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3 Dimensional Chat / 100 Models in 100 Days

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JLMoondog
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Posted: 25th Jun 2009 20:26 Edited at: 25th Jun 2009 20:28
The Chess Set
Created by: Josh Mooney
5082 'Triangular' Polygons
33 Models
19 Texture Maps
10 Normal Maps

*****************************

Screenshots:



*****************************

Download:

http://www.mediafire.com/file/f4miaynnu0t/chess_compile.rar


mike5424
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Posted: 25th Jun 2009 20:56
verry nice! technically you could count it as a model

www.madninjas.co.nr we are mad and we are ninjas
Dr Tank
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Posted: 25th Jun 2009 22:22
Dude that's totally sweet! If the weather cools down and i can do some coding again, i might find a use for it.

If you want some more object ideas, howabout making some fairy chess pieces? Amazons and elephants and stuff.

Check this page out. It's awesome. There are flash versions of loads of different chess variants here, as wel as descriptions. : http://www.chessvariants.org/Gindex.html

That1Smart Guy
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Posted: 25th Jun 2009 22:42 Edited at: 25th Jun 2009 22:50
If I were in his position, I wouldnt WANT to make any more chess pieces, sure sounds like a lot of repetitive work

also what do I do with the .rar file the link lead to?

There are only 10 kinds of people in the world, those who understand binary and those who dont
JLMoondog
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Posted: 26th Jun 2009 00:35
mike5424: Technically I just made a scene with models I've already created. So to stay fair I'm not counting this as a model.

Dr. Tank: Thanks! I might do some variants later down the line. I'm really chessed out right now.

That1Smart Guy: You need winrar to unzip the file, which includes all the media plus .x file and the truespace file.

Strelok
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Posted: 26th Jun 2009 01:40
Some very nice work you got here ! Love the the chess set

Strelok
JLMoondog
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Posted: 26th Jun 2009 01:48 Edited at: 26th Jun 2009 02:32
Cheers!

Edit:

I have a question for everyone. I want to break out and start selling media over the net via: Turbo Squid and TGC Store. I'm wondering what people are looking for in media they need or want for their games. Also if anyone has tips on this topic or have experience in selling media over the net then I would very much like to hear from you.

Clbembry
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Posted: 26th Jun 2009 02:38
Quote: "I'm wondering what people are looking for in media they need or want for their games."


It seems the new craze these days are First Person Shooters, so I'm guessing guns.
That1Smart Guy
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Posted: 26th Jun 2009 05:57
ok thanks for the winrar advice

is there any way that using only the chess set that I can move the individual pieces, or do I have to go through and download all the individual pieces?

There are only 10 kinds of people in the world, those who understand binary and those who dont
mike5424
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Posted: 26th Jun 2009 19:32
people want weapons, people, cars and penguines wait..... forget i said that last one. (actually people want any modelthey can get so they can shove it into there 3d game and save them work. i know a person who sold a 3d cube (just a normall 6 face cube, no texture) for £20)

www.madninjas.co.nr we are mad and we are ninjas
JLMoondog
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Posted: 26th Jun 2009 20:24
Ah, I just uploaded the scene actually...this is just a compile of all the pieces. You can go into the TS file and export each piece. Don't worry, when I get a chance today I'll do that myself.

Seth Black
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Posted: 26th Jun 2009 20:47 Edited at: 26th Jun 2009 20:49
...great stuff, Josh Mooney.

This is definitely worthy of residing in anyone's media library...

That1Smart Guy
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Posted: 26th Jun 2009 21:52
how goes that "secret" model?

There are only 10 kinds of people in the world, those who understand binary and those who dont
JLMoondog
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Posted: 27th Jun 2009 07:00 Edited at: 27th Jun 2009 07:02
Day 29 / Model 26: Er...?
-Production Time: 30m
-12 'triangular' polygons
-1 mesh
-1 texture map
-1 normal map

Screenshot:

Download:
http://www.mediafire.com/file/qjyntzwzx0w/mbox_final.rar

...honestly...no idea what this is...just messing around with my Bamboo really

Azunaki
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Posted: 27th Jun 2009 07:02
you should make it thinner and call it a cement slab for a 3D platformer...
JLMoondog
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Posted: 27th Jun 2009 07:06
BMacZero
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Posted: 27th Jun 2009 15:59
The normal mapping looks very nice, whatever it is



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Serial Velocity
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Posted: 27th Jun 2009 16:58
Mudbrick thing FTW!!

JLMoondog
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Posted: 27th Jun 2009 17:00
Originally I was remaking the Health Pack from Quake 1..but ended up just making a metal box ...or something square and shiny...

Benjamin
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Posted: 27th Jun 2009 18:18
Your mesh making skills are impressive.

JLMoondog
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Posted: 27th Jun 2009 21:37
Day 30 / Model 27: Boat
-Production Time: 1hr
-82 'Triangular' Polygons
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/1lkmxz1kwyu/boat_final.rar

mike5424
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Posted: 27th Jun 2009 22:04
nice boat!

www.madninjas.co.nr we are mad and we are ninjas
Quik
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Posted: 27th Jun 2009 22:45
that boat model is awesomeness itself^^ gj, keep it up


[Q]uik, Quiker than most
JLMoondog
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Posted: 27th Jun 2009 23:33
Thanks Quik.

Started a Shack (and not a love one unfortunately). Still mid WIP, time for work. Blah!



Clbembry
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Posted: 27th Jun 2009 23:55
Looks like my house.
tjaabee
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Posted: 28th Jun 2009 00:01
Looks nice, a Bamboo? Welcome into the happy Wacom tablet owning family! I my Intuos 3.

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
JLMoondog
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Posted: 28th Jun 2009 00:29
It's fun, I feel like a little kid when I use it!

JLMoondog
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Posted: 29th Jun 2009 03:30 Edited at: 29th Jun 2009 03:30
Day 31 / Model 28: (no love)Shack
-Production Time: 2hrs
-72 'Triangular' Polygons
-1 Mesh
-1 Texture Map
-1 Normal Map(honestly I think it looks better without it)

Screenshot:

Download:
http://www.mediafire.com/file/yhimzmo52yx/shack_final.rar

Quik
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Posted: 29th Jun 2009 03:47
looks sort of like a hobbit shackXD cool anyway^^ gogogo! 72 more to go :3


[Q]uik, Quiker than most
Clbembry
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Posted: 29th Jun 2009 06:15 Edited at: 29th Jun 2009 06:15
Correction, its a shack for a goblin, who is on vacation right now. But he will be returning... Very soon... Or else
Quik
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Posted: 29th Jun 2009 08:27
no goblins in that house! HOBBITS!! not goblins!! HOBBITS, becuz hobbits is a lot more cool! MAKE A FRODO OR ELSE


[Q]uik, Quiker than most
Azunaki
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Posted: 29th Jun 2009 08:52
something like that needs more polys. the door knocker should at least be more pronounced in the model (if your not going to make it its own part) if your not going to at least bother the add the roundness for the logs, bamboo what ever the roof is made out of. it should be something more believable like straw. were you placed the bolts(nails) could not possibly hold it together.

if nothing else at least change the roof.
feiting shadow
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Posted: 29th Jun 2009 09:33
he could just turn the img into a normal map to accent the knob and cause the detail you're talking about... or you could. I personally am not on good terms with normals... but in a few days I should have them down (need more tuts)

Signed
------
JLMoondog
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Posted: 29th Jun 2009 10:11
The shack is actually based off a similar model in WOW. Simple textures with a minimal amount of polys.

I have no reason to have the door handle as a separate object. That's what the texture is for.

Adding more polys to the roof to make it more rounded is just silly. That's what the texture is for. The whole point of textures is to add more detail then is built into the mesh.

I think the model looks fine. It accomplished what I wanted, low polys + effective texture.

Dared1111
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Posted: 29th Jun 2009 12:40 Edited at: 29th Jun 2009 12:42
Quote: "I'm wondering what people are looking for in media they need or want for their games."


There's a reason that the weapon and character packs are most common

Could the normal map for "Erm" be combined with wooden box?

Edit was to add a wink face. I look like a troll without it.

Dr Parsnips
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Posted: 29th Jun 2009 13:34
I love your art style. Reminds me of Titan Quest somehow! keep it up duuuude!

thenerd
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Posted: 29th Jun 2009 14:08 Edited at: 29th Jun 2009 14:08
these are awesome! I am going to check this thread every day, and you have inspired me to finish my D&D game I am making!

Now is better than never.
Although never is often better than *right* now.
BMacZero
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Posted: 29th Jun 2009 16:23
Looks great to me, though I think a good normal map would have helped it. And whatever lives there has a very big step up to get to his front door



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
JLMoondog
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Posted: 29th Jun 2009 19:37
Dared1111:
What model is "Erm"? I don't re-use textures, I create a new one for each model...no matter how many wood objects I make.

Dr. Parsnips:
Thanks!

thenerd:
That's good to hear. Glad I can inspire.

BMacZero:
It comes with a normal map actually. Also, that bottom section is the foundation. It's large to accommodate for slanted terrain. Ever played Warcraft 3? All their buildings have a foundation that stretches pretty far down in order to keep it connected to the ground and still sit up right.

JLMoondog
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Posted: 29th Jun 2009 19:39
..sorry for the double...but if this post dosn't go through right away, it means I'm on moderation? ...why!?

thenerd
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Posted: 29th Jun 2009 20:46
it doesn't look like you are, because that post was two minutes after the previous...

Now is better than never.
Although never is often better than *right* now.
mike5424
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Posted: 29th Jun 2009 21:50 Edited at: 29th Jun 2009 21:51
do you mean that n00b thing? i hate going through that a second time.

oh yea, keep up the good work! (or else! )

www.madninjas.co.nr we are mad and we are ninjas
Bizar Guy
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Posted: 30th Jun 2009 00:57 Edited at: 30th Jun 2009 00:58
Well, the mods have been locking a lot of threads recently, with a disclaimer that you might get a slap if you contributed. I'd ask the mod you think did it, why, and justify your case. Then they might get rid of it immediately. That's what I did when I got it once a few years ago.

...frankly I'm afraid I got one for posting twice in that Revenge thread.

Edit: nope, it seems I'm not.

Quote: "it doesn't look like you are, because that post was two minutes after the previous..."

That's when he posted, not when it appeared. It means a mod has to check what the post is and then approve it. It's not like it's posted any later.

AndrewT
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Posted: 30th Jun 2009 02:38 Edited at: 30th Jun 2009 02:38
Good work so far! I'm thinking of starting one of these, but for textures as my skills are lacking severely in that area.

Anyways keep it up.

i like orange
JLMoondog
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Posted: 30th Jun 2009 03:19
I don't think I've done anything. I've also replied to the Revenge thread but I didn't flame. :S

Yah it took several hours for my post to show. Right now I'm posting this exact post at 8:18pm EST...so we'll see what happens.

Seth Black
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Posted: 30th Jun 2009 19:37
...it appears that you are under some sort of moderation.

I've had this happen, for no good reason, as well.

Your best and fastest bet (worked quickly for me) is to drop an email and plead your case.

thenerd
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Posted: 30th Jun 2009 21:10
please still make more models!

Now is better than never.
Although never is often better than *right* now.
JLMoondog
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Posted: 30th Jun 2009 22:52 Edited at: 1st Jul 2009 16:53
Been working a lot at my real job, so couldn't get anything done. Now that I'm off, time for some crazy modeling. Work will continue regardless of my 'moderation'.

Day 33 / Model 29: RTS Building: Solar Collector
-Production Time: 1.5hrs
-60 'Triangular' Polygons
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/3q2qmtw2yyn/solarcollector_final.rar
Notes: This will be 1 of about 10 models I plan on doing as a RTS package. Enjoy!

BMacZero
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Posted: 30th Jun 2009 22:57
Quote: "This will be 1 of about 10 models I plan on doing as a RTS package."

Excellent



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
JLMoondog
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Posted: 1st Jul 2009 00:22
Here's the WIP of the turret. 'Uber' animations to come with this one when it's done.

Going shopping, be back later.

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