I have a request that I think my cause a bit of difficulty. How about a command that can be placed in a script to tell a character that he is an ally. What it also has to do is flag down any character that isn't flagged as an ally so he can see is a friendly and flag the rest as enemies. the rest would be scripted in and also have a few extra commands to toss in so he shoots at the closes enemy.
ex.
Main
;Trigger
:state=0:ally,state=1
:state=1:(code for following player0),state=2
:state=2,enemywithin=300,enemycanbeseen:shootplr,state=3
...
Shoot
;Trigger
:state=0:targetcloseenemy,state=1
:state=1...
That is what I would like to see.