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FPSC Classic Product Chat / [LOCKED] Official Apple Juice Mod Thread - Ironsights, Wizmod intergration, new script commands, and more...

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Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 10:43 Edited at: 13th Aug 2009 00:37
My specs

512

35

very fast, and still high quality.

~Wizmod and Apple Juice Owner/Deverloper~
shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 12:47
well, (yes it is now the morning) i haven't encountered any of the old problems. (fingers crossed)
specs:

1024
70
looks ace.

i like apple juice. (the mod and the drink)
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 13:03
Idk why yall have 1024 lightmap size. It does look great, just so very laggy...

and its 3:00 AM now. I am working hard core. Starbucks never tasted so good at this point..

CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 12th Aug 2009 13:29
256 and 25 here, for some reason on full lightmapping it freezes a little...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 12th Aug 2009 14:19
Hmm, I've set them to 512 and 24 or something... Well. Anyway, this mod really rocks, because I can use characters in maps! (I couldn't before: Crappy computer, only 4 gigabytes free space on C (and 2 ram) so I have to have FPSC on G, which has 7 gigabytes free, so it can barely run there. xD BUT I get like 20-40 fps with this mod. )

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 15:20
hang on... you mean to say that you've been programming all night while i've gone from night to 20 past 1 in the afternoon, without sleeping???!!!!

GET TO BED! NOW!

i like apple juice. (the mod and the drink)
rakker126
16
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Joined: 12th Sep 2008
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Posted: 12th Aug 2009 15:59
When you make it high, the game loads slow

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Butt monkey
17
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Joined: 7th Dec 2006
Location: Scotland
Posted: 12th Aug 2009 19:16 Edited at: 12th Aug 2009 19:43
Hi there.

I tried building a level with your mod and I got a debug error at "Loading bullet holes". I took the mod off and it built fine.

I'm using Airslide's updated bullet holes by the way. Perhaps the mod only supports the default ones?
Gamer X
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Location: Planet X
Posted: 12th Aug 2009 20:22 Edited at: 12th Aug 2009 20:24
Did you run the FPSC Cleaner after you installed the mod?

if not, you should. it removes .bin and .dbo files so that there will be no errors during builds.

Apple Slicer
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Location: Oregon, in the rain...
Posted: 12th Aug 2009 20:47 Edited at: 12th Aug 2009 20:48
No, bullet holes are just images right? Replacing default?

EDIT: Many build errors are all Lee's fault!!! I cant fix them until 1.16 comes out.

What to do to get this mod working right

1.Close Fpsc, and replace your other fpsc game EXE.
2.run fpsc cleaner
3.Start a NEW level(I am making many changes that may cause older levels to fail)

rakker126
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Posted: 12th Aug 2009 20:57
The mod is great. Im building a mega city and it still works on 200 fps.

One bug report though, and it is quiete funny. when you jump you can stick to the thing above the floor (dont know the neglish word) ceilling or so?

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
SekoIdiootti
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Location: Finland
Posted: 12th Aug 2009 21:07
Quote: "200 fps"


You mean... 20? Or really 200!!? You must have a MEGA computer...

Quote: "3.Start a NEW level(I am making many changes that may cause older levels to fail)"

Aw, that sucks. I mean, not the changes, but that old maps don't work...

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
Apple Slicer
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Location: Oregon, in the rain...
Posted: 12th Aug 2009 21:27
Not necessarily. Its just another reason. if you come from using another mod, perhaps from 1.07, there is a good chance of having issues...

rakker126
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Posted: 12th Aug 2009 21:54
Quote: "The mod is great. Im building a mega city and it still works on 200 fps.

One bug report though, and it is quiete funny. when you jump you can stick to the thing above the floor (dont know the neglish word) ceilling or so?"


Do you understand? Bit bad in English

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Softwizz
15
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Joined: 14th May 2009
Location: U.K.
Posted: 12th Aug 2009 22:18
This mod gives me a nice speed increase.
On my laptop a level I made went down to 4FPS in 1 part, with this mod that same part of the level is in the 30's.

Nothing to see here, move along please.
rakker126
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Posted: 12th Aug 2009 23:24
I found another weird bug When you jump you'll just stand in the air, and so a few times

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Scene Commander
Support Manager
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Posted: 13th Aug 2009 00:04
Quote: "One bug report though, and it is quiete funny. when you jump you can stick to the thing above the floor (dont know the neglish word) ceilling or so?"


Quote: "I found another weird bug When you jump you'll just stand in the air, and so a few times"


These sound like the same error but I'm not sure it's Apple Juice mod.

Are you using custom entities/segments?

Does the same FPM work ok in vanilla FPSC?
rakker126
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Posted: 13th Aug 2009 00:27
Yeah it works fine in Vinalla and previous beta so must be new. its funny but weird

And one other weird thing, doors appear not to be afefcted by the light. Even with ambience 0 you can see them.

Ps; I had something unaccaoteble in my city level... a framedrop,> i didnt have 200 fps bu 199

Just teasing

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
DarkFrost
15
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 13th Aug 2009 01:12
Seriously tho....if the game is running at 200 fps wouldnt you only see what your monitor is capable of. For example i got around 340 with this mod (believe it) yet its seen and appears as 75 since my monitor displays at 75 hertz. The good thing it that you will never worry about lag thats for sure

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 13th Aug 2009 01:13
Eh, true, but there is a big difference in the smoothness of the players camera...

~Wizmod and Apple Juice Owner/Deverloper~
shadowfire
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Joined: 24th Mar 2009
Location: England
Posted: 13th Aug 2009 01:17
i'm having one pretty random bug (i think it's becuase of the fps) when the AI's animations actually slow down or speed up depending on whether you're moving or not, it's wierd.

i like apple juice. (the mod and the drink)
Apple Slicer
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Location: Oregon, in the rain...
Posted: 13th Aug 2009 08:46
That is...weird.

I have been getting people a bit confused with Wizmod. I will clearly explain once more.

The ENTIRE Wizmod source code is being integrated. The only thing NOT being integrated, is knxrbs code, which simply hides characters at a distance.

However, Scene Commander has written similar, but more powerful code to compensate for that loss.

I hope this clears things up.

That is all.

~Wizmod and Apple Juice Owner/Deverloper~
RedneckRambo
17
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 13th Aug 2009 08:54
Quote: "However, Scene Commander has written similar, but more powerful code to compensate for that loss."

What makes it more powerful?

Signature's are stupid.
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 13th Aug 2009 08:59 Edited at: 13th Aug 2009 09:00
He has incorporated some new commands in it, so that you can make all dynamic objects fade into the scene Via scripting, or turned off, as well as the distance at which it happens.

Most of the "power" is through the code, that makes it load quicker.

power may be the wrong word for it, perhaps more "enhanced"...

~Wizmod and Apple Juice Owner/Deverloper~
Spycrabz
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 13th Aug 2009 09:25
wait.. if there isnt knxrb'a code, no rain or terrian? i thought this was in wizmod, i think you forgot to mention, or am i mistaken?

Pie? Pie is good. i like pie. i love pie actually. I WANT PIE. wait no i dont. what? IM CONFUSED!
Apple Slicer
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Location: Oregon, in the rain...
Posted: 13th Aug 2009 09:39
Knxrb Never added any of his features to Wizmod.

However, I have been making my own weather system, that i think you guys will REALLY REALLY REALLY enjoy...

All after the contest.

~Wizmod and Apple Juice Owner/Deverloper~
rakker126
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Joined: 12th Sep 2008
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Posted: 13th Aug 2009 10:26
One question thioug, i have a problem in everey level. Pressing space wont jump pu you hang in the air. Pressing it 10 times your god if you know what i mean

When i try to record it with fraps F1 the problem is gone, when i turn the programme off it does it again...

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
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Location: Oregon, in the rain...
Posted: 13th Aug 2009 10:41
What version of apple juice?

the one on the front page, or the lil beta i stuck in the middle?

~Wizmod and Apple Juice Owner/Deverloper~
rakker126
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Posted: 13th Aug 2009 11:09
The 1.000 you placed in a post a while back

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
shadowfire
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Joined: 24th Mar 2009
Location: England
Posted: 13th Aug 2009 12:58
i think the bug i encountered earlier may have something to do with the uncapped framerate.
perhaps something went out of ssync?

i like apple juice. (the mod and the drink)
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 13th Aug 2009 13:22 Edited at: 13th Aug 2009 13:23
I posted this in the Fenix Mod thread, but I think every Mod should have this included 'Smart' error handling... Well, on file loading that is Below is my original post in a quote.

Quote: "Looking good. I have an other idea though... You know how FPS Creator bugs up every now and then? Telling that it can't find a file? How about making a 'smart' error... Like on every file it tries to load, Check if the file exists with the following function, if it doesn't it will return a USEFULL error and then shut down.


This function is used as :


It returns a 1 if the file exists, and will hand out a proper error and shuts down when it does not. This will make it a lot easier to debug *.fpe/*.fps or whatever files. "


And yes, I'm the kind of freak that puts every little thing in a function... Just keeps it more organized in my opinion

It's not the world that turns against you, it's you that turns against the world.
shadowfire
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Location: England
Posted: 13th Aug 2009 13:34
that's a good idea! not sure it's practical for a fpsc-game.exe mod though...

i like apple juice. (the mod and the drink)
nikas
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Posted: 13th Aug 2009 15:24 Edited at: 13th Aug 2009 15:25
ohh sory wrong topic...hahahaha

Silvester
18
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Location: Netherlands
Posted: 13th Aug 2009 15:24
Quote: "that's a good idea! not sure it's practical for a fpsc-game.exe mod though..."

How is it not? The Build Game Process is in FPSC-Game.exe as well And considering Lee is going to release the Map Editor source along with V1.16, this is still a nifty idea.

It's not the world that turns against you, it's you that turns against the world.
rakker126
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Posted: 13th Aug 2009 16:20
Another bug, my dear friend:

When you grab a dynamic object, wat is neccessary in my game to complete a puzzle, the framde drops to 34 and doesnt go up. Does it switch to vanilla fps op something?

At this point the puzzle is a bit easy, since you can stay in the air by multi jumping Hope you can fix those bugs.

anyway your mod is very good!

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 13th Aug 2009 21:17
Alright,

Although i havent had time to work on this much lately, Scene Commander has added tons of new commands. I need them tested later today, so Beta testers...expect an email/Msn buzz.

~Wizmod and Apple Juice Owner/Deverloper~
rakker126
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Posted: 13th Aug 2009 22:32
May i be beta tester? I already reported some bugs And im working on my game few hours/day

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
shadowfire
15
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Location: England
Posted: 14th Aug 2009 00:09
can i be a beta-tester? after all, i have unnofically done it over the forums, and seeing as it's the holidays, i have a lot of free time.

i like apple juice. (the mod and the drink)
Apple Slicer
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Location: Oregon, in the rain...
Posted: 14th Aug 2009 00:20
Yes. You two can beta test for me. But I dont actually know if I can work on the mod today. Doing lots of things.

~Wizmod and Apple Juice Owner/Deverloper~
shadowfire
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Location: England
Posted: 14th Aug 2009 00:21
thanks apple! do you need my e-mail?

i like apple juice. (the mod and the drink)
Apple Slicer
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Location: Oregon, in the rain...
Posted: 14th Aug 2009 00:27
No...its right below your post...

lol.

~Wizmod and Apple Juice Owner/Deverloper~
shadowfire
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Posted: 14th Aug 2009 00:27
is it?...

i like apple juice. (the mod and the drink)
shadowfire
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Posted: 14th Aug 2009 00:28
it is..
i never knew that...


i like apple juice. (the mod and the drink)
Spycrabz
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Location: Lennox Head, Australia
Posted: 14th Aug 2009 11:26
new multiplayer stuff with the v16 code?

thats it im buying ultimate when this is done.

Pie? Pie is good. i like pie. i love pie actually. I WANT PIE. wait no i dont. what? IM CONFUSED!
shadowfire
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Location: England
Posted: 14th Aug 2009 15:26
hmmm... i'm having problems with the FPS.
my games have now started being very jumpy, with enemies freezing and un-freezing randomly and i'm now getting only 26 fps in a small level when before i had 60.

i like apple juice. (the mod and the drink)
rakker126
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Posted: 14th Aug 2009 17:16
The mod is great, i only hope the jumping bug will be solved. Does anyone else has it.

@ Shadowfire what are you specs? I have solid 200 in big areas

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
shadowfire
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Posted: 14th Aug 2009 17:34
it's working OK now, must have been my PC.
my specs are pretty decent, with FPS (AJM) about 60.

i like apple juice. (the mod and the drink)
Apple Slicer
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Location: Oregon, in the rain...
Posted: 14th Aug 2009 20:30
Shadow Fire, Shadow Fire, what to do with you...

I dont understand how you can have so many bugs?


At any rate, I am working on the source code as we speak, I am finishing up some clean ups, and then I am ready to begin adding the major features, and features no other mod has...

Stay tuned.

~Wizmod and Apple Juice Owner/Deverloper~
EGG HEAD OF DOOM
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Location: The Hacked Hospital Lobby
Posted: 14th Aug 2009 20:37 Edited at: 14th Aug 2009 20:38
do you know what your doing to us your holding a nice, juicy, tasty , delicious, delightful apple 2 inches in front of us as we run towards it. I WANT MY PRECIOUS!!!!!

Apple Slicer
15
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Location: Oregon, in the rain...
Posted: 14th Aug 2009 20:53 Edited at: 14th Aug 2009 21:56
Check this post for the Public Beta test of Version 1.00 Basic

Change Log 8/14/09

Added Two Timer system
Added Camera Shake Command
Added camfov Command
Added camincfov Command
Added Personal Speed-ups
Changed Zoom Back to the "Z" key. (Will be optional later)
Added rotateawayfromplr



There may be errors, i need to know ASAP please...

~Wizmod and Apple Juice Owner/Deverloper~

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