thanks for the comments guys
Quote: "i do suppose you used pictures to do those textures? out of curiousity, how much editing from your side is it in those?
just curious:3"
yes mate i had to use photos for this model.here are the rules
The limits for this week are 2,000 tris and 1024 texture sheet.make it look as near to the photo as possible! As this is how they will be judged
heres one of the ref photos
full set of ref photos can be found here
http://freetextures.3dtotal.com/index.php?iset=1448&pp=
i had to do a lot of editing of the textures in photoshop,you cant just paste a photo on a model if you want it to look any good
the model didnt take very long to make most of the work was in uv mapping & texturing.
Quote: "The only part i would say he used a photo with is the shingles.
The other parts look like something a human could do, especially nonhuman beings that are exceptionally well at texturing and modeling like henry
(do i get a cookie?)"
lol sorry no cookie
Quote: "Very very nice! i havnt seen you around in a while but like all wip threads in Fpsc, yours has become a weapon request thread lol."
yeh they think you can model ,texture , animate & get it fps ready in 5 mins
Quote: "Nice model though, maybe could have got rid of the insets and used a normal bake on them, is this for any engine?"
yeh i could have but i would have had to spend the time modeling them for the high poly anyway then bake them down to a low poly when i had plenty of polys left in my budget it would just have been a waste of time.
this was just made for fun no engine in mind ,but may make it fpsc ready if i find some time.
cheers henry