Quote: "are there any scripting commands that you would like to see added."
Hmm...how about and 'in view' command so the action occurs when the player sees the entity? I've got a few ideas for some scripts anyway:
Conditions:
-inview=0/1
-etimergreater=val (generic entity timer)
-entityspecificnear=ent,val (not sure if it will work, checks if an entity is near an entity)
Actions:
-hudfadein=val (Fade in the HUD)
-sethuddistort=val (set how much the HUD becomes distorted/shaken)
-hudbrightness=val (Set the brightness for a flicker or offline effect etc.)
-switchtexture=path (path to switch the texture)
-switchtextureanim=path (path to animated texture [.GIF probably])
-playdecal=path (run a decal form intended path)
-dynamicragdoll=val (trigger a moveable ragdoll for a set time since the orginal freezes the ragdoll)
-separatebones (loosen the bones in the object, causing it to be like string or elastic)
Some are probably not possible, but others are a pretty good add-on even if they are simple. Also, perhaps the Airmod gun add-ons and other stuff? THis mod is coming along well, haven't tried it yet since I'll try it when I see some features which are relevant to my design (not that there aren't any good ones right now they are epic lmao xD). Great work on this!
-SSG