I would include that I was heaverly inspired by you.

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java4
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Posted: 5th Jul 2009 19:24
Shack:



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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java4
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Posted: 5th Jul 2009 19:26
Solar Collector:



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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JLMoondog
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Posted: 5th Jul 2009 19:29 Edited at: 5th Jul 2009 19:30
Zeroff:
You want to create 366 games in one year!?

Anyway, do whatever you want, I'm not your mom.(<--sarcasm)

Day 38 / Model 34: RTS Unit: Attack Chopper
-Production Time: 2hrs(not really sure)
-86 'Triangular' Polygons
-1 Mesh
-2 Texture Maps
-1 Alpha Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/wzoktmjermm/Attack_Chopper_Final.rar

I added a texture and alpha map for blades. I didn't see the point of adding a single plain...so you can add that in yourself.

Edit: Cool! Good work Java...we posted at the same time.

java4
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Posted: 5th Jul 2009 19:59 Edited at: 5th Jul 2009 20:46
Ummm...Looks like I posted 3 minutes before you. Close, though.

Nice! Ummm...Looks like I can't convert that one, oh well, it's only one. lol. Looks like the same one as b4 you sayed you trashed, but with a dif texture- it's good though. Can't wait for the goblin, at this rate its got to be good.

Ppl who have imported to FPS Creator b4 pls help on my forum, it's like the 30th or so post.
java4
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Posted: 5th Jul 2009 20:04
Boat:



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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java4
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Posted: 5th Jul 2009 20:33
Chess Board:



Click download to download. Make a new folder in the "Fps Creator/Files/entitybank" folder, and unzip the .zip file into it.

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mike5424
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Posted: 5th Jul 2009 21:56
the goblin should be the 100th model!

www.madninjas.co.nr we are mad and we are ninjas
JLMoondog
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Posted: 5th Jul 2009 22:58
...lol! I'm on vacation next week so I'm hoping to get a lot of work done...except mid-week when I'll be standing in line to see Harry Potter.

That1Smart Guy
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Posted: 6th Jul 2009 08:10
sweet, let me know how it goes, I think we're going to see it like a week or 2 after it comes out

Dared1111
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Posted: 6th Jul 2009 15:14
I doubt anyone could make a game a day. At least not meaningful ones.

Azunaki
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Posted: 6th Jul 2009 17:55
i wouldn't be able to do that for 366 days.(they might get one for like a week or two over summer but..still...
That1Smart Guy
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Posted: 6th Jul 2009 18:53
worthy challenge, i dont know if id go much further than 100 in a 100 but I think with a couple hours of work each day you could pull off a simple game each day

Azunaki
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Posted: 6th Jul 2009 19:25
it would depend on the rules you set yourself really. would they all have to be different. if so how similar could they be. these sort of things would determine if you could.
David Gervais
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Posted: 6th Jul 2009 20:12
more realistic would be a game a week,.. 52 games in 52 weeks type thing. dice game, match game, breakout game, board game, maze game, puzzle game, math game, word game, basically make a list of games that you think you could code in a week. Hangman, boggle, water works/pipeline, digger game, grow worm, tron tank game, etc etc etc..

But let's return this thread to Josh so he can continue his work.

Cheers!

Azunaki
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Posted: 6th Jul 2009 20:16
yes lets
JLMoondog
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Posted: 7th Jul 2009 02:21
David:
Agreed! A simple game a week..something under 600 lines. If you have a good library of functions at your disposable that you can easily copy/paste into your game, coding wouldn't necessarily be a problem. Building the media and designing the rules would be the hardest part.

A game a week is possible with the right motivation.

That1Smart Guy
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Posted: 7th Jul 2009 02:42
hmmmmmmmm, I may attempt this sometime

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