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FPSC Classic Product Chat / [LOCKED] Official Apple Juice Mod Thread - Ironsights, Wizmod intergration, new script commands, and more...

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Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 12th Aug 2009 00:22
I just downloaded it and ran a quick test of one my game levels.

good news: Pick-ups appears just fine

even more good news: I am experiencing a 10 frame increase on the map (big map opened hallways and such).

I also noticed that the frame cap was not there, because I at one point on the map had 85 frames.

shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:25
most be my setup... probbably pressed a wrong button somewhere.

i like apple juice. (the mod and the drink)
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 00:26
There is no Cap because of the timer system, however, I have noticed some strange things with the no cap, so I am going to follow S4reals advice and Recap it at 60.

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:27 Edited at: 12th Aug 2009 00:28
ok, now running fpsc with clean install.

btw is your signature a pic of your game? becuase if it is, it's awesome.

i like apple juice. (the mod and the drink)
rakker126
16
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Joined: 12th Sep 2008
Location:
Posted: 12th Aug 2009 00:28
You did a ultimate job! 60 soldiers in one room fighting np... steady fps off 200 You can create massive citites np

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 00:29
Thanks.

And yes, that is my game, actual picture in game...

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:30
ok, i think it's working clean install... lets try the mod.
and another thing, with no apple juice i can see CP's pulse blaster... strange.

i like apple juice. (the mod and the drink)
shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:31
uh-oh... i'm getting dodgy lights even on a clean iinstall! what is it? (they work but they are VERY low in brightness, despite being at 500.

i like apple juice. (the mod and the drink)
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 00:32 Edited at: 12th Aug 2009 00:32
Well, either way, 1.16 source is coming and it will fix a LOT of issues...Most bugs arent even mine, they are the actual source code.


EDIT: Do you realize that you are the only person that has ever had so many errors? That is really weird.

JZ28
15
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Joined: 2nd Feb 2009
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Posted: 12th Aug 2009 00:32
Quote: "You can create massive citites np"


and thats my favorite part cities, towns, forests, battles, etc.
good jub apple.

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:33
aaahhh it's working now! must have ben the map...
turning "on" apple juice.

i like apple juice. (the mod and the drink)
rakker126
16
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Joined: 12th Sep 2008
Location:
Posted: 12th Aug 2009 00:38
Here in action: http://www.youtube.com/watch?v=6I5t1OZ3M5Q

Dont mind bad design

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:42 Edited at: 12th Aug 2009 00:43
phew....

after a clean re-install, and de-bug, apple juice is back to normal.
i ran a simple level and i am happy to say that i encountered none of the errors i previously had.
this and a steady fps of 64.

saw your video raker...

WOW! this is amazing! absolutely amazing!

i like apple juice. (the mod and the drink)
rakker126
16
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Joined: 12th Sep 2008
Location:
Posted: 12th Aug 2009 00:42
I even have a steady off 200+

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:43
i had 60-odd. you must have a pretty good computer.

i like apple juice. (the mod and the drink)
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 00:44
Framerates vary on different OS's, as well as for no reason at all...

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:48
sod's law taking effect.

i like apple juice. (the mod and the drink)
rakker126
16
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Joined: 12th Sep 2008
Location:
Posted: 12th Aug 2009 00:49
I have @ 2,87 Ghz Quad 4 hb 8-- MHZ DDR3 and ATI 4870 i believe.

http://www.youtube.com/watch?v=6I5t1OZ3M5Q click for movie

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 00:54 Edited at: 12th Aug 2009 00:57
grrr... now i'm getting invisible segments!
i think i might know why though...

edit

damn! i thought it was becuase i had dynamic lights on... must be the segments... they're all my good ones as well.

i like apple juice. (the mod and the drink)
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 00:55
Sigh*

Error Error Error. Blue Screen of death.



Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 12th Aug 2009 01:00
What Version of windows do ya have ? That looks like a windows ME physical crash

Your signature has been erased by a mod because it's taller than 600x120
shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 01:01
weierd blue-screen! i get that a lot (because of my ram, yes i will fix it), why did you get it?

anyway, i'm still getting invisible segments!!

grr.... i'm going to fix this tonight or never, i swear!

i like apple juice. (the mod and the drink)
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 01:03 Edited at: 12th Aug 2009 01:03
LOL. I didnt get any error! i was teasing Shadow Fire!!!

keep getting all them damn errors.

hahaha

Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 12th Aug 2009 01:04
Quote: "Error Error Error. Blue Screen of death."


I hate the Blue Screen of death, the Blue Screen of death is stupid.

I went ahead and covered the entire grid (1 level) with a ground segment and then ran a few laps around it. I had a steady 17 frames.

I also tested with weapons and such and they all worked fine.

I am not experiencing any invisible segments, but I will continue to test

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 01:07
That doesnt sound like a good framerate at all...

Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 12th Aug 2009 01:09
I am using a laptop on Power Saver Mod, so performance is lousy unless I plug it in and change to High performance.

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 01:13 Edited at: 12th Aug 2009 01:14
DAMN YOU APPLE SLICER! YOU EVIL PERSON! i try and help you develop your mod and what do i get for it? you teasing me!

on a lighter note, i fixed the no segments problem. *cheer*
it didn't have anything to do with AJM, just me mucking around on setup.

i like apple juice. (the mod and the drink)
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 01:16 Edited at: 12th Aug 2009 01:16
lol. its so funny though! hard to resist.

Gamer X. Oh. My only computer is a Dell Inspiron laptop. the battery Fails after 4 minutes of use. not getting a new one, they are 90$. getting a new laptop soon though.

So yeah, that makes sense for the lag

Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 12th Aug 2009 01:19
I have the inspiron 1525 and the battery is getting to that point too . I also had it overheat twice and blue screen once. I do a lot of work on my laptop.

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 12th Aug 2009 01:20 Edited at: 12th Aug 2009 01:20
hmmmpph.




and with that said, it's time to retire for the night, bye all, and thanks for the beta apple slicer.

i like apple juice. (the mod and the drink)
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 01:21
lol. This thread is pretty heated. New post every 2 seconds.

Anyways. Is this beta good? Because i would like to finish adding back all my old commands, and some new ones...

Gamer X
16
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Location: Planet X
Posted: 12th Aug 2009 01:32
I will say it is. I haven't had any major or minor problems yet, but more testing = increased % of yes

Apple Slicer
15
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Location: Oregon, in the rain...
Posted: 12th Aug 2009 01:34
Tried all guns and enemies.?

If so, alright, ill do it!

Gamer X
16
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Joined: 1st Feb 2008
Location: Planet X
Posted: 12th Aug 2009 01:43 Edited at: 12th Aug 2009 01:52
Character ~ no problems I can see, they follow waypoints and they all want to kill the player.

Weapons ~ again no problems here

I also noticed that the peek keys are back as well as right-click zoom.

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 01:55
Yes, they are, only until I kill them again!!!

Good to hear tho.

I will work on the next update, and drop it on the front page.

dark peanut
15
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Joined: 31st Dec 2008
Location: USA
Posted: 12th Aug 2009 02:53
Emailed you Apple.

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

Apple Slicer
15
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Location: Oregon, in the rain...
Posted: 12th Aug 2009 03:07
...and replied.

DarkFrost
15
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 12th Aug 2009 03:23
Great beta works just as i imagined it would. Lovely Kyle, just lovely shows those power hours of computer time really pays off both for the community and your game for the contest

BTW I have not been on the computer in sooo long and im actually not on that much nowadays since i got a lot on my plate, plus i got fallout3 and every expansion (finally) Anyways one of these days ill check back here and see like all of wizmod intergrated and airmod and like version 2 or something lol. At the rate you work its bound to happen. So i cant beta test or help you out at all.

BTW this may be off topic but how is your game going anyways?

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 03:31
Nice,

my C++ game : havent worked on it much.
my fpsc contest game : Very behind, and trying to hurry like hell.

dark peanut
15
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Joined: 31st Dec 2008
Location: USA
Posted: 12th Aug 2009 03:41
I know the feeling on the contest entry I'm kind of close to finishing but still panicking

dark peanut

Check out my Ultimate Competition Entry here: http://forum.thegamecreators.com/?m=forum_view&t=153854&b=25 Ultimatum: The Final Deadline

EGG HEAD OF DOOM
16
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 12th Aug 2009 09:36 Edited at: 12th Aug 2009 09:37
with these speed upgrades the only limit now is how big the map-editor grid is, but that will probably change when the map-editor source code comes out

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 09:43
The map code isnt coming out, its going to be version 1.16

however, there needs to be some major improvements before a bigger map.

if the source allows,

i will change

height: from 20 to 30

grid size: from 40 to 60


much bigger and i bet there is a lot of issues...

SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 12th Aug 2009 09:59
Yääh!
Yeah, well, I know this is a problem of my computer, and I want to thank you for making it possible to a certain point, but:
If there is more than 161 lights (not ACTUAL lights, but things that are affected by them; I have 6 lights in the map and it becomes 187 light things), and when testing game, the loading freezes at 161. So... I'm asking, if it is possible, that you could make something that would help with that in this mod? Yeah, I know, I might sound a bit noobish, but couldn't it be somehow... made faster to load/skip the light loading, but so it still would load the lights?

Sorry for this weird post... I hope it can be fixed with a mod, because I think it can, but I'm not sure, that's the reason I post it here.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 10:02
Anything to do with loading times of lights cant be modded through the source. Instead, you need to fiddle with ur setup.ini

SekoIdiootti
15
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Location: Finland
Posted: 12th Aug 2009 10:04
Hmm, okay, I'll take a look at that file.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 12th Aug 2009 10:10 Edited at: 12th Aug 2009 10:10
You need to change the light mapping quality and texture sizes...

rakker126
16
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Joined: 12th Sep 2008
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Posted: 12th Aug 2009 10:19
I've it on 512 and quality 10

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Red Eye
15
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Joined: 15th Oct 2008
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Posted: 12th Aug 2009 10:34
1024 - 85 - Over here.



JZ28
15
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Joined: 2nd Feb 2009
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Posted: 12th Aug 2009 10:40
lightmaptexsize=1024
lightmapquality=100
great lighting effects over here.

rakker126
16
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Posted: 12th Aug 2009 10:42
I like tjhat to but it makes the loading time ages

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25

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