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3 Dimensional Chat / henrys models

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 12th Nov 2009 09:22
why are you such a texture god!??!?!?! that texture map is so... clean! texture is gr8, model awesome for a lowpoly shooter/RTS game as a turrent or something like that i love that model!


[Q]uik, Quiker than most
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 12th Nov 2009 19:41
Just one thing, maybe you have a bit too much going on in the diffuse, metal is generally very flat. Nice work on the update.

fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 12th Nov 2009 23:26
what happened to the soldiers on the other page, they looked quite nice. Would of liked to seen them textured.

BowserYo
16
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Posted: 13th Nov 2009 00:05
Very nice!

ßõw§€r¥¤
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 13th Nov 2009 00:17
Daniel wright 2311/ emails sent

Quik / im not a god but hope to be one day lol

Asteric /its just cheap & nasty metal lol

fallen one/ there still ongoing mate. there on my to do list.

BowserYo/ thanks mate

cheers henry

SJHooks
15
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 13th Nov 2009 00:44
Quote: "its just cheap & nasty metal"
What you call nasty and cheap, we call god-like . Really though, that scratch-work on the metal is just beautiful.

Typos, they can't live without me.
Daniel wright 2311
User Banned
Posted: 13th Nov 2009 00:47
thanks alot henry


DSW
Asteric
16
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Location: Geordie Land
Posted: 13th Nov 2009 17:00
SJHooks- Actally, not really, lol, it looks nice, but unrealistic at the same time, like the clouds that you can see on it arent usually on there.

NO OFFENCE IN ANY WAY INTENDED Henry, im not saying i can make anything better, but i think saying the things that need improving is much better than just praise, im not trying to be an Arse in any way.

mike5424
15
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Posted: 13th Nov 2009 17:39
Quote: "im not trying to be an Arse in any way."

so you're acting XD im just joking, you're awsome!

i personaly think that gun is awesome, i would love to use that in medal of honor or call of duty!

---
Mike5424
Asteric
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Location: Geordie Land
Posted: 13th Nov 2009 17:49
Quote: "i personaly think that gun is awesome, i would love to use that in medal of honor or call of duty!"


I know, i like it too, its just i like to say things you can improve on too

mike5424
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Posted: 13th Nov 2009 17:53
Quote: "
I know, i like it too, its just i like to say things you can improve on too"


yea, everything needs someone to say somthing that they could improve on otherwise we would all be useless XD

---
Mike5424
Asteric
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Location: Geordie Land
Posted: 13th Nov 2009 17:56
mike, do you have an IM?

mike5424
15
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Posted: 13th Nov 2009 18:07
no, sorry. i would get one but....i don't know XD i guess im just tired of registering and downloading stuff, lol.

---
Mike5424
Asteric
16
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Location: Geordie Land
Posted: 13th Nov 2009 19:05
Get it, then two 3D developers can talk about the very related topic, of cheese

mike5424
15
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Posted: 13th Nov 2009 19:53
where can i download IM? is it AIM?

---
Mike5424
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 13th Nov 2009 20:02
Windows Live Messenger

mike5424
15
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Joined: 30th Mar 2009
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Posted: 13th Nov 2009 20:15
oh...... XD

im setting it up now.

---
Mike5424
mike5424
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Posted: 13th Nov 2009 20:26
adding it to my profile

---
Mike5424
SJHooks
15
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 13th Nov 2009 23:32 Edited at: 13th Nov 2009 23:33
Umm, not that it's any of my business, but honestly it would save space if you guys don't spam this thread like it's a chatroom. Not trying to act like a boss-like figure, or an enforcer, just saying that when it comes to stuff like this, I have the mailback option on, and my email gets spammed with messages about this thread, but most of the time they're comments that don't really involve me or things I'm interested in...

Typos, they can't live without me.
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 14th Nov 2009 23:29
after playing about with my low poly gun i thought i should try somthing a bit more upto date poly wise. so this is what i have done today still only an early wip with loads still to do.

mp5 sd poly count sofar 1248

wireframe



render



let me know what you think of it sofar ?

cheers henry

SJHooks
15
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Location: Where you least expect me...
Posted: 15th Nov 2009 02:22
Quote: "i thought i should try somthing a bit more upto date poly wise"
I always thought that modern games have guns with 4000+ tris, but then again, that is my incomplete knowledge of things. What I do know is that you managed to acheive a great look for a gun with less polys. Does 3DS Max automatically have many normals in a single poly?

Typos, they can't live without me.
charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 15th Nov 2009 08:52
Wow the mp5 looks great,I can rig it too once ur done. BTW im making that weapon you sent me a few days ago into a turret

A.K.A djmaster
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 15th Nov 2009 12:40
Quote: "I always thought that modern games have guns with 4000+ tris"

most do mate & this one will be a bit closer to that when its finished.that said you can make a gun of 600 or 700 polys look good if you put the details in the right places & have a good texture.

Quote: "BTW im making that weapon you sent me a few days ago into a turret "


looking forward to seeing it mate

cheers henry

Quik
16
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Location: Equestria!
Posted: 15th Nov 2009 13:50
cool u are using 3ds max right? what kind of lightning did u use for that render? O.o


[Q]uik, Quiker than most
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 16th Nov 2009 01:32
Quote: "what kind of lightning did u use for that render?"


just a basic 3 point lighting setup mate.

not had much time on this today but heres a small update



cheers henry

Quik
16
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Location: Equestria!
Posted: 16th Nov 2009 01:40
didnt say me much, since iam all new to lightningXD thx anyway, the model is starting to look amazing! ^^ GL with it cant wait for finished one, will you texture it?


[Q]uik, Quiker than most
Asteric
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Location: Geordie Land
Posted: 16th Nov 2009 18:08
Handle needs a revamp i think, looks very low poly compared to the rest.

henry ham
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Posted: 16th Nov 2009 18:32
Quote: "will you texture it?"


thats the plan ,i need as much textureing practice as i can get, i think thats what lets my models down the most.

Quote: "Handle needs a revamp i think, looks very low poly compared to the rest"


as i said in my earlyer post its still a wip,i am just blocking out the basic elements i will then go back over it & sort out any areas that need work then optimize the whole mesh before i start the unwrap & texture.

cheers henry

Quik
16
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Location: Equestria!
Posted: 16th Nov 2009 18:47
i think he hasnt gotten there yet *hope so anyway*


[Q]uik, Quiker than most
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 16th Nov 2009 19:43
Oh ok, never mind then, you might want to model the handle as a separate mesh, will help later on.

mike5424
15
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Joined: 30th Mar 2009
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Posted: 16th Nov 2009 20:13
Quote: "i think thats what lets my models down the most.
"

your texturing is just to realistic. when i first saw your models i was like "wow, he's good at modeling" then i saw the texture and i was more like "how did he make that photo look like he modeled it???" XD

---
General Jackson
User Banned
Posted: 16th Nov 2009 20:28
I LOVE that MP5, I would like to rig it for my game when your done with it, is that at all possible?

Cheers,


GJ

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 16th Nov 2009 21:14
why model handle as a sep mesh? ive never done it like that, and iam curious why its better.


[Q]uik, Quiker than most
BowserYo
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Posted: 17th Nov 2009 01:31
This is looking very nice! Great attention to detail!

ßõw§€r¥¤
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 17th Nov 2009 09:50
thanks for the comments guys

heres where im at now



cheers henry

Quik
16
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Location: Equestria!
Posted: 17th Nov 2009 10:01 Edited at: 17th Nov 2009 11:27
looks great ^^

edit: took away what i wrote in the edit,


[Q]uik, Quiker than most
Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 17th Nov 2009 12:09
Quote: "turrent"


Turret.

I love the MP5, Henry.

SJHooks
15
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Location: Where you least expect me...
Posted: 17th Nov 2009 16:36
That MP5 looks great! PS: with all this great stuff, you really should update your website, unless everything you've made was for a/some client(s).

Typos, they can't live without me.
Quik
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Location: Equestria!
Posted: 17th Nov 2009 18:30
why do i feel like its difficult making guns that's cylindric in its body? XD


[Q]uik, Quiker than most
Asteric
16
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Location: Geordie Land
Posted: 17th Nov 2009 19:04
Chamfer chamfer chamfer Quik

Quik
16
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Location: Equestria!
Posted: 17th Nov 2009 21:19
what has chamfer to do... ah, well i meant guns, wich have a cylindric form running through the middle of the body, like the MP5 =P


[Q]uik, Quiker than most
Asteric
16
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Location: Geordie Land
Posted: 17th Nov 2009 21:48
Yeah, extrude the middle section, and chamfer.

Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 17th Nov 2009 22:26
@henry ham- Do you model as a hobby or is this your job? I'm amazed at how much work you go to to limit the polies, yet replace the details on the object with the texture map. Nice job, it would be cool to see you model and texture a wizard staff.

Cheers,

Beastegargoyle

My online game portfolio and work samples [a href]www.jaredgingerich.com[/a href]
henry ham
17
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Location: way way out there
Posted: 18th Nov 2009 00:20
Quote: "you really should update your website"

your right mate i will try & find some time over the next few weeks & post up a few new free models.

Quote: "why do i feel like its difficult making guns that's cylindric in its body? XD"


it may help you to block out you model in very basic primatives first to get the basic layout down then go back & add details afterwards.try not to go mad in any one area keep the same level of detail throughout if you can remember if you dont need it dont add it.a lot of people make the mistake of making to high a poly model that is so hard to texture that they abandon it ,keep them as simpile as you can it will make life a lot easyer when it comes to the unwrap & texture

Quote: "Do you model as a hobby or is this your job?"


its just a hobby mate,that said i do take on a few freelance jobs but they are just pin money that i put to buying tutorial books & dvds to help me learn.

Quote: "it would be cool to see you model and texture a wizard staff."


post up some pics & i will add it to my todo list

cheers henry

General Jackson
User Banned
Posted: 18th Nov 2009 02:06

Any chance of releasing that mp5?
I'm so wanting to rig it for my game

henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 18th Nov 2009 09:33
Quote: "Any chance of releasing that mp5?"

if the texture turns out ok i will let you rig it

cheers henry

General Jackson
User Banned
Posted: 19th Nov 2009 23:00
Great!

teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 20th Nov 2009 02:08
That mp5 looks really good, i cannot wait to see it textured. So is max just a hobby for you? You are really good at this stuff.

henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 22nd Nov 2009 02:59
Quote: "So is max just a hobby for you?"

yes it helps me chill out

Quote: "i cannot wait to see it textured"

me to it took me ages to get the uvmapping done but i have now started on the texture heres what i have sofar c&c welcome.



texture map sofar



cheers henry

Master Man Of Justice
16
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Location: Between Insanity and Intelligence
Posted: 22nd Nov 2009 04:31 Edited at: 22nd Nov 2009 04:34
OMG that is quality work right there! that could be used in games as awesome as modern warfare! plus im 300th reply Nice,,, no nice isnt the right word AWESOME!!! work mate
Also what kind of map is that? lol im noobish at texturing but i use box but would like to use the kind you have lol that way i dont miss a spot , or cover a spot with a part of the texture i didnt want to cheers

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