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3 Dimensional Chat / Henry Hams models 2010

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Camouflage Studios
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Posted: 30th Jun 2010 21:19 Edited at: 30th Jun 2010 21:21
Sorry azunaki, but sculptris really can't compare with zbrush or mudbox. I know sculptris is easier to use, but Zbrush is just a better program over all

Sculptris can't go nearly as high as either of those programs. A beta tester of sculptris even recommended you don't go higher than around one million polies with it. While Zbrush can go far into the millions, I've seen it go into 100 millions with HD sculpting, and I've seend mudbox go into the 50 millions.

And sculptris is a very simple program for the most part, with only a few brushes, of course these brushes are essentials, but Zbrush has over twenty brushes I believe, and a huge set of matcaps and alphas, that sculptris doesn't have.

Also, scultpris can't bake normal maps. Zbrush can. Although I'm not sure about mudbox.

I say, if you have to money, go for mudbox or zbrush, but if you're low on cash and need a cheap alternative, go for sculptris.

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Quik
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Posted: 30th Jun 2010 22:15
sculptris is very good, and if you go over 1million polies, you can decrease the polycount to around 700k or lower without loosing any detail (unless u've made a lot of small details). and yes, you only have the most basic brushes but really, considering you can make your own alphas, is more than the basics needed? i had say, if you do not have 500$ to throw out on a program go for sculptris
i would even say if you have 500$ to throw out, go with sculptris and learn the basics, learn how the sculpting works.


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Mazz426
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Posted: 1st Jul 2010 00:27
If you have 500 go with zbrush, it's intuitive and the industry standard making it a valuable program to learn, but I don't even think he's planning on getting a sculpting program

JLMoondog
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Posted: 1st Jul 2010 01:23
You can bake normals with sculptris, just did it the other day.

Anyway, if your industry, then ZMud would be the way to go, but for the average hobbyist it's overkill. Seriously, 50 million polys? What's the point? Just seems like bad optimization to me.

End Highjack.

Henry:
Any progress on the mesh? Anticipating your final design.

henry ham
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Posted: 1st Jul 2010 10:42
thanks for the advice guys but right now i cant aford to spend the cash on a program that i may or may not use.anyway i think my wife would kill me if i spent it as she wants a holiday

Quote: "Any progress on the mesh? Anticipating your final design"


not yet mate been snowed under with work

cheers henry

henry ham
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Posted: 3rd Jul 2010 21:28
heres a small update for ya



cheers henry

Azunaki
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Posted: 4th Jul 2010 09:59
Henry you should really look into sculpting. i really think if you gave it some time you could make some extraordinary models.

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Mazz426
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Posted: 4th Jul 2010 12:23
that model is superb, however for your first character in a while, i'd recommend genereating a base i.e. a charcter without clothing, that way when you come to making your next charcter the process will be speeded up by an incredible amount, the trousers do look great though

henry ham
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Posted: 6th Jul 2010 01:09
ok made a start on the head ,needs a lot of work to get the edge flow right but its a start





cheers henry

Quik
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Posted: 6th Jul 2010 01:13
Looking really Good keep it up


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henry ham
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Posted: 6th Jul 2010 20:39
done a bit more on the head its starting to get there now .what do you guys think ?





cheers henry

Azunaki
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Posted: 7th Jul 2010 00:23 Edited at: 7th Jul 2010 00:24
its coming along very well. although below the ear looks a little weird i have no idea what it is but there's like lines or something there on the neck at the back of the jaw in the render.

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zeroSlave
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Posted: 7th Jul 2010 02:42
The edge flow is looking pretty nice, Henry! I see what looks like a couple five sided polys here and there... but could it be that you are using nurbs or something? The edgeflow across the body could be just so awesome that it is tricking my eyes, but it looks like some of the edges are curved??

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Quik
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Posted: 7th Jul 2010 09:22
i believe there is acually a alot of 5 sided polys and therefore it is looking curved


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henry ham
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Posted: 7th Jul 2010 10:55
Quote: "its coming along very well. although below the ear looks a little weird i have no idea what it is but there's like lines or something there on the neck at the back of the jaw in the render."


i think that its due to the tri on the neck i will sort that out thanks

Quote: "i believe there is acually a alot of 5 sided polys and therefore it is looking curved"


there are only quads & tris.the last 2 renders are the high poly rendered with isoline display on.

heres the low poly



cheers henry

Azunaki
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Posted: 10th Jul 2010 23:07
connecting the triangle to the top point rather then the bottom point may fix it and also the same effect is on the shoulder at the triangle. you may also want to adjust some points on the jaw as the definition you have at the back should be more forward on the face and would only be there for extremely underweight people. or i suppose maybe some one with an extremely pronounced jaw.

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Deathead
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Posted: 11th Jul 2010 17:00
The back of his head seems really blocky and not really round, just smooth that and it will be perfect. Also the are area of the belt seems unnessecary, as it doesn't really pronouce it self enough, and it can easily just be textured on, and a normal map to make it pop out. But other then that, the overall model looks great.


Azunaki
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Posted: 11th Jul 2010 17:33
how can you critique what you can't see?

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Deathead
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Posted: 11th Jul 2010 17:42 Edited at: 11th Jul 2010 17:43
Quote: "how can you critique what you can't see?"

Maybe it is because I can see it... Oh sorry, enough evidence there to know.


henry ham
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Posted: 17th Jul 2010 19:09
heres a quickie model i did for this months compo

an old gasoline can



cheers henry

mike5424
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Posted: 17th Jul 2010 22:59
If someone dropped that in acid it would probably be cleaner. I don't think there is anyway for it to get that rusted without any dents or decay to the actual metal. It also has a lack of scratches, And don't say it's because it hasn't been used, We all know the weather and dust particles will eventualy create scratches and dents

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Quik
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Posted: 17th Jul 2010 23:05
i think it looks great and extremly proffesional, and in games it is all about looks, not reallity so yeah, excellent model henry!


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mike5424
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Posted: 17th Jul 2010 23:09
Just noticed, The cap has rust but looks like it's made of plastic ><

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Asteric
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Posted: 17th Jul 2010 23:19
Henry are you using a spec map at all? If so can you post it?

CoffeeGrunt
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Posted: 17th Jul 2010 23:33
Quote: "and in games it is all about looks"


No.

Quik
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Posted: 17th Jul 2010 23:42
Quote: "
No."


oh so it is more important for it to look realistic, then to blend into the game and look good? mmkay, ofcourse this all varies from game to game and style to style, a game like Operation Flashpoint, or ArmA, who is more like military simulators then yes, a more realistic look is necessary, however in a casual shooter it is more about looks


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Shadowtroid
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Posted: 18th Jul 2010 01:16
It varies from game to game. Modern shooters tend to be more realism-based, however many games have specific art styles that work for them. Like Borderlands. It looks nothing like real life, but it has it's own art style of hand-drawn textures and outlines.

CoffeeGrunt
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Posted: 18th Jul 2010 01:59
Quote: "however in a casual shooter it is more about looks"


Look up TF2, it looks stupid, but it's my favourite game - because it'd fun. That's what's important - and the bad thing is game developers are too busy copying Spielberg to make fun games now...

JLMoondog
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Posted: 18th Jul 2010 02:04
Quote: "and the bad thing is game developers are too busy copying Spielberg to make fun games now..."


Developer's are copying Boom Blox?? Lol!

Anyway, model looks good, texture is also great. For some reason your posts always stir up an argument on how media should be made or look. Who gives a flip.

Great model, looking forward to you completing your human.

Asteric
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Posted: 18th Jul 2010 02:29
This is totally off topic but Josh, you a zelda fan?

henry ham
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Posted: 18th Jul 2010 03:34
Quote: "If someone dropped that in acid it would probably be cleaner. I don't think there is anyway for it to get that rusted without any dents or decay to the actual metal. It also has a lack of scratches, And don't say it's because it hasn't been used, We all know the weather and dust particles will eventualy create scratches and dents "


my ref picture says it all



thanks Quik

Quote: "Anyway, model looks good, texture is also great. For some reason your posts always stir up an argument on how media should be made or look. Who gives a flip."


lol yeh it seems that way ,only i could post a pic of an old tin can & cause so much fuss

Quote: "Henry are you using a spec map at all? If so can you post it?"


yes mate will post it in the morning

cheers henry

Deathead
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Posted: 18th Jul 2010 03:44 Edited at: 18th Jul 2010 03:49
Looks like it just rusty, but is beginning to dent, as if you look to the right of the ref you can see slight denting. Also at the top it is dented slightly, not enough to model I know but perhaps a normal map of the dents. But saying that, it isn't that greatly dented, so it could just be added with a texture. But great work.


JLMoondog
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Posted: 18th Jul 2010 06:36
Asteric:
Actually it's an indie movie I'm writing. Not going to give out any details, so don't hijack the thread.

henry:
Maybe if you tried to sux a bit then you'd get more praise and less judgment.

CoffeeGrunt
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Posted: 18th Jul 2010 13:06
Quote: "Developer's are copying Boom Blox"


Spielberg made Boom Blox? I meant they want to make Independence Day style epics, rather than a simple, fun game.

henry ham
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Posted: 18th Jul 2010 17:25
Quote: "henry:
Maybe if you tried to sux a bit then you'd get more praise and less judgment."


ok heres a crappy retexture lets see what i get from this lol



cheers henry

JLMoondog
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Posted: 18th Jul 2010 17:26
CoffeeGrunt:
Aye he did. Though I agree with your logic. Developer's are loosing their touch to make actually fun games.
I think Bill Roper said it best: "By definition, a game is an activity engaged in for amusement. It's as simple as that."

Link102
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Posted: 18th Jul 2010 17:56
Quote: "lets see what i get from this lol"

5L of motor oil

Mazz426
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Posted: 18th Jul 2010 18:00
henry it looks really good, i think that if you added some dents to your normal map, it'll look brilliant

Quik
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Posted: 18th Jul 2010 18:35
looks great however i prefer the first, the new one is way to clean, however you could always work yourself down XD well i still say IMO the first one is the awesome one.
however thats my opinion.

Quote: "5L of motor oil "


yeah we have a 5L motor oil thingy over here i think, iam pretty sure about it acually


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mike5424
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Posted: 18th Jul 2010 18:55
I'm actually liking the new one more. Easier to look at. But the metal on the handle looks like concrete

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Asteric
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Posted: 18th Jul 2010 19:09
Yeah i like the new one more as well, with some less drastic wear it will look great, and if you are using a spec map, really work on it, get those materials defined nicely.

Shadowtroid
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Posted: 18th Jul 2010 19:31
I think that last one was at least partly a joke.

In defense of epic games, to me that can be amusing. But yeah, I would like just a simple fun game at one point.

JLMoondog
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Posted: 19th Jul 2010 01:39
Henry:
I don't think your going to win...

Quik
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Posted: 19th Jul 2010 01:59
not if it were up to the people XD


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Asteric
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Posted: 19th Jul 2010 09:29
Josh im just giving my opinion Im not saying its right or wrong.

henry ham
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Posted: 9th Sep 2010 00:01
started a new model a few days ago thought i better post a shot of it here before this thread gos stale.still an early wip



cheers henry

Master Man Of Justice
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Posted: 9th Sep 2010 02:00
Good lord i wish i had those skills

henry ham
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Posted: 10th Sep 2010 01:53
thanks mate, heres an update the basic model is done & came out at 1212 polys.next step uvw mapping then onto the texture.c&c welcome.



cheers henry

Master Man Of Justice
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Posted: 10th Sep 2010 02:11
that is a very sweet model

Quik
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Posted: 10th Sep 2010 16:30
looking really awesome O.o


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