Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / [LOCKED] Official Apple Juice Mod Thread - Ironsights, Wizmod intergration, new script commands, and more...

Author
Message
Gamer X
16
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 10th Aug 2009 07:17 Edited at: 10th Aug 2009 07:18
There is always something new to learn everyday .

I just know this is going to turn out great and become better and better with time (just like any mod that is given time to develop).

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 10th Aug 2009 08:58
Quote: "a timer stop would be nice "


Technically it never starts. When you say "timerstart" all it really does is syncronize the "hudtimer" with the system timer. When you check "timergreater" it checks the distance that has accumulated between the "hudtimer" and the system timer. Since the system timer never stops, the hudtimer cannot stop. This is also why if you check "timergreater" without ever having said "timerstart", it will return TRUE since the distance between hudtimer (initially 0) and the system timer is most likely MASSIVE (Think hours worth of milliseconds).

The only way you can do this is to setup a "stoptimer" flag, and then during EVERY frame, have the hudtimer increment by how much the system timer had incremented during that frame. That way, if you "stop" the script timer, it will appear to have stopped because it will maintain the distance it had accumulated between itself and the system timer.


In all honesty, I can't think of a script where a stoptimer command would be of any help. The only scenarios I can think of would still be acheivable without it.


The one and only,


Spycrabz
16
Years of Service
User Offline
Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 10th Aug 2009 10:34
will there be any ne wmultiplayer features besides tdm? such as on the wizmod forums ctf was metioned...

also, i know knxrb's code will not be in, but will this mod be compatible with fpsc ip?

Pie? Pie is good. i like pie. i love pie actually. I WANT PIE. wait no i dont. what? IM CONFUSED!
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 10th Aug 2009 10:36
Oh im so curioous for 1.0

One question though: why did you remove the peek keys, they were fun

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 10th Aug 2009 10:39
No. I am staying as far away from anything to do with knxrb as i can. I dont want this thread locked too, or any flaming to start.


Also, No. At the end of the wizmod, i got the older version,which doesnt have it, so there wont be in V.1.00, but that can be a future addition, perhaps V.2

But i am trying to go slowly so i dont mess things up.

rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 10th Aug 2009 10:46
Quote: "Thanks guys,

and I have decided I am moving a coupe things out of my plans for version 1.00, because that way I can release it faster, because there is a LOT of bug fixes and speed ups which I know are needed.
"




But how do you mean, the peek keys are something form fpsc...

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 10th Aug 2009 10:48
I am confused. What?

I have removed the peek keys from my mod...

rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 10th Aug 2009 10:52
I know

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 10th Aug 2009 10:55
Alright, maybe its because its 1:00 AM here, so i just cant think.

Anyways, A public beta...Tomorrow. Major updating place holder until i finish my work...

be sure to check.

rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 10th Aug 2009 10:56
Cool, will do. Im just awake, here it is 10 in the morning

One small question: is there a way to clean fpsc, because i can not find fpsc cleaner...

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 10th Aug 2009 10:59 Edited at: 10th Aug 2009 11:01
C:\Program Files\The Game Creators\FPS Creator\FPSCreatorCleaner.exe[/i]

Run that After every update. Simply cleans DBO's, and BIN's which cause errors with new builds.

rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 10th Aug 2009 11:24 Edited at: 10th Aug 2009 11:28
Found it, deleted 965 files ,uch faster now?

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Kerrby
16
Years of Service
User Offline
Joined: 14th Mar 2008
Location: Australia mate.
Posted: 10th Aug 2009 12:31
Hello Apple.

Really sorry, my internet provider has been down today.

I'll be on tomorrow though, which will be around 10pm for you?

Hope all is okay.


WizMod Developer.
shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 10th Aug 2009 20:43
hey apple slicer? i'm having several problems with the new beta. (v0.95)
at the moment, any dynamic entities don't appear, lights won't work propperly (static lights have 50 range when it's set at 100) and generally, the game making process has become frustrating and unreliable, so i'm downgrading back to 0.8 for now.

i like apple juice. (the mod and the drink)
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 10th Aug 2009 20:45
Well, as I said, I am posting a public beta today, with mass improvements, as I know 95 is a hit and miss with people.

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 10th Aug 2009 20:47
you are?
damn, i totally forgot about that, sorry, i feel really embarrassed now.
anyway, if you have need for another beta tester, i can do so.

i like apple juice. (the mod and the drink)
Pain
FPSC Reloaded TGC Backer
17
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 11th Aug 2009 08:08
im using Apple juice 0.9 V.6 on my game and so far it has worked out GREAT!!!!

Thanks Apple Slicer!!

Take a look at what I can do with my FPSc now...

http://forum.thegamecreators.com/?m=forum_view&t=155830&b=25

Pain

Me = noob

and i love The TGC : )
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 08:10
Yes, I have been following your game.

I meant to release a new test today, but i started working on it to much, and it became the new Version 1.00

lol.

Anyways, a good chance tomarrow though. i am free all day!

@Pain - If you have MSN, and ever want to chat, then tell me, and i will email you my msn.

Pain
FPSC Reloaded TGC Backer
17
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 11th Aug 2009 08:23
sweet thanks!!!

Pain

Me = noob

and i love The TGC : )
Kerrby
16
Years of Service
User Offline
Joined: 14th Mar 2008
Location: Australia mate.
Posted: 11th Aug 2009 08:32
Apple come on msn :p.


WizMod Developer.
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 11th Aug 2009 09:59
Another day waiting But it is worht it

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 20:00 Edited at: 11th Aug 2009 20:02
Sorry, and yeah, it will be.

Just got an email from Wizkid. So I can now integrate it without any issues with full permission. Project Blue gets Wizmod too.

That is good news, right


EDIT: If you guys dont mind waiting, there is 6 days left on the compo, and Scene Commander is working on the source code a bit. He is also busy, so sorry for the wait.

Ekipshi
15
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 11th Aug 2009 20:02 Edited at: 11th Aug 2009 20:03
Sweet So you're allowed to add all of yours and wizzkid's code?
Does any of that include a flashlight?
Can't wait dude

Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 11th Aug 2009 20:39
Quote: "Does any of that include a flashlight?"


There will be a flashlight feature, still working on the details.

Both Apple Slicer and I are working to ensure that the code is as fully optimised as possible and that any updates are as bug free as we can make them.

I am also in the process of making some optimisation changes to the entity cull system which should see some further speed improvements as well as working on the final details of adding S4Real two timer system for smoother game play.

Other features will be added as and when time allows. Please stick with us as we both have real lives too.
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 11th Aug 2009 21:46
Okay Good news that there's still being worked on. A shame though that we'll need to wait for a new version. Im dieng to start creating some sort off GTA game

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 21:52
Well, you can start now, the version uploaded here will be just fine. The only difference, is that the Version 1.00 Framerate and stability will be off the charts compared.

Bigsnake
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 11th Aug 2009 21:56
@ Apple slicer

When will the advanced and ultiamte be done by cause it said on your site, 11th of augest. Just wantin to know cause this is gunna be a cool mod ^^

Your signature has been erased by a mod because it's taller than 600x120
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 21:57
Yeah, sorry, this contest takes priority at the moment. ^^

Bigsnake
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 11th Aug 2009 22:02
ok, I guess doing it alone takes longer

Your signature has been erased by a mod because it's taller than 600x120
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 22:08
Actually.

The contest, i am working with Black Productions.

The Mod, I am working with Scene Commander.

Ekipshi
15
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 11th Aug 2009 22:08
Oh no, It's coming, Apple, I'm getting the urge to make another Request, but i already said i wouldn't!

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 11th Aug 2009 22:28
yeah, with the current beta i'm having to many problems (9.95) so virtually i'm going to have to wait 6 days to have fps creator again. but i don't mind, i've been playing combat arms.

i like apple juice. (the mod and the drink)
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 22:29
no...Not really. Actually, screw it, give me a minute and i will post Apple Juice Public Version 1.00

Give me an hour or so to finish porting some things.

thanks.

Bigsnake
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 11th Aug 2009 22:35
Quote: "i am working with Black Productions"



maxicod told me that he was working with you on apple juice mod

Your signature has been erased by a mod because it's taller than 600x120
Ekipshi
15
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 11th Aug 2009 22:38
He's working with black on the Ultimate FPSC Contest

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 11th Aug 2009 22:42
wow! thanks apple slicer! you really don't have to though you know, just becuase one person isn't doing well with the beta doesn't mean you should divert attention from the contest.

i like apple juice. (the mod and the drink)
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 11th Aug 2009 22:43
ty very much Apple Slicer. I make it a lae night so i can test

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 22:45
Alright, its 12:45 now, and i am running some test on my game, so at 1:30.

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 11th Aug 2009 22:47
is this in the morning or the evening?
at the moment it's 10 to 9 in the evening where i am.
i'll keep checking here anyways.

i like apple juice. (the mod and the drink)
Ekipshi
15
Years of Service
User Offline
Joined: 20th May 2009
Location:
Posted: 11th Aug 2009 22:51
Woah, already rushing to get this out? Not like you're on a deadline or anything, same can't be said for something else you're doing, can't remember what it was though


shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 11th Aug 2009 23:33
hmm... by my estimates he should be releaseing in less than 5 minutes!

ooooooO!!!!

i like apple juice. (the mod and the drink)
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 23:46 Edited at: 11th Aug 2009 23:50
Alright, check THIS post for my Edit. I will attach it. its building the EXE now.

EDIT: Here is the build. Added Two timer system.

There is no Apple Juice Commands. I will add those, and then add the download to the front page post.

Attachments

Login to view attachments
shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 11th Aug 2009 23:53
wahey! thanks apple slicer! does this version include ironsights?

i like apple juice. (the mod and the drink)
rakker126
16
Years of Service
User Offline
Joined: 12th Sep 2008
Location:
Posted: 11th Aug 2009 23:55 Edited at: 11th Aug 2009 23:55
have this from me

btw what is a 2 timer system?

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 23:57 Edited at: 11th Aug 2009 23:58
No. As I said, this is the place holder until the full version is released.

First thing is first, finish adding my old stuff, then i will be adding more goodies, and preparing all the versions for full download.


EDIT: Two timer system is what makes Project blue and horror mod super fast. SO my code, plus that will make this mods framrate off the charts! (i hope)

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:04 Edited at: 12th Aug 2009 00:06
right, so is this basically the 0.8 version but with two timers?
anyway, i'm stopping with the questions (but i'll stay on here), time to try it out...

i like apple juice. (the mod and the drink)
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 00:06
Yeah, pretty much.

There should be no errors at all, but...famous last words.

you will have to try it yourself. That is why it IS a beta!

shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:08
thank god... i've been desperate to have a go on FPSC.
anyway, i've decided that on one of my zombie survival maps i'm going to put your mod logo model as the big sign on the front of a supermarket, kind of a pun, really.

i like apple juice. (the mod and the drink)
shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:10 Edited at: 12th Aug 2009 00:13
right, just used it and it had the same errors, howver, i'm running the cleaner (forgot) hopefully that will clear it up.

EDIT

nope, ran the cleaner with FPSC closed, re-installed the mod and i get the same errors.
howver, i think it might be that i've mucked around with the setup, i'm going to re-install v1.15, then re-install the mod.

i like apple juice. (the mod and the drink)
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 00:15
hmm...that is very very strange. I can assure you that this mod works fine, as it has been pre-beta tested...

Login to post a reply

Server time is: 2024-10-13 01:26:03
Your offset time is: 2024-10-13 01:26:03