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FPSC Classic Product Chat / WASP Mod - FREE

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AdrianoJones Wannabe
14
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Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 4th Sep 2009 17:56
This is a good mod, great performance from what I see so far.
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Scene Commander
Support Manager
16
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Posted: 4th Sep 2009 18:54 Edited at: 4th Sep 2009 18:56
Quote: "I'd like to test it! "
- sorry I missed you the first time around, now added.

Quote: "i would like to beta test your WASP mod."


I've added you. Thanks. Please feel to test the current version. Download in first post.

Quote: "This is a good mod, great performance from what I see so far."


Good to hear, you should find this improved considerably in the next release.
TZap
18
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Posted: 4th Sep 2009 18:58
Nice one. Are you going to do a demo vid and upload to youtube?
Scene Commander
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Posted: 4th Sep 2009 19:03
Quote: "Nice one. Are you going to do a demo vid and upload to youtube?"


Eventually, but not until V1.1, at the moment it's mainly performance related, so there's not too much to see.
Dahjah
15
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Posted: 5th Sep 2009 02:25
I'll test if you still have slots open, Great Mod!
EGG HEAD OF DOOM
15
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Location: The Hacked Hospital Lobby
Posted: 5th Sep 2009 02:39 Edited at: 5th Sep 2009 02:40
are you going to email us the beta? or do it by other means. (i don't have msn, but i can make an account)

Scene Commander
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Posted: 5th Sep 2009 10:51 Edited at: 5th Sep 2009 10:53
Quote: "I'll test if you still have slots open, Great Mod! "


Sure, one last space. I'll add you.

Thanks to everyone, I think I've got enough beta testers for the moment. If anyone else wants to help, please say and I can add you to a list of reserves.

Quote: "are you going to email us the beta? or do it by other means. (i don't have msn, but i can make an account)"


I'll be emailing all the testers a link to a download. In the meantime please continue to test the current version.
rakker126
15
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Joined: 12th Sep 2008
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Posted: 5th Sep 2009 12:25
Cool mod i will try it out!

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Quack
15
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Joined: 30th Jun 2008
Location: Australia
Posted: 6th Sep 2009 04:58
I was gonna ask if I could be a beta tester... Put me in reserves PLEASE.

Good luck with WASP. Your hard work will pay off.

Thanks, Kaizokuroof (Quack)

The Curtain has fallen...
Scurvy Games = http://scurvygames.blogspot.com/
It's up and running check it out.
The Fps Creator rocks!
15
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 6th Sep 2009 21:45
Is it going to be all free?

I want a new computer!
Scene Commander
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16
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Posted: 6th Sep 2009 22:46
Quote: "Is it going to be all free?"


Yes, all free.
Coach Shogun 20
15
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 7th Sep 2009 02:06
Good luck, feel free to put me in reserves.

EGG HEAD OF DOOM
15
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 7th Sep 2009 09:05
did a super entity filled, light filled, enemy filled level test and it was great. sorry, but i don't remember what the exact frame rate was, but i know it was around 30. i had no glitches of any kind either. it's looking good

Scene Commander
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Posted: 7th Sep 2009 09:45
Quote: "did a super entity filled, light filled, enemy filled level test and it was great. sorry, but i don\'t remember what the exact frame rate was, but i know it was around 30. i had no glitches of any kind either. it\'s looking good"


That\'s good to hear, thanks for testing. Could you please let know your system specs so I\'ve an idea of performance across the board.
danjo
18
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Posted: 7th Sep 2009 09:53
i had an ogre from modelpack 21 not die when i killed him. he just half hung there in mid air. - when i ran the same file again under v116, he died as normal.
Scene Commander
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Posted: 7th Sep 2009 10:05
Quote: "i had an ogre from modelpack 21 not die when i killed him. he just half hung there in mid air. - when i ran the same file again under v116, he died as normal. "


Thanks for report.

I don't have model pack 21 so can't test with that model, but I am aware of a similar bug which has been solved and will be in the next update.
ace93
15
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Posted: 7th Sep 2009 17:12
does this incorporate Airmod?
Scene Commander
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Posted: 7th Sep 2009 18:06
Quote: "does this incorporate Airmod? "


From the 1st thread.

Quote: "most of Airmod 6, this will be added 1 command/feature at a time to ensure smooth porting and could take awhile"


All updates and details of new features will appear here.
ace93
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Posted: 7th Sep 2009 20:27
Scene Commander
How do I run the "weather"?
ThaDman1234
14
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Joined: 3rd Sep 2009
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Posted: 7th Sep 2009 22:01
Sorry can't beta test. E mail is messed up.
Scene Commander
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16
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Posted: 7th Sep 2009 23:26
Quote: "How do I run the "weather"? "


The weather is in V1.1 which isn't yet a public release

Quote: "Sorry can't beta test. E mail is messed up"


Sorry to hear that, no problem
ace93
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Posted: 8th Sep 2009 21:15
ok well is it a slider thing or with triggerzones and scripts?
Im just curious.
Scene Commander
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Posted: 8th Sep 2009 21:59
Quote: "ok well is it a slider thing or with triggerzones and scripts?"


It's a series of new script commands set up by trigger zones.

You can control the type of weather, speed, heaviness, wind drift and add storm effects (lightning and thunder effects)
Ekipshi
15
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Joined: 20th May 2009
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Posted: 8th Sep 2009 22:08
Weather!? I may have to switch to this mod when it's fully released

Are you going to include sprites/particles to use with the weather system?
I'm just curious as to how it works

Scene Commander
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Posted: 8th Sep 2009 22:52
Quote: "Are you going to include sprites/particles to use with the weather system?"


Sprites currently
OmarJA
17
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Joined: 6th Sep 2006
Location: Saudi Arabia
Posted: 9th Sep 2009 05:08
Are WizMod features included in your Mod? what about bloom?

I've looking for Mod that adds more graphical features... water, bloom, motion blur... etc.
Scene Commander
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Posted: 9th Sep 2009 09:20 Edited at: 9th Sep 2009 09:21
Quote: "I've looking for Mod that adds more graphical features... water, bloom, motion blur"


Eventually, all Wizmod features will find their way into the WASP mod but it's a slow process, I'm waiting on the V116 source and I'm just one man with a real life.

Once the existing features are bug free I'll add others. Water is a priority for me, bloom and motion blur less so. I'll add them in the end but I think other things should take priority.
ace93
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Posted: 9th Sep 2009 18:59 Edited at: 9th Sep 2009 19:03
Scene Commander, I my personal (and very ignorant opinion thus probably wrong) opinion on 'graphical features' is that you shouldnt add them because from what I heard it makes the game go way slow.

Edit: if you would like me to make some particles in photoshop of After Effects. I would be pleased to help.
OmarJA
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Posted: 9th Sep 2009 19:53
Quote: "it makes the game go way slow."


Unless he optimized them...
Scene Commander
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Posted: 9th Sep 2009 20:37
Quote: "opinion on 'graphical features' is that you shouldnt add them "


All graphical alterations will have on/off options.


Quote: "Unless he optimized them"


And, yes, I won't add any feature until it's running as fast as I am able to make it. Performance is the key to this mod and so I won't include anything that will adversely affect that.
EGG HEAD OF DOOM
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Location: The Hacked Hospital Lobby
Posted: 10th Sep 2009 03:04
Quote: "Could you please let know your system specs so I\'ve an idea of performance across the board."


windows vista
3.0 ghz
1.5 ram
nvidia gforce 9500 gt
320gb

i think that covers it

rakker126
15
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Posted: 10th Sep 2009 20:07
I really love your work, i did find a bug though. Fog doesnt appear to work with the mod

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Scene Commander
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Posted: 10th Sep 2009 20:10
Quote: "Fog doesnt appear to work with the mod"


I didn't know about that. Could you show me the script you're using please and I'll look into it.
rakker126
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Posted: 10th Sep 2009 21:21
The global scipt op fpsc

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
ace93
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Posted: 11th Sep 2009 12:26
Scene Commander I've run into a problem.
When in multiplayer I cant open doors when pressing enter.
Scene Commander
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Posted: 11th Sep 2009 14:18
Quote: "When in multiplayer I cant open doors when pressing enter. "


I'll look into it, but WASP mod isn't designed as a multiplayer mod and several multiplayer features have been altered to improve overall speed. This could be the reason. In future I will look at working on multiplayer, but not until everything is in the single player version. It may just be that multiplayer no longer works.
EGG HEAD OF DOOM
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Posted: 11th Sep 2009 17:50
i'm not that interested in multi-player features

ace93
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Posted: 11th Sep 2009 21:10
Many ppl care are you discriminating them?
jk
EGG HEAD OF DOOM
15
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Posted: 12th Sep 2009 06:43
*sigh*

rakker126
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Posted: 12th Sep 2009 10:12
Quote: "The global scipt op fpsc"


Im bad in Enlish, but i mean that the main global scipt fog doesnt work: normally it does.

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
EGG HEAD OF DOOM
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Posted: 12th Sep 2009 23:33
i'm going to San Diego for awhile so i won't be able to test anything until i get back.

rakker126
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Posted: 13th Sep 2009 18:21
Ive a good idea for this mod:

Fix this bug: http://forum.thegamecreators.com/?m=forum_view&t=157757&b=21 would make fpsc more powerfull!

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
ace93
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Posted: 14th Sep 2009 14:42
One feature I would find crucial would be the slowing down of decals.
Since they are much too fast.
Scene Commander
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16
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Posted: 14th Sep 2009 16:41
Quote: "Fix this bug: http://forum.thegamecreators.com/?m=forum_view&t=157757&b=21 would make fpsc more powerfull!"


Quote: "One feature I would find crucial would be the slowing down of decals."


Generally I'm not going to try to "bug" fix the main engine as I'm sure Lee will get around to most of these, but I'll look into both of the above I think they'll be good editions
rakker126
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Posted: 14th Sep 2009 17:32
Thnaks i really like this mod, it makes my game goes as fast as a ferrari!

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
ace93
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Posted: 14th Sep 2009 20:15
@Scene Commander
thank you for your time.
Your work is very apreciated on this side.
nikas
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Posted: 15th Sep 2009 00:26
is there any hope for 3rd person camera with this mod?

EGG HEAD OF DOOM
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Posted: 15th Sep 2009 02:10
I'm back and ready to test

Scene Commander
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Posted: 15th Sep 2009 08:47
Quote: "is there any hope for 3rd person camera with this mod?"


Possibly, I'm toying with various camera options and 3rd person isn't that difficult, but does cause various issues, not least that without a major engine rewrite, 3rd person doesn't actually look that good in FPSC but then again, this isn't a priority. Remember, FPSC is just that, a First Person Shooter creator and at first I'm out to add those kind of features.

Quote: "I'm back and ready to test"


Glad to hear it, as before there probably won't be a new test version until the V116 source release. But when it's out I start on the conversion straight away.
Red Eye
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Posted: 15th Sep 2009 21:08
Quote: "Possibly, I'm toying with various camera options and 3rd person isn't that difficult, but does cause various issues, not least that without a major engine rewrite, 3rd person doesn't actually look that good in FPSC but then again, this isn't a priority. Remember, FPSC is just that, a First Person Shooter creator and at first I'm out to add those kind of features."


Maybe you could do it scriptable. Anyway, maybe the fov is cousing the "looking bad" of 3rd person, i played with this in project blue and eventually by changing fov, you can get very nice close feeliung with 3rd person.


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