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FPS Creator X10 / The first ever original x10 mod from daniel wright and budokaiman

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budokaiman
FPSC Tool Maker
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Playing: Hard to get
Posted: 26th Apr 2010 16:51
Quote: "PS: any idea if Ironsights for the weapons will be added soon?"

That and recoil are what I am currently working on.

nathan 24
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Posted: 26th Apr 2010 19:08
Thanks le shorte

Nathan
Shadowtroid
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Posted: 26th Apr 2010 22:03
Soviet176
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Location: Volgograd
Posted: 26th Apr 2010 22:35
Awesome to hear, budokaiman, if you need me to beta test, I am still available.

"I haz no sig :o"
Le Shorte
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Location: Wisconsin
Posted: 26th Apr 2010 22:46
I too are available if you still need beta testing

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
budokaiman
FPSC Tool Maker
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Posted: 27th Apr 2010 01:18
@Soviet176 @ Le Shorte:
Did you guys get my email, or did it decide not to send again?

Le Shorte
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Posted: 27th Apr 2010 02:06 Edited at: 27th Apr 2010 02:14
Got it!

Edit: Oh man, HAWT DAMN! Public people are gonna love this!

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
HoriZon
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Location: UK
Posted: 27th Apr 2010 13:16
Quote: "That and recoil are what I am currently working on."


simply Awesome!! cant wait

Quote: "Coming soon to a Mystic Mod near you..."



very cool, you guys are really doing a grate job on this mod

Thanks

-H-


www.horizon-design.org
Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 29th Apr 2010 10:06
DAN! It's been ages bro! you should email me for some reason my replies never sent through to you glad to see your working on games again or maybe i've been out of the loop we need to catchup

Le Shorte
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Posted: 29th Apr 2010 22:52
Pretty sure Dan actually left the forums. No one's seem him post in at least a month

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
Punk13
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Posted: 30th Apr 2010 09:49
Awww....Bummer..., I'll try to email myself then, good luck with the mod guys.

pdidy
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Posted: 30th Apr 2010 23:00
i have a feeling he was banned for somthing he said in this thread
http://forum.thegamecreators.com/?m=forum_view&t=166043&b=24
even though it is probaly true the peson named did let a lot of people down.if he was banned for this it was a bit extreme or mabie personal.
Le Shorte
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Posted: 30th Apr 2010 23:29
IMHO that should've just been a slap. A little harsh to be banned for that

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
budokaiman
FPSC Tool Maker
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Playing: Hard to get
Posted: 30th Apr 2010 23:32 Edited at: 30th Apr 2010 23:32
It was a slap, I remember him being slapped for that. He wasn't banned (I don't think) I think that he was just too busy to continue with the mod.

pdidy
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Posted: 30th Apr 2010 23:50
i hope he comes back you are all doing realy good with the mods,
cant wait for a update.
budokaiman
FPSC Tool Maker
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Posted: 1st May 2010 00:32
Quote: "cant wait for a update."

Thanks, hopefully I can get all of the bugs I have, worked out soon.

Soviet176
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Posted: 1st May 2010 03:56
No doubt budokaiman has really taken this mod to a whole new level, I am excited to see you guys try it out. It's really revolutionary

"I haz no sig :o"
SikaSina Games
16
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Location: Reading, UK
Posted: 1st May 2010 11:10
Not sure if my FPSC has messed the EXE up, but I can't use any of the scripts. I'll download the latest version of this and try again, I think it may have been corrupted when I was downloading it (although it worked). Plus, I noticed that when I was using the Lobotomy, he cycled through its animations when I shot it, and it just did the basic death when it died . When I try to use the scripts with the mod, FPSC X10 comes up with an error in-game saying "Illegal Script bound at line n". Anyway, I'll try again and see what happens. Looking forward to the iron-sights and recoil too .

-SSG

--=. ,=--
"Nobody 'freaking' changes. Nobody is reborn, it's all BS. It's all a 'freaking' lie!" - Amanda, SAW III
budokaiman
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Posted: 1st May 2010 14:59
What script/command was it that you tried?

SikaSina Games
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Location: Reading, UK
Posted: 1st May 2010 17:08
I tried localtimerstart=n and localtimergreater=n, both crashed the game. I can't retry right now, I've bought a GT240 to replace my crappy HD 4550 so yeah.

-SSG

--=. ,=--
"Nobody 'freaking' changes. Nobody is reborn, it's all BS. It's all a 'freaking' lie!" - Amanda, SAW III
budokaiman
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Posted: 1st May 2010 17:58
Well the actual command is startlocaltimer and there is no =n, see if that works.

SikaSina Games
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Posted: 1st May 2010 20:37
Lol, by n I mean an integer e.g. 5, 5000 and so on . And I'm not used to the name of the scripts, and that was the one I did (startlocaltimer=n)

-SSG

--=. ,=--
"Nobody 'freaking' changes. Nobody is reborn, it's all BS. It's all a 'freaking' lie!" - Amanda, SAW III
budokaiman
FPSC Tool Maker
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Posted: 1st May 2010 21:06
Quote: "Lol, by n I mean an integer e.g. 5, 5000 and so on . And I'm not used to the name of the scripts, and that was the one I did (startlocaltimer=n)"

I know what you meant, I mean you would only use:


SikaSina Games
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Posted: 1st May 2010 21:19
Oh yeah, I didn't do that, sorry, my brain's run off today xD. I didn't add the =n part to the startlocaltimer parameter, just the localtimergreater=n. Wow I am confusing...

-SSG

--=. ,=--
"Nobody 'freaking' changes. Nobody is reborn, it's all BS. It's all a 'freaking' lie!" - Amanda, SAW III
budokaiman
FPSC Tool Maker
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Posted: 1st May 2010 21:28
Quote: "Wow I am confusing..."

It's alright, I've messed up just about all of your commands. Sorry.

SikaSina Games
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Posted: 1st May 2010 21:39
Don't worry, I forgot half of 'em anyway . I'll re-download this one sec, just trying out my new GPU on Crysis and a few other games .

-SSG

--=. ,=--
"Nobody 'freaking' changes. Nobody is reborn, it's all BS. It's all a 'freaking' lie!" - Amanda, SAW III
science boy
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Posted: 2nd May 2010 16:53
any luck with the area fix yet?

and is there a chance you could start a fresh thread so that you can update the first post and give all the sorted info. just a suggestion though.

an unquenchable thirst for knowledge of game creation!!!
budokaiman
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Posted: 2nd May 2010 17:02 Edited at: 2nd May 2010 18:07
Quote: "any luck with the area fix yet?"

I haven't really looked at that yet, I have a massive problem that I have to fix for now, I'll get on that once I have everything else working.

Quote: "and is there a chance you could start a fresh thread so that you can update the first post and give all the sorted info. just a suggestion though."

I've been thinking about it, I will now that someone else thinks it's a good idea. I'm going to spend my entire day trying to get the current version working, start the new thread with the newest version.

science boy
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Posted: 3rd May 2010 19:13
ok no prob on the area.

and glad on that new thread idea, as it will keep all informed and less questions and more order and easier for you.

cheers and keep up the fantastic work

an unquenchable thirst for knowledge of game creation!!!
budokaiman
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Posted: 3rd May 2010 22:09
Quote: "and glad on that new thread idea, as it will keep all informed and less questions and more order and easier for you."

Yeah, it will be nice to have the mod on the first post, I'm currently getting some issues sorted out, when I do release the new version, it won't have ironsights yet, unfortunately. That is because I would just like to have a new version ready to start the new thread with. I am also going through all script commands myself to make sure that they all work flawlessly.

Cormorant5
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Location: Gotham City
Posted: 4th May 2010 00:54
@Budokaiman As you may know I an very close friends with Shadowtroid. (You know me as Little Troid!) Shadow is a tester for the mod, so I was wondering if I could do minor testing. The main reason for me wanting to do this is that I am making a game with x10, (I love the new things!) and I would love a good x10 mod. Also I think the .sig looks cool and I don't have one, so that .sig (or rights to making my own) would be great!
-Cormorant5

"Get the heck out of my house!"
-Albert Einstein
science boy
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Posted: 4th May 2010 16:27
@ budokaiman

no problem on that, and wise to go over and over your work, this can only lead to good praise and a good learning knowledge of the engine.

rather than iron sights i'd prefer rumble pack or just basic gamepad function, so my arms can have a break from leaning on the mouse and work desk and not drop off!. just to have that would be great and more game-ified. but as you have heaps on i will merely shut thy own trap and slightly hint here and there.

anyway good luck on smoothing out the lumps.

an unquenchable thirst for knowledge of game creation!!!
budokaiman
FPSC Tool Maker
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Posted: 4th May 2010 16:27
Ok, I'm still working on makig sure that everything works, just so you guys know, as everyone has asked about it, I have the map editor normal again (it's still double size, but the editor space actually fits now).

budokaiman
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Posted: 4th May 2010 16:28 Edited at: 4th May 2010 16:41
Quote: " i'd prefer rumble pack or just basic gamepad function"

I'll look into that, but I'm not sure if that would require a plug-in, or if it is a default feature of DBP.

EDIT: I just looked into gamepads, DBP can handle gamepads, so I can work on that, I'll still have to look into how to access the rumble feature. I'd assume there was a control to determine the torque of the motors, but I don't know. I will work on that, I just want to get what I am doing done, so that I can start the new thread and release a more stable version of the mod.

science boy
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Posted: 4th May 2010 16:41 Edited at: 4th May 2010 16:45
its a function already added to x9 v117 apparently well dualshock i believe is a gamepad function. if you look on migration thread (marc steene) in fpsc chat it tells of whats added and whats being added etc. and dual shock is one. if you cant now, when its released would you know where the code is for it in x9 migration. or even in google code?

not sure though.

an unquenchable thirst for knowledge of game creation!!!
budokaiman
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Posted: 4th May 2010 16:41
I edited above post.

science boy
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Posted: 4th May 2010 16:45
so did i

an unquenchable thirst for knowledge of game creation!!!
budokaiman
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Posted: 4th May 2010 16:48
I browsed through the x9 code, and found nothing on dualshock or rumble, just gamepad controls.

budokaiman
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Posted: 4th May 2010 16:52
I just went through the entire change log of the migration too. I think there is a misunderstanding, there is no "dualshock", but the migration features support for Logitech's "Dual Action" controller.

science boy
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Posted: 4th May 2010 17:01
well i have one of them so that would be great if you could grab it and incorporate if you can. i think loads of people have logitech dual action. but as i say if and when.

and again not a demand, a sort of subtle hint.

also you changed the area to normal. is that as in back to normal size. or you sorted the twin size and now can edit 80 x 80?

cheers for your replies by the way

an unquenchable thirst for knowledge of game creation!!!
budokaiman
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Posted: 4th May 2010 18:26
I will get started on the gamepads once I have the current version completely working.

Quote: " is that as in back to normal size. or you sorted the twin size and now can edit 80 x 80?"

The grid is 80x80, the squares now fit, ie. each black square can place one segment, not four.

science boy
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Posted: 4th May 2010 18:45 Edited at: 4th May 2010 18:53
@budokaiman

so we officially when you release it, twice the size map to make bigger games.

banking and buy and sell.

and then add game controllers. fantastic news.

dude your a legend,

an unquenchable thirst for knowledge of game creation!!!
budokaiman
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Posted: 4th May 2010 19:05
Don't forget about recoil, which can be set in the gun's properties in the map editor, and all the other scripting commands that I have added.

science boy
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Posted: 4th May 2010 19:56 Edited at: 4th May 2010 19:57
what other scripting commands?

buy, sell, banking and..............

an unquenchable thirst for knowledge of game creation!!!
budokaiman
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Posted: 4th May 2010 21:40
Quote: "what other scripting commands?"

I'll upload a full list when I make the new thread.

budokaiman
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Posted: 4th May 2010 23:54 Edited at: 5th May 2010 01:00
I have started the new thread, if a mod can un-stickie this, as I will no longer be updating on it.
http://forum.thegamecreators.com/?m=forum_view&t=169649&b=33

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