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FPSC Classic Product Chat / [LOCKED] The Zombie Mod Creator - Official Thread

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DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 7th Nov 2009 02:48
Sorry for not posting in a long time... I moved to a new forum , but I think I'll quit those ones, because this forum gives a certain "home" feel

I'll download the new Mo- uhhh Pack now

General Jackson
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Posted: 7th Nov 2009 05:11
Quote: "Sorry for not posting in a long time... I moved to a new forum , but I think I'll quit those ones, because this forum gives a certain "home" feel"

Exactly my feelings when i 'moved' to unity.
Im glad I didnt stick with unity!

A r e n a s
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Posted: 7th Nov 2009 08:17
Quote: "ooo... does this mean we have a barrier system and NPC speed increase? 'cause that's great news."


This means that for the V1.01, we may have a berrier system. I am going to take a look at the commands possible with Project Green se if we can get waves and health increases working.

shadowfire
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Posted: 7th Nov 2009 10:12




Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 7th Nov 2009 10:30
Tested the barriers and they seem to work. I didnt change any names though. Zeza, what do you need to name the barriers? Can you have more than one entity at each barrier? Like have five entities. I noticed that the zombie strikes 5 times before the barrier disappears, does this mean that you con have 5 different entities?

DestroyerHive
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Posted: 7th Nov 2009 13:56
Uhhh... shadowfire? What was that post all about?

@Arenas: I think he said to name the barriers "Barrier1" or whatever... lets wait for his/her reply

shadowfire
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Posted: 7th Nov 2009 13:59
is happy 'cause i got barriers.



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 7th Nov 2009 14:03
@Arenas: I think he said to name the barriers "Barrier1" or whatever... lets wait for his/her reply

There are five different barriers and I wasnt sure what each entity within the barriers should be named. The code looked as if it was to support five entities per barrier.

I myself am trying to add health alterations to the game. This includes new huds for health and ammo as well as a new system of restoring health. So far the health huds work but not the ammo ones. I am now going to have a look at adding a health restore system to all of it.

teamhalo
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Posted: 7th Nov 2009 14:35
Is this an actual source mod? Or just a bunch of free stuff?



shadowfire
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Posted: 7th Nov 2009 14:45
both... i think.



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 7th Nov 2009 14:50
Quote: "Is this an actual source mod? Or just a bunch of free stuff?"


Both. Project Green is included in the download.

DestroyerHive
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Posted: 7th Nov 2009 16:31
Quote: "There are five different barriers and I wasnt sure what each entity within the barriers should be named. The code looked as if it was to support five entities per barrier."

Barrier1, Barrier2, Barrier3, Barrier4, Barrier5

A r e n a s
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Posted: 7th Nov 2009 16:36
I dont normally make it as simple as that. Im not sure if Zeza does. Mine are like this:

Barrier1a
Barrier1b
Barrier1c
Barrier1d
Barrier1e

And so on for barriers 2, 3, 4 and 5

zeza
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Posted: 7th Nov 2009 20:01
Destroyhive was right, it's Barrier1, Barrier2, Barrier3, etc.

Hope This Helps
DestroyerHive
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Posted: 7th Nov 2009 20:05
Quote: "Destroyhive was right, it's Barrier1, Barrier2, Barrier3, etc."

YEAH!!!!!!!!!!!!!!!! WOOOOOOOOOOO!!!!!!!!!!!!!!! BRING IT ON!!!!!!!!!!!!!111one

*ahem* sorry about that...

A r e n a s
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Posted: 7th Nov 2009 20:16
So how many barriers are per wave? Or is it just 5 swipes from the zombie purely for effect?

zeza
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Posted: 7th Nov 2009 21:00 Edited at: 7th Nov 2009 21:03
Quote: "The code looked as if it was to support five entities per barrier"

Unfortunately, each barrier can only support one entity, and you can only have one entity with each script.
[EDIT] Not sure what you mean Arenas about barriers per wave, but the five hits was meant, so that it is the same as Nazi Zombies.

Hope This Helps
A r e n a s
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Posted: 8th Nov 2009 09:56 Edited at: 8th Nov 2009 09:57
Oh righty guys. I have the V1.01 download here. It has mirror to 2shared and megaupload. Hopefully this will increase over time. Please note that this download have few modifications. Zombie Barriors will be added in future updates. I want to see if i can get cirtain things done with them. Zeza you will obviously be included in the credits at that time.

http://realtimeart.enjin.com/forums/m/195372/viewthread/57903

A team recruitment thread will be going up soon.

DestroyerHive
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Posted: 8th Nov 2009 20:10 Edited at: 8th Nov 2009 20:26
anyone ever go on youtube and search: Conrad's cigars and pipes? He's got more than 9000 videos, and they're hillarious

Edit:

Okay, here's a little contribution, because you're working so very hard on this Pack. I'll post an image in the next post, but I doubt you'll want to use it in the Pack, so personal use is fine. The model was made by GotAway, and he very generously gave me permission to use it Referencing GotAway would be nice if you plan to use it, but referencing me isn't neccesary. Good luck!

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DestroyerHive
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Posted: 8th Nov 2009 20:27
Heres the pic:

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dark peanut
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Posted: 8th Nov 2009 21:05
No offense but this thread is starting to look more and more like the posting competition down in the Geek Culture forum.

dark peanut

current projects: a game about a guy
shadowfire
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Posted: 8th Nov 2009 21:41
lol! bunny cubes!



Can you solve the mystery of bunker 413?
DestroyerHive
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Posted: 8th Nov 2009 22:28
Quote: "No offense but this thread is starting to look more and more like the posting competition down in the Geek Culture forum. "

No offense but if you don't want the Pack, don't critisize it

A r e n a s
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Posted: 8th Nov 2009 22:29
I dont think ZGC needs them... Can we keep on topic guys? Anyway here are some of my new aditions for ZGC. Everything but the nano suit and GM Counter will be in the next release.

http://realtimeart.enjin.com/forums/m/195372/viewthread/57955

Im just having problems with the ammo. I also made the scripts for someone but they didnt work at the time. I have now fixed them. Who ever asked me to make the scripts in my free script thread could you please claim them and i will send you the data as it develops.

Plystire
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Posted: 8th Nov 2009 22:38
Quote: "No offense but if you don't want the Pack, don't critisize it"


So if we do want the pack then it's okay to criticize it?

Honestly, going off-topic shows no more respect for the pack than saying "Nice, but I won't use it"


The one and only,


DestroyerHive
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Posted: 8th Nov 2009 23:13 Edited at: 8th Nov 2009 23:14
Quote: "nano suit and GM Counter "

I am confused...

I'll TRY to stop making random comments.

DestroyerHive
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Posted: 10th Nov 2009 03:31
hm, no posts all day...

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
zeza
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Posted: 10th Nov 2009 03:44
I know...
On Topic, should be releasing a beta of my game soon, just need to add in the new things from ZGC 1.01

Hope This Helps
A r e n a s
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Posted: 10th Nov 2009 08:33 Edited at: 10th Nov 2009 08:38
V1.01 is sorta out (check my site under downloads in the forums). Tonight there should be a version of your new edition. It should be completed and maybe not uploaded tonight. Well see

EDIT

The Maps are now up for download on the site.

A r e n a s
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Posted: 10th Nov 2009 22:14
Im sorry to say that the new version wont be out until the weekend. I will be uploading them on Friday night and should have them ready for Saturday. Otherwise the should be up on Sunday.

DestroyerHive
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Posted: 10th Nov 2009 22:48
Quote: "Im sorry to say that the new version wont be out until the weekend. I will be uploading them on Friday night and should have them ready for Saturday. Otherwise the should be up on Sunday."

I need those barriers!!! I look much forward to the weekend then. Much forward.

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
Mishael Creatov
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Posted: 13th Nov 2009 20:03
well, it's not a mod, but a collection of scripts and media!

But the idea is cool, i like it!

Its my own surname? really!
A r e n a s
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Posted: 13th Nov 2009 23:45
Version 1.02 is nearly ready for release. I have included the barrier scripts but have not edited them. You will have to work out how to clone the files for new barriers as at the moment there is a limit of 5. There are also some special huds and scripts from my new game called Solitude. I have included the action and medi-pack huds and scripts. I will not be releasing any of the other scripts or huds as they may be released after the game (nano suit, health, ammo, reloads, interaction, GM Counter, Energy Counter).

This version will definitely be released this weekend. Possibly today if i get all mirrors up and working.

DestroyerHive
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Posted: 14th Nov 2009 12:26
YES! the first good news/post in 20 days!

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
A r e n a s
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Posted: 14th Nov 2009 13:03 Edited at: 14th Nov 2009 13:05
I have the mega upload mirror ready. I am now adding 2shared and mediafire to it. The downloads will be available from the Real Time Art site in the forums (the site is very new - feel free to join. A WIP will be up on these forums soon as well). I will post a link once the thread is up there.

EDIT

Mediafire is done. 2shared now uploading.

A r e n a s
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Posted: 14th Nov 2009 14:51 Edited at: 14th Nov 2009 14:52
Release V1.02

Added:

Barrier 1000 Fix
Zombie Barriers 1 - 5
New Media
New Interaction System
Medi Pack System (5 Max)


This forum thread from RT Art has all 3 mirrors. The thread is in a public viewing section so you are able to access it. Click here to get V1.02

shadowfire
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Posted: 14th Nov 2009 16:56
cool, i'll download and make a little map for you all.



Can you solve the mystery of bunker 413?
DestroyerHive
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Posted: 14th Nov 2009 19:13
Thanks shadowfire!

Thanks Arenas!

Downloading...
..
...
..


..
...

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
shadowfire
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Posted: 14th Nov 2009 19:54
thought i'd be a bit different and do a pac-man ghost survival instead of zombies... but it's pretty uch the same thing. just having some problems actually getting the pacman ghosts to take damage and deal damage. any ideas?



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 14th Nov 2009 20:35
Quote: " just having some problems actually getting the pacman ghosts to take damage and deal damage. any ideas?"


When the attack animation occurs use the commands:



Something like that should work if added to the script of the pac-man.

shadowfire
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Posted: 14th Nov 2009 20:58
yeah, i've got it sorted out now, can i just ask: how do you set up the barriers? i'm not getting all these scripts...



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 14th Nov 2009 21:27
Barriers are set up by naming the barrier 'Barrier 1' (or which ever barrier number it is). Then add in the barrier script to that barrier. Give the zombie the zombie script and add in all other scripts where appropriate. If you want you could have a go at adding in custom animations for the barriers.

shadowfire
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Posted: 14th Nov 2009 21:44
ok. thanks.



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 14th Nov 2009 21:47
You will need another map download as well Perhaps Metal devil could make you another?

shadowfire
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Posted: 14th Nov 2009 21:49 Edited at: 14th Nov 2009 21:58
i think i'll make another flash thing for it. i'll have to make the map first though!

anyway, i've named the barrier "Barrier 1", given it the barrier2#1 script, given the zombie the meleezombie script (in the same folder) and also the fade corpse. is this all i need to do?

EDIT:

the zombie (pac-man character) didn't move or do anything.



Can you solve the mystery of bunker 413?
DestroyerHive
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Posted: 14th Nov 2009 22:18
Quote: "the zombie (pac-man character) didn't move or do anything."

Same problem here. Was there a manual included?

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
A r e n a s
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Posted: 14th Nov 2009 23:55
Quote: "the zombie (pac-man character) didn't move or do anything."


He is set up as a character and not an entity right? The zombie does not get names he just keeps his original name. The barrier (I would use one from the fuzz models included) is dynamic with the barrier2#1.

Quote: "Same problem here. Was there a manual included?"


Manual is not included. It will be online and should be up in a while. Until then the best substitute is the manuals from V1.01.

shadowfire
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Posted: 15th Nov 2009 00:17
ok, is an idiot. i had the barrier as static. just trying again now.



Can you solve the mystery of bunker 413?
A r e n a s
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Posted: 15th Nov 2009 00:20
Right. Well as zeza donated the script he will know the most about it. I have had a look at it but im not brilliant with the original variable system.

shadowfire
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Posted: 15th Nov 2009 00:23
right, i did it with a waypoint and the barrier randomly moved and the zombie started attacking thin air. without a waypoint the barrier still moves (it is on immobile by the way) and the zombie doesn't do anything.



Can you solve the mystery of bunker 413?

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