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FPS Creator X10 / The first ever original x10 mod from daniel wright and budokaiman

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budokaiman
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Posted: 1st Apr 2010 01:28
@le shorte:
here is the pic.

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Soviet176
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Posted: 1st Apr 2010 01:37
Awesome, can't wait to test it!

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Nilloc
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Posted: 1st Apr 2010 01:50
was it updated yet?

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budokaiman
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Posted: 1st Apr 2010 02:52
Quote: "was it updated yet?"

I don't know, as Daniel seems to be on post moderation.

----------------------------------------------------------

SikaSina, I'll get started on your script commands next.

Le Shorte
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Posted: 1st Apr 2010 05:14 Edited at: 1st Apr 2010 05:46
Quote: "@le shorte:
here is the pic."


Thanks, I'll try testing again.

Edit: Okay, finally got one working. I guess I forgot
And such. And the header and triggers and end of script...? Maybe? But anyhow, I got it working!

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 3/25/10
budokaiman
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Posted: 1st Apr 2010 14:27
Quote: "But anyhow, I got it working!"

That's good to know.

SikaSina Games
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Posted: 1st Apr 2010 20:07
Quote: "SikaSina, I'll get started on your script commands next."


Sweet. can't wait to try the scripts . The in-view would definitely help for a horror methinks . For the inview as well, jsut make it as 'inview', I think that would help since it's better to occlude the condition if you don't want the action to run if the player sees (instead of inview=0/1).

-SSG

Daniel wright 2311
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Posted: 1st Apr 2010 20:34
I will be updating this mod soon as promised, Im just fixing some issues im having with it and also ADDING A COUPLE MORE THINGS IN.

Soviet176
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Posted: 1st Apr 2010 20:58
Quote: "ADDING A COUPLE MORE THINGS IN."


:Q_____ drool

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Le Shorte
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Posted: 1st Apr 2010 22:49
Quote: "ADDING A COUPLE MORE THINGS IN"


Huzzah!

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 3/25/10
science boy
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Posted: 1st Apr 2010 22:59
dude there is no rush in my eyes, all good things come to them who wait ( but im hella excited ) but as i say: anything whenever is better than nothing forever.

but keep up the fantastic work you're working your ways into history and legend.

seriously top stuff.

an unquenchable thirst for knowledge of game creation!!!
Soviet176
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Posted: 1st Apr 2010 23:54
@ Daniel and budokaiman

I have also found out that lemur mod is also open source and is included in project blue.

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Snipesoul
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Posted: 2nd Apr 2010 00:10
This sounds really awesome! I'm a little late but congrats on getting this stickied!

And Soviet176, I posted a link for Daniel to check out the Lemur mp code in the older thread.

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Soviet176
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Posted: 2nd Apr 2010 00:18
ahh awesome, beat me to it xD

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Daniel wright 2311
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Posted: 2nd Apr 2010 01:09
Quote: "And Soviet176, I posted a link for Daniel to check out the Lemur mp code in the older thread."


yes you did, and in time this to will be completly added in.

Nilloc
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Posted: 2nd Apr 2010 01:28
SWEET!!!!!!!!!!!!!!!!!!!!!!!!!!you guys rock

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Soviet176
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Posted: 2nd Apr 2010 02:11
oh mai lawds I can't wait xD

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s4real
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Posted: 2nd Apr 2010 02:34
Well done on the firwst mod for x10 maybe I will have to look into it.

best s4real



Pack ya games with vishnu fpsc packer its free.
Le Shorte
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Posted: 2nd Apr 2010 03:18
Hey could you guys incorporate timescale as a command? I don't know if this is possible, or how hard it is, but take your time!

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 3/25/10
Jingle Fett
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Posted: 2nd Apr 2010 21:35 Edited at: 3rd Apr 2010 10:07
First off, kudos on releasing the first ever mod for FPSC X10

One feature that I'd like to see implemented which wouldn't be too hard I think (and which should have been included with FPSC X10 from the very beginning) would be the ability to adjust the ambient light color as a slider. X10 already does this when you're underwater, when you adjust the underwater slider. I know that some people would like to be able to adjust ambient color settings so that with scripts and stuff it can be modified on the fly (think Dead Space, different rooms have different color schemes). Plus it's such a basic feature...

http://s140.photobucket.com/albums/r33/Sanky_Panky/Gabriel%20Acosta%20Unity%20FPS/?albumview=slideshow
My Unity FPS WIP
SikaSina Games
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Posted: 2nd Apr 2010 22:46
Heh, that's not a bad point, it's also noticeable in AvP too, especially as the Marine xD. Usually some rooms are blue-ish whilst other turn orange when you enter the zone. I guess it could slso be like colour correction too, if there was a contrast adjustment too .

-SSG

Daniel wright 2311
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Posted: 2nd Apr 2010 23:35
Quote: "One feature that I'd like to see implemented which wouldn't be too hard I think (and which should have been included from the very beginning) would be the ability to adjust the ambient light color as a slider. X10 "


well, ok, This should be no problem to do in the future, after we finish all the other requestes we will look into it.

Nilloc
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Posted: 3rd Apr 2010 00:29
has it been updated yet?

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Daniel wright 2311
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Posted: 3rd Apr 2010 00:41
not yet, we have implimented a banking system so you guys can have money in game thanks to budokaiman. So I am Going to set up a process to when you recieve money in game you will have a hud that tells you how much you have and also a hud shop so you guys can set up a shop in game.

budokaiman
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Posted: 3rd Apr 2010 01:19
I'm also going to add a feature where you can type in how much money you want to add to bank and money, in game, instead of it being scripted.

Nilloc
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Posted: 3rd Apr 2010 01:53
kool you should also make an invetory like they prees tab and the game pauses and then they equpie things perfect for medival games

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budokaiman
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Posted: 3rd Apr 2010 02:03
Quote: "kool you should also make an invetory like they prees tab"

I don't think tab would be a good idea for that one...

Nilloc
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Posted: 3rd Apr 2010 02:32 Edited at: 3rd Apr 2010 02:32
wat would be a good key for that then? q,z,x,f?or i?

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budokaiman
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Posted: 3rd Apr 2010 02:34 Edited at: 3rd Apr 2010 02:35
I don't think assigning a key is best, but I could just add an option when you build game, to choose what key you want it to be. Similarly to how you can already choose what keys you want for walking and using objects, etc...

Daniel wright 2311
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Posted: 3rd Apr 2010 02:35
but in the question you asked the m for menu would be good or any of the f1 keys would do good for this to.

Soviet176
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Posted: 3rd Apr 2010 03:05
Excellent, can't wait to try it out

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Nilloc
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Posted: 3rd Apr 2010 03:30 Edited at: 3rd Apr 2010 03:31
that would be great and i would like a drag and drop feature with it so you can drop items and pick them up along with selling them(selling items could be part of your store idea)[quote]I don't think assigning a key is best, but I could just add an option when you build game, to choose what key you want it to be. Similarly to how you can already choose what keys you want for walking and using objects, etc...

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Le Shorte
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Posted: 3rd Apr 2010 06:52
Maybe too much to ask, but could you try for bullet penetration? I know someone did it in x9. I think it was Marc Steene.

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 3/25/10
Bigsnake
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Posted: 3rd Apr 2010 13:18
Quote: "Maybe too much to ask, but could you try for bullet penetration?"


I'm sure that only certain graphics engines like the engines used for cod4,5 and MW2 can do it since they use materials for textures so the bullets can go through them

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science boy
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Posted: 3rd Apr 2010 15:14 Edited at: 3rd Apr 2010 15:18
i am just excited about when the x2 area is working, but an inventory and shop system wow, as to jingles ambient light idea is top idea as then not too many lights will be used, will speed up loading and drop the strain on performance. this as been 2 years in the waiting.

gonna explode with joy![/b][b]

an unquenchable thirst for knowledge of game creation!!!
Le Shorte
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Posted: 3rd Apr 2010 17:28
Quote: "
I'm sure that only certain graphics engines like the engines used for cod4,5 and MW2 can do it since they use materials for textures so the bullets can go through them
"


Someone pulled it off in x9, so it should be possible in x10, right?

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 3/25/10
budokaiman
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Posted: 3rd Apr 2010 17:31
Quote: "Someone pulled it off in x9, so it should be possible in x10, right?"

I believe that was knxrb, he did it in Horror mod, which used Dark Physics. I don't know if DBP X10 is compatible with DBP plugins.

Jingle Fett
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Posted: 3rd Apr 2010 22:49 Edited at: 3rd Apr 2010 23:07
For my ambient light idea, I was able to fake it in X10 for a game I worked on for a while but never finished because of all the problems X10 had at the time. I did it by raising the water level all the way and then adjusting the water color and bloom settings. It worked really well, except for the fact that the everything was actually underwater and so the player could move/swim in all directions, defeating the purpose of having to face the enemies I'd made (see picture).

(by the way Daniel Wright 2311, I meant that it should have been included with FPSC X10 from the beginning, not as a criticism of the mod)


While I'm at it, I may as well suggest another feature. Not crucial so it can wait until other more important things are implemented but I'd suggest some sort of Material Editor or System.
As it is right now, FPSC X10 is very inefficient when it comes to textures. To make a simple color variation of a texture, rather than the engine just taking the existing texture and applying the variation to it (and then you being able to drag/drop the material on whatever you want), you currently have to fire up photoshop, make the variation and then save it as a new texture which takes up more space AND modify the .fpe or .fps file so it uses the new texture.
In other engines (like say Unity..) you make one texture and without ever leaving the editor you can make any number of color variations without leaving the editor. Also, a material file takes up only like 1kb or something like that, vs a couple mb for a new texture. For the memory one texture takes up, you could have hundreds of different materials. It also makes things like swapping textures a lot easier and stuff like that. Course such a system in X10 would probably be a lot of work, but it'd have a big payoff (especially since as far as customizing you game goes, the main thing in FPSC and X10 is custom media)

http://s140.photobucket.com/albums/r33/Sanky_Panky/Gabriel%20Acosta%20Unity%20FPS/?albumview=slideshow
My Unity FPS WIP

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budokaiman
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Posted: 3rd Apr 2010 23:24
Quote: "For my ambient light idea,"

Since enough people want this, I'll bump it up on my to do list.

mickeyb
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Posted: 3rd Apr 2010 23:49 Edited at: 3rd Apr 2010 23:52
Quote: "le shorte

Maybe too much to ask, but could you try for bullet penetration? I know someone did it in x9. I think it was Marc Steene."



Quote: " Bigsnake

I'm sure that only certain graphics engines like the engines used for cod4,5 and MW2 can do it since they use materials for textures so the bullets can go through them ."



CoD: Modern Warfare Script Pack


Shooting through Materials

In Modern Warfare, it is possible to shoot through soft materials such as plywood. You can achieve this by using the “Bullet_Pass.fpi” script included with the script pack. Find the entity which you want to be able to shoot through (I can highly recommend Model Pack 16, as it contains two wooden boards), and make sure it is dynamic. Set its main script to be “Bullet_Pass.fpi” and set immobile to yes. In some cases you may also need to turn physics off. Congratulations, you can now shoot through materials!

ONLY work with Project Blue / Green.

So it might be poss

Going to see if it will work in fenix mod.
Nilloc
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Posted: 4th Apr 2010 00:00
all thses ideas are getting me exited but what about motion blur?And WAHT WOULD BE SUPER COOL WOULD BEING ABLE TO PUT YOUR GAME IN SLOWMO IN CERTAIN AREAS!like you put a scipt in a trigger zone so when your in the trigger zone everything seems to be going slower even the bullets

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Soviet176
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Posted: 4th Apr 2010 02:09
I can only imagine how big of a head ache budok and daniel have right now.

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Le Shorte
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Posted: 4th Apr 2010 02:46
Quote: "I can only imagine how big of a head ache budok and daniel have right now.
"

ha, that's why I'm stopping myself for asking for any more.

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 3/25/10
Soviet176
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Posted: 4th Apr 2010 03:18
Quote: "Since enough people want this, I'll bump it up on my to do list."


and I can only imagine how big that list is lol!!

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Nilloc
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Posted: 4th Apr 2010 03:27
lets show the list

ok i cant type it....

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budokaiman
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Posted: 4th Apr 2010 15:21 Edited at: 4th Apr 2010 15:22
Quote: "lets show the list

ok i cant type it...."


That would actually be really helpful, if someone could keep a list of all requested features, and their significance, based on how many people like the idea.

@SikaSina:
I have a few questions about some of your script ideas.

etimergreater - what do you mean by etimer,as there is already the timergreater command.

sethuddistort - do you mean have the hud shake on screen, or distort as if you were looking at it through a refracted window?

sethudbrightness - do you mean change the contrast?

The Next
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Posted: 4th Apr 2010 19:48
Poped back to have a look around and im impressed at the speed of this mod very nice work guys, last thing i knew FPSC X10 had no source code next thing i know i pop back in and there is an awesome mod.

All in all good work

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Nilloc
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Posted: 4th Apr 2010 20:13
ok ill make a list for you guys just hold on

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Nilloc
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Posted: 4th Apr 2010 20:34
Heres some of the main features i found that were listed!

slowmo and also motion blur

add a feature to help framerates on Windows 7

Add Multiplayer support for bots

add vechicle support for both multiplayer and single player modes.

Can play in coop mode

fake particles system, like rain / snow/ sand/ cloud/ smoke.

swith levels keep everything the same
go backwords in the game if its required

adjust the ambient light color as a slider

add inventory to hold items

drag and drop feature for inventory

Sell items at stores(addon for banking script)

bullet penetration

Material Editor or System.


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Soviet176
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Posted: 4th Apr 2010 22:31
Hmm add these to the list

*Rag doll in MP
*Cross hair/recoil support (air mod)
*lemur mod
*ambient light


And some more, when I get home from this trip I will add a much larger list from some of the things in daniels original post. As for supporting viechles in sp and mp I don't think we will see only because it has not been done yet in even x9.

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