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3 Dimensional Chat / 100 Models in 100 Days

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Azunaki
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Posted: 16th Jun 2009 02:49
and technically josh you should be saying 40 tris... it can get kinda confusing...
BMacZero
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Posted: 16th Jun 2009 02:56
Azunaki...enough with the utterly non-constructive nitpicking...



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
David Gervais
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Posted: 16th Jun 2009 04:01
Josh you are doing great. making 100 models in 100 days is no small task,.. making 100 models + UV maps + textures is a HUGE task, especially when Real Life grabs most of your waking moments.

I can make a model in about 30-45 min.. the UV and texture usually take way more time to make something decent.

Cheers!

P.S. RL has its hooks in me too, I've been slacking a bit in the poly count discussion thread too.

Ortu
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Posted: 16th Jun 2009 04:08
@Josh: It's a project. It's a card and dice game based on the folk lore and mythology of the various celtic peoples and regions.

I'm actually working on both a physical table top version and an online electronic one here in DBP, since the artwork is used by both, they progress in tandem.


JLMoondog
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Posted: 16th Jun 2009 06:21 Edited at: 16th Jun 2009 06:22
David Gervais:
I hear yah friend, sometimes life chains you down...in a good way though!

Ortu: I was curious because it looked like something I would play . Do you have a wip? I love studying celtic history and different mythology's from ancient cultures. I have so many books on the subject.

Another quick model for now. Just got home about 2 hrs ago..ate some chili, made a quick model..now to sleep for 4 hours then get up for work. It's hard to really work on something with such time restraints. I can't wait till my vacation kicks in next month!

Day 19 / Model 18: Tower(castle)
-Production Time: 1hr
-1 Mesh
-2 Texture Maps
-1 Normal Map

Screenshot:


Download:
http://www.mediafire.com/file/kjeweqiggmw/tower_final.rar

Ortu
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Posted: 16th Jun 2009 06:32
I havn't quite gotten around to composing a WIP just yet, but the game itself is getting about halfway done so it mabye won't be too much longer. I'll be sure to let you know when I get one up.


Clbembry
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Posted: 16th Jun 2009 08:35
Keep up the good work!

Just a question, I'm trying to become more familiar with Truespace, but I don't know if I should be using Workspace side or Model side. What do you suggest?

Thanks in advance.
mike5424
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Posted: 16th Jun 2009 21:30
quit work and sell models on turbosquid!

www.madninjas.co.nr we are mad and we are ninjas
JLMoondog
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Posted: 17th Jun 2009 03:24 Edited at: 17th Jun 2009 03:26
Clbembry:
Model side is easier to pickup and the mode I like to model in. Workspace is a lot more powerful and has features that the model side does not. Little more advanced. So once you have the model side down start to play around with workspace and learn that. It's worth it in the end.

mike5424:
I wish I could make a living off of selling models. I've never really looked into it before though. I might eventually, who knows.

JLMoondog
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Posted: 19th Jun 2009 02:51 Edited at: 19th Jun 2009 02:52
Alright! I'm back in the game...after some crazy few last days (work issues) I'm back to modeling. Now I really have a lot of catching up to do...blah!

Day 22 / Model 19: Chess Board
-Production Time: 1.5hrs
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/zzcmbd2g2yz/chessboard_final.rar

Ah and I'm up to 84 downloads since May 22. Alright, back to work and hopefully one more model for tonight. Later!

Jaeg
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Posted: 19th Jun 2009 05:47
Nice. Any chance we might get a whole chess set out of this? lol jk jk

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JLMoondog
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Posted: 19th Jun 2009 14:28
JLMoondog
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Posted: 19th Jun 2009 15:20
Day 23 / Model 20: Pawn
-Production Time: 1hr
-126 'triangular' polygons
-1 Mesh
-2 Texture Maps
-1 Normal Map

Screenshot:


Download:
http://www.mediafire.com/file/mtjxdwj3tzt/pawn_final.rar
Notes: Right now the scale should be pretty close to the board. After I'm done with the set I'll rescale all the models correctly and post them as one download.

BMacZero
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Posted: 19th Jun 2009 16:44
Yay Chess!



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Dared1111
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Posted: 19th Jun 2009 18:33
Josh, which Modelling Program are you using?

JLMoondog
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Posted: 19th Jun 2009 19:29
Dared1111: Truespace 7.6

Day 23 / Model 21: Bishop
-Production Time: 1hr
-174 'triangular' polygons
-1 Mesh
-2 Texture Maps
-1 Normal Map

Screenshot:


Download:
http://www.mediafire.com/file/jw44tmiznyd/bishop_final.rar

Azunaki
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Posted: 19th Jun 2009 19:42
the only thing i want to say about thoughs is their textures its rather odd the way the grains flow (between each part)
JLMoondog
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Posted: 19th Jun 2009 19:46 Edited at: 19th Jun 2009 19:47
Some of the chess pieces I have consist of several carved pieces glued together, so the grains are running in several directions. I tried the texture with the grain all going the same way and I didn't like it. So here we are.

...though the chess pieces I own are 6 inches tall, lol!

Azunaki
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Posted: 19th Jun 2009 19:52
lol just saying.
JLMoondog
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Clbembry
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Posted: 19th Jun 2009 20:14
Hey Josh, I'm digging those chess pieces. Does Truespace have Boolean functions?
Alucard94
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Posted: 19th Jun 2009 20:48 Edited at: 19th Jun 2009 21:19
EDIT: Never mind it is irrelevant.


Alucard94, the member of the future of the past.
Azunaki
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Posted: 19th Jun 2009 20:51
lol i think he means it as cool alucard...
Alucard94
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Posted: 19th Jun 2009 21:14 Edited at: 19th Jun 2009 21:20
EDIT: Never mind it is irrelevant


Alucard94, the member of the future of the past.
Azunaki
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Posted: 19th Jun 2009 21:20
eh just seems like cool would work better but what ever
JLMoondog
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Posted: 19th Jun 2009 23:17 Edited at: 19th Jun 2009 23:19
Clbembry:
Yah it can perform all the boolean operations: add, subtract, combine, combine negative. The workspace version of boolean does a elava good job of keeping odd polys/verts out as well.

..and what was going on between Alucard and Azunaki?

If your commenting on my use of 'kul'..that's aussie for 'fun'. I tend to use it a lot...not sure why, just me I guess.

Alucard94
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Posted: 20th Jun 2009 00:05
Quote: "If your commenting on my use of 'kul'..that's aussie for 'fun'. I tend to use it a lot...not sure why, just me I guess."

Hah I thought it would be something like that, it's actually literarily Swedish for 'fun' as well so I just got a bit confused. Never mind the above comments.


Alucard94, the member of the future of the past.
JLMoondog
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Posted: 20th Jun 2009 00:11
Jaeg
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Posted: 20th Jun 2009 01:26
Quote: "That's the plan."

Sweet! Don't bishops usually have a slit in the top part? Jc It looks good and I don't mean to criticize.

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Quik
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Posted: 20th Jun 2009 09:42
looks good^^ makes me wanna make a chess game ^^ kul XD


[Q]uik, Quiker than most
mike5424
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Posted: 20th Jun 2009 14:28
you should add them all to the first post!

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JLMoondog
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Posted: 20th Jun 2009 15:14
Jaeg: BLah...I forgot to add that, will update.

Mike5424: I'll eventually do this.

JLMoondog
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Posted: 21st Jun 2009 02:23
..worn out. Was swimming all day, decided to take the entire day off from work and life in general. Then I was like, got to make a model so I don't get too far behind again. Almost done!! Two more pieces left! Once I get it complete I'll make sure everything is scaled correctly and combine it into a single download.

Day 24 / Model 22: Queen
-Production Time: 1hr
-220 'Triangular' Polygons
-1 Mesh
-2 Texture Maps
-1 Normal Map
Screenshot:


Download:
http://www.mediafire.com/file/h15ynmjgrzi/queen_final.rar

Oolite
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Posted: 21st Jun 2009 03:08
I got a question Mooney, how is this treating you?
I was thinking of doing something similar because i feel like i've been slacking a little bit lately in the 3d department, so now i have time i'd like to sit down and really build up my portfolio with some models.

JLMoondog
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Posted: 21st Jun 2009 03:42 Edited at: 21st Jun 2009 03:50
Really depends on my personal life. I try to set myself a goal for each day or week. Plan out models and how complex I want them to be. I think it's all about planning ahead and thinking it through. The main factor is finding the time everyday to do it, as you can see I'm behind 2 models because of my job and family. Though it is pushing me to design-model-UV-texture-export models within a time frame which I think is good practice. Last it's all about dedication. As long as I want to do this project it will be done...and if I don't want to do it anymore then I've failed. Not sure about you, but when I fail something I just hate it, I feel I have to make up for it, do it again better. I'm still uncertain on where this project will eventually end...should be fun.

Edit:
Also I want to note that before I started this project it had been over 2.5 years since I last modeled something. I was a member on this forum then and I was constantly told I was a good artist...but I never actually finished anything. It was like false praise for half finished junk in my mind.

I had to get away from it, let a lot of people down. Recently I wanted to get back into creating games and media, but I made a promise to myself to actually finish what I start.

So this project is not only a test of my skill and a learning experience, but a test of my promise that if I finish will finally make me feel like I accomplished something.

..sorry for the ranting...:p

Good luck with your own portfolio building!

JLMoondog
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Posted: 23rd Jun 2009 01:02
...leave it to a whole day of swimming to get me behind again!

Day 26 / Model 23: King
-Production Time: 1hr
-188 'Triangular' Polygons
-1 Mesh
-2 Texture Maps
-1 Normal Map

Screenshot:


Download:
http://www.mediafire.com/file/z5tm15bgqyn/king_final.rar

I've also been working on this the past two days for the 3d competition up top:

I'll be uv-mapping that tonight then hopefully will get to start on the texture tomorrow..not much time left!

BMacZero
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Posted: 23rd Jun 2009 01:08
Looks more like a rook than a king...the king usually has a cross on top, no? Keep it up, you're almost 1/4 of the way there!



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
JLMoondog
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Posted: 23rd Jun 2009 01:13 Edited at: 23rd Jun 2009 01:14
You're right! :S I'll have to redo it then...blah!

BMacZero
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Posted: 23rd Jun 2009 01:20
Just call it "Rook Version 2" and make another that's actually a king to help you get caught up .



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
SJH
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Posted: 24th Jun 2009 20:40 Edited at: 24th Jun 2009 20:40
For the king you should just try something that resembles a very fancy crown... probable a dome and a cros on top along with a good texture that shows golden bars and a red facric part could look great (something like the crown jewels of in the UK) . And if you're making your king models into rooks I would make theme a little shorter . Usually in a chess set the king is always the tallest . Otherwise great work.
That1Smart Guy
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Posted: 24th Jun 2009 23:04
everybodys a critic

lol

There are only 10 kinds of people in the world, those who understand binary and those who dont
mike5424
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Posted: 24th Jun 2009 23:18
Quote: "everybodys a critic"

lol

www.madninjas.co.nr we are mad and we are ninjas
lazerus
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Posted: 24th Jun 2009 23:27
Quote: "There are only 10 kinds of people in the world, those who understand binary and those who dont"

hello nizzy.


Freedom has always had a price... Most will never know it, Some will pay your dept,
JLMoondog
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Posted: 25th Jun 2009 00:10
The rook I believe is on page 4. For some reason I was thinking Burger King crown when making this...though without the jewels.

I have the King redone and the knight modeled. I'll be posting those after dinner. Then hopefully I can get my Viper done tonight. Plus I have an ultra secret model that I'm working on.

Clbembry
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Posted: 25th Jun 2009 01:02
Wonder if that ultra secret model is a goblin
BiggAdd
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Posted: 25th Jun 2009 12:35
Really nice Josh! Good to see you are keeping this up.



JLMoondog
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Posted: 25th Jun 2009 15:09
Thanks BiggAdd. I have some catching up to do, luckily I'm off work today so I can get some work done.

Clbembry: You must me psychic! Oh well, super secret no more...

JLMoondog
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Posted: 25th Jun 2009 17:22 Edited at: 25th Jun 2009 17:25
It's catchup day!! ..hmm not to be confused with ketchup day(though some hot dogs sound good right about now)...anyway, work work work!

Day 28 / Model 24: King Redux
-Production Time: 1hr
-204 'Triangular' Polygons
-1 Mesh
-2 Texture Maps
-1 Normal Map

Screenshot:


Download:
http://www.mediafire.com/file/jt0zxmwfdxz/king2_final.rar

My MF stats say I have 120 downloads and I've served up 558mb of files...oly moly! I'm glad people are actually using these models.

My most downloaded models are the Guitar, Goblin Mace, and the Ol'Book(<-surprising) with 7 downloads each.

That1Smart Guy
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Posted: 25th Jun 2009 18:27
wednesday is ketchup.... I mean catchup day? is this your actual job?

There are only 10 kinds of people in the world, those who understand binary and those who dont
JLMoondog
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Posted: 25th Jun 2009 18:57 Edited at: 25th Jun 2009 18:59
That1Smart Guy: I want it to be! Maybe if I can build a decent portfolio I can get a job somewhere. I'm actually trying to start up some freelance stuff. Right now I'm working on a set of models that I hope to sell as a package either on Turbo Squid, or even the TGC store!

Day 28 / Model 25: Knight
-Production Time: 1hr
-220 'Triangular' Polygons
-1 Mesh
-2 Texture Maps
-1 Normal Map

Screenshot:


Download:
http://www.mediafire.com/file/dyqdjwzimdk/knight_final.rar
Note: Just noticed I posted the wrong version of the model... This is the one with the UV data kinda flipped as you can see on the model...oops.

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