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FPSC Classic Product Chat / [LOCKED] Official Apple Juice Mod Thread - Ironsights, Wizmod intergration, new script commands, and more...

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JZ28
15
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Joined: 2nd Feb 2009
Location:
Posted: 9th Aug 2009 09:55
sure, i can't say im very good at spotting bugs but id love to test it out ive emailed my MSN to your comcast account.

rakker126
16
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Joined: 12th Sep 2008
Location:
Posted: 9th Aug 2009 10:15
I also work with the mod at this point

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
SekoIdiootti
15
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 9th Aug 2009 10:53
I'm using this mod, too.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
rakker126
16
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Joined: 12th Sep 2008
Location:
Posted: 9th Aug 2009 10:59
Me to

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 11:01
lol. You guys are so silly.

Get some more followers for the cult!!!

rakker126
16
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Joined: 12th Sep 2008
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Posted: 9th Aug 2009 11:16
Will do master

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
dark peanut
15
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Joined: 31st Dec 2008
Location: USA
Posted: 9th Aug 2009 16:41
Must....obey...

Anyways I'm not much of a graphics person but I'm going to have some time on my hands and since I won't have anything to do I thought I'd try my hand at a banner for Apple Juice Mod.

NOTE: Not a sig banner just a normal size banner. What's the normal size for a sig picture anyways?

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 9th Aug 2009 16:48
Quote: "What's the normal size for a sig picture anyways?"


600 x 120

DarkFrost
15
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 9th Aug 2009 17:03
Lol Kyle could i have been the one to request the turret

Anyways lemme know if you need any help with v1.00 development

Also im sure we could work on the secret (ragdoll) soon and shove it into advanced for the higher pcs...but thats a story for another day no one mention this again for the time being.

rakker126
16
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Joined: 12th Sep 2008
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Posted: 9th Aug 2009 17:47
Im buying ultimate i think

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Ekipshi
15
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Joined: 20th May 2009
Location:
Posted: 9th Aug 2009 17:54 Edited at: 9th Aug 2009 17:54
Totally buying Ultimate here
Everything about this mod rules! Although I'm having problems right now running it with the current release, so I guess i gotta wait till tomorrow

Ok, no more procrastinating, this sig gets done today

RedneckRambo
17
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 9th Aug 2009 19:12
Good job Apple Slicer

Your mod looks incredible. Keep up the good work.

Signature's are stupid.
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 19:24 Edited at: 9th Aug 2009 19:26
Thanks guys,

and I have decided I am moving a coupe things out of my plans for version 1.00, because that way I can release it faster, because there is a LOT of bug fixes and speed ups which I know are needed.

meteorite
17
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 9th Aug 2009 19:30
Quote: "Dont count on it. It was kinda laggy in slower PC's, so i dont want ot add it. Sorry"


If you felt like the extra work, perhaps it would be possible to add a flag so that people with crappy computers could turn it off?

Lookin great

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 19:38
The problem is, is that its not simple coding. its integrated throughout ALL the code for physics and the enemies. so its really a mess to deal with.

it would take me a couple weeks to integrate anyways,

Ekipshi
15
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Joined: 20th May 2009
Location:
Posted: 9th Aug 2009 19:40
To be honest I don't really care if Ragdoll gets put in or not. I'm more interested in the script commands, opens up so many possibilities And also in the possibility of maybe water

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 19:42
There is fresenal X10 water in here for X9. Very fast, little lag, only in advanced version..

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 9th Aug 2009 19:44
ok everyone, i'm back for good now. (yey!)

i'm really annoyed i didn't get to keep on the apple juice thread, (holiday) and i read what happened in the old thread.

anyway... joining in the features debate, i'm up for smarter AI and ironsights (which i know are getting put in anyway)
i'm really excited about this mod and i'm looking froward to all the new features that are in-store!

i like apple juice. (the mod and the drink)
EGG HEAD OF DOOM
16
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 9th Aug 2009 19:47
i'm glad i have a good computer

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 9th Aug 2009 19:57
same here

i like apple juice. (the mod and the drink)
rakker126
16
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Joined: 12th Sep 2008
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Posted: 9th Aug 2009 20:01
Me has super pc

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
EGG HEAD OF DOOM
16
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 9th Aug 2009 20:04
i have more of these . so mine is better

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 20:05
Can you guys please stop "posting" and let this thread sink until I have some news? Thanks.

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 9th Aug 2009 20:33
humph... fine.

i like apple juice. (the mod and the drink)
The Fps Creator rocks!
15
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 9th Aug 2009 21:03
Wizmod is continued?

I want a new computer!
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 21:04
Wizmod lives on through this mod, and will continue to be developed here as well.

Ekipshi
15
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Joined: 20th May 2009
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Posted: 9th Aug 2009 21:20
I know you said to stop posting
But do you think it could be possible to add a command that allows you to enable/disable Scene commanders FOV feature? I like it, but when I'm making big open areas that have dynamic entities dosn't look so good . Maybe a command to change the distance as well?

Just suggestions you don't have to put them in

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 21:25 Edited at: 9th Aug 2009 21:33
Yeah, Scene commander had emailed me about that, and I was making it.

Quote: "I know you said to stop posting"


Posting is fine, but posting like :

Quote: "humph... fine."


Quote: "i have more of these . so mine is better
"

Quote: "same here"


Quote: "Me has super pc "



...is pointless and un needed

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 9th Aug 2009 22:23
HEY! i was just saying i would comply to your request!

anyway, i'm going to be making a series of zombie survival games (based on user ideas, wait until i make the post today) and obviously, it will be using this mod.
if you like, (and if my games are good enough) i can use the games to advertise apple juice mod.

i like apple juice. (the mod and the drink)
Ekipshi
15
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Joined: 20th May 2009
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Posted: 9th Aug 2009 22:57 Edited at: 9th Aug 2009 22:57
Ya Apple, Right now Equinox isn't working for me, either there's a entity it doesn't like, even though i haven't added anything
Or something's up with the current release of AJM. So while i wait for the next release, I'm creating a special little project, the majority of the game will take place outdoors to show the allmighty power of AJM! Just keep an eye out in the WIP threads today

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 23:09 Edited at: 9th Aug 2009 23:09
Alright.

You have run fpsc cleaner after installing my mod with FPSC CLOSED right?

If so, and its not working then I will email you the Pre- Beta of the Beta of the Version 1.00 early.

lol.

Ekipshi
15
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Joined: 20th May 2009
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Posted: 9th Aug 2009 23:11 Edited at: 9th Aug 2009 23:11
Ya i ran the cleaner and it's not working, however i'm thinking it's because i took too much advantage and AJM still can't handle all the detail i put in Just love the detail!

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 23:22
Okay.

Do you have MSN? I will email you mine if you do.

Ekipshi
15
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Posted: 9th Aug 2009 23:34
No i don't use MSN, though everyone keeps pushing me too
If you really need i can set up an account really quick

DarkFrost
15
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 9th Aug 2009 23:35 Edited at: 9th Aug 2009 23:36
Wow doesnt use msn eh? Never seen that before

Anyways Apple I had some ideas so when i get on IM ill let you know.

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 9th Aug 2009 23:36
i don't use MSN... is that a problem?

i like apple juice. (the mod and the drink)
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 23:39
I just use MSN because its easy to quickly send files, and chat easily.

Ekipshi I promise if you do, you wont regret it

Ekipshi
15
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Posted: 9th Aug 2009 23:39
Lol, allright, It's downloading the software as we speak, now off to set up my profile

rakker126
16
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Joined: 12th Sep 2008
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Posted: 9th Aug 2009 23:44
Can i have 1.000 to would love to big support one love rasta!

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
RedneckRambo
17
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 9th Aug 2009 23:47
Quote: "Can i have 1.000 to would love to big support one love rasta!"

Wth does that mean?

Hopefully I can get FPSC reinstalled sometimes soon. I'd love to give this mod a go.

Signature's are stupid.
EGG HEAD OF DOOM
16
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 9th Aug 2009 23:49
is it possible to integrate all those things like Dark lights, Dark AI, Dark etc. because some of those things could help FPSC

Ekipshi
15
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Joined: 20th May 2009
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Posted: 9th Aug 2009 23:53
Allright A.S It's all hooked up
Should I e-mail you the info?

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 9th Aug 2009 23:54
Sure mate, i am online now, and my email i sent you has all you need.

Ekipshi
15
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Posted: 10th Aug 2009 04:15
Allright, another suggestion/request, this is my last one, I swear! Unless this can already be done, a way to reset a "timerstart timer" and also to be able to stop the timer

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 10th Aug 2009 04:20
Hmm. like some kind of timer destroy...

Idk, good idea. another thing to look into

Ekipshi
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Posted: 10th Aug 2009 04:32
Well not exactly destroy but you know you could reset it and stop it so it can be used again

Thraxas
Retired Moderator
18
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 10th Aug 2009 05:28
I thought every time you used timerstart that it got reset... that's why individual entity timers are better.

NO. I don't look anything like my avatar!
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 10th Aug 2009 05:31 Edited at: 10th Aug 2009 09:29
EDIT: It does, yes...that is why i am a little confused as well.

Ekipshi
15
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Posted: 10th Aug 2009 05:33
@Thraxas Really? I never knew that, that's very nice to know
Still a timer stop would be nice too still

Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
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Posted: 10th Aug 2009 06:43
Quote: "It does, yes...that is why i am a little confused as well."


This is because it uses a variable called hudtimer witch is global throughout the engine.

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