Quote: "The bugs have been fixed. The fps is even better in this version for me too. It's running at a constant 60fps. It feels too fast though lol. Maybe cap the fps? 60fps feels crazy fast lol."
Currently, uncapped, but I imagine I'll add a command to allow the user to set the cap.
Quote: "Man, ur mod is awesome? really. Ive got 154 fps on a gigantic lvl."
Wow! That's better than I've been getting. How large a level?
Quote: "what new scripts are added?"
Sorry, do you mean what new scripting commands are added? If so, I've removed them from this version but they will be back into V1.2
Ready to go in are 2 new target entity commands thanks to Dar13, camshake,Fov and 3 AI rotate commands from the original Apple Juice mod, individual entity timers & variable headshot damage.
I've some other code ready to go in, but will be delaying it for awhile until I know this version is stable. I imagine after the commands Water will be my next step, incidentally, I'm not using the Wizmod water, but rather my own system.
It's also possible that some of the Airmod commands will start to make their way across, but no promises yet.