SJH/ on simple models like the tv set its easy to plan your texture map,there arn't many areas to make, its basiclly just a cube so i just workout the basic areas im going to need & make them.i always have max & ps open at the same time ao i can jump backwards & forwards between the two editing & changing things as i need to ,i do test renders regularly to see how its looking.
Quote: "if it's not a simple enough model, say a human character, than the UV mapping comes first, right?"
yeh on more complex models i will uv map it first then render the uv map to a jpeg & drop that into ps to use as a template for building the texture.again i have both programs open at the same time & keep moving between the two editing the uv map if need be & rerendering it after any changes are made.
Quote: "will all of the models above be for sale at the TGC store?"
not sure what im going to do with the models yet ,i may make up a small pack & give them away will have a think about it .
ps i love you to tanya
cheers henry