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FPS Creator X10 / The first ever original x10 mod from daniel wright and budokaiman

Author
Message
Daniel wright 2311
User Banned
Posted: 7th Apr 2010 23:36
Quote: "Hey Daniel, offtopic, but you should know this. I clicked on your sig banner and it said the site wasn't published."


well, yea, I need to fix the link. I had alot of people saying I could not sell my stuff. to many times in the past and just resently, So I just got tired of it all and took it off line. I was making good traffic with the site but I got tired of trying to fight people for the right to sell my stuff. It was manily due to face gen. though When you own a licence people will still fight with you about that one issue.so I just got fed up with it and closed it. But I am making another site for things like this mod and modles made with out face gen.

Your signature has been erased by a mod please reduce it to 600 x 120.
Daniel wright 2311
User Banned
Posted: 7th Apr 2010 23:38
Quote: "There is a new update V111. does this mod work on that update? Forgive me if this has been disscused before above me but i skiped til the end (newest post)..."


it should, you could try it out to see and let us all know. if not then we will fix that

Your signature has been erased by a mod please reduce it to 600 x 120.
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 7th Apr 2010 23:57 Edited at: 8th Apr 2010 00:19
I already have the update integrated, but we'll need to release a new .exe for it to work with v1.11 update.

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budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 8th Apr 2010 00:20 Edited at: 8th Apr 2010 00:22
@Daniel, or anyone:
If you want to make the correct logo your sig, you can just paste this in as your sig


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Daniel wright 2311
User Banned
Posted: 8th Apr 2010 00:46
thanks, fixed now

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Soviet176
14
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 8th Apr 2010 01:48
Well, don't worry about it daniel, I like your work very much and respect it as well. So what kind of bugs are you guys getting :o

"I haz no sig :o"
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 8th Apr 2010 02:08
Quote: "So what kind of bugs are you guys getting "

This kind:



The only issue I'm having right now is the hudtext only partially works, and I'm fixing some stuff with the ambient color slider.

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Toasty Fresh
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 8th Apr 2010 02:29
I have a request: Can you make the syncrate higher? Preferably to whatever PBUM's syncrate is. X10 desperately needs it.
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 8th Apr 2010 03:16 Edited at: 8th Apr 2010 03:18
Quote: "Can you make the syncrate higher?"

The sync rate was already uncapped, and a timer based movement system has been implemented.

Quote: "killing lady bugs isn't good."

I forgot. OH NO, now I will never be able to code again.


I think the problem is that I don't have a "please" in there.

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Soviet176
14
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 8th Apr 2010 03:20
lol yea, I often which there was a command like that.

"I haz no sig :o"
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 9th Apr 2010 22:41 Edited at: 10th Apr 2010 17:53


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Soviet176
14
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 9th Apr 2010 22:52
Sent E-mail

"I haz no sig :o"
Kill3r7
User Banned
Posted: 9th Apr 2010 23:54
I can help with the mod, I'm working on an adaptation for me mod, to see if it works

If you want to work with me, I would appreciate

Soviet176
14
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 10th Apr 2010 01:32
Quote: "I can help with the mod, I'm working on an adaptation for me mod, to see if it works

If you want to work with me, I would appreciate"


Thank you very much kill3r again as I said you and budokaiman along with daniel are seriously going to make my game. I have been making it for nearly 1 and a half years, with your mod integrated, air mod, and ragdoll in MP will literally finish the open book I started long ago. I wish I could help, but I can only program in c++ and java, I don't know DBP. So thanks guys, I really mean it.

"I haz no sig :o"
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 10th Apr 2010 14:46
Quote: "If you want to work with me, I would appreciate"

Sure, if you encounter any problems, just e-mail me.

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budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 10th Apr 2010 14:59
@Soviet176:
Did you get my e-mail response? I clicked send, but when I did, it didn't bring me back to my mail page, so If you didn't get it, I will re-send it.

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Soviet176
14
Years of Service
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 10th Apr 2010 19:40
@budokaiman

Nope didn't get it. My email is mstrncmndr@hotmail.com

"I haz no sig :o"
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 10th Apr 2010 19:59
Re-sent.

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Nilloc
14
Years of Service
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Joined: 14th Nov 2009
Location:
Posted: 10th Apr 2010 20:33
how are the bugs going?got any worked out?

Wat a signature?
Soviet176
14
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 10th Apr 2010 20:33
I am sending you a small video on some of the bugs I have found. It will be up on youtube.

"I haz no sig :o"
Nilloc
14
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Joined: 14th Nov 2009
Location:
Posted: 10th Apr 2010 20:41
ok

Wat a signature?
Soviet176
14
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 10th Apr 2010 20:50 Edited at: 10th Apr 2010 21:11
lol not you nilloc

**Edit**

Budokaiman I uploaded the movie. Here is the link. Its what I found wrong with the water.

http://www.youtube.com/watch?v=WykJ586JN00

"I haz no sig :o"
Nilloc
14
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Joined: 14th Nov 2009
Location:
Posted: 10th Apr 2010 21:07
i know i was just wayin ok to what you said cause it had answered my qustion which was

[quote]how are the bugs going?got any worked out?

Wat a signature?
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 10th Apr 2010 21:52
Oh god that's weird. I think I may know what's causing it, I'll start a fix, send you an updated .exe when I get it working.

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Nilloc
14
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Joined: 14th Nov 2009
Location:
Posted: 10th Apr 2010 23:43
that dosnt sound good at all!!!!!

[quote]Oh god that's weird

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Soviet176
14
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 11th Apr 2010 00:29
The scripting commands seem to work fine. You should be good there. The only problem was the slider and the ambient stuff. Good job though!

"I haz no sig :o"
Nilloc
14
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Joined: 14th Nov 2009
Location:
Posted: 11th Apr 2010 00:44
so is the update ready to be released?

Wat a signature?
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 01:47
Not yet, I'm incredibly busy, and haven't had much time to do anything, so give me a few minutes to remove what was causing the water problem, I'll work on that later, and I'll make a release.

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budokaiman
FPSC Tool Maker
14
Years of Service
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 02:15 Edited at: 20th Apr 2010 00:26
Ok, here's a release. It's not much, but it is something. It has the timer-based movement, the money and banking system, objectinview command and local timers. The download also contains the FPI Editpad commands lists, updated with the commands and help files.

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Soviet176
14
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 11th Apr 2010 02:15
Take your time comrade. Kill3r is working on the mod with you guys so expect a huge graphics feature update. I also talked to the maker of air mod and he said he is a little bit busy right now but is definatley going to help make this mod (Or make air mod features with x10)

"I haz no sig :o"
Nilloc
14
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Posted: 11th Apr 2010 02:34
were do i put the files?and hwich ones do i delete?

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Nilloc
14
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Posted: 11th Apr 2010 02:37
im confused how do i use the money and banking system?

Wat a signature?
budokaiman
FPSC Tool Maker
14
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 02:48
Quote: "were do i put the files?and hwich ones do i delete?"

Put the .exe here:
C:\Program Files (x86)\The Game Creators\FPS Creator X10\Bin

And the other files here:
C:\Program Files (x86)\Olive Tree Software\FPI EditPad

Quote: "im confused how do i use the money and banking system?"

If you open up the "hlpactions" and "hlpconditions" files in notepad, you will find info on all of the commands and how to use them. To print how much money you have to the screen you can use the "textmoney" and "textbank" actions.

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Nilloc
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Posted: 11th Apr 2010 02:54
ok but how do i add those to my game

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budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 02:56
What do you mean "those"?

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Nilloc
14
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Posted: 11th Apr 2010 03:05
as in the bank how do i get it into my game

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budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 03:24
Once you copy the .exe into the correct folder, when you start the game, you can use the various commands when you make scripts, such as "setbank", "setbankfromuser", "addtobank" to add money to the bank, from there you can use "textbank" to display how much money is in the bank. You can use the "startbank" to initialize the interest system so that it will know how long the money has been in the bank, and can calculate the interest.

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Jingle Fett
16
Years of Service
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Joined: 20th Dec 2007
Location:
Posted: 11th Apr 2010 03:35
Hmm...with all the big mod makers interested in helping out, it seems like this mod is going to end up being a super-mod One mod to rule them all...

Which frankly is a really good thing, there are like a million mods for X9 and it'd be much better it they were like a unified super-mod (in my opinion anyways). Project Blue was close to that though

http://s140.photobucket.com/albums/r33/Sanky_Panky/Gabriel%20Acosta%20Unity%20FPS/?albumview=slideshow
My Unity FPS WIP
Nilloc
14
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Posted: 11th Apr 2010 03:49
well how do i type the command while im ingame?

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budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 04:06
@Jingle Fett:
I certainly hope so.

@Nilloc:
You don't type them in game, you make scripts.

This will help you out.

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Kill3r7
User Banned
Posted: 11th Apr 2010 10:07
Sorry I forgot to response, I can send you a email later, I go to sleep.

science boy
15
Years of Service
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Joined: 3rd Oct 2008
Location:
Posted: 11th Apr 2010 11:22
hi guys i was checking out the thread on migration and noticed they have aplied rumble pads to fpsc. any chance you can add this fantastic gadget to x10. if hard now then maybe wait till the x9 comes out and incorporate it into the x10 engine unless its already available?

but just an idea as the x9 clan are being very rude and entering our site and saying how great theres is. and i think that is very unsporting and out of line.
cheers boys.

our hopes lie with you

an unquenchable thirst for knowledge of game creation!!!
budokaiman
FPSC Tool Maker
14
Years of Service
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 16:03
I forgot to mention, the .exe that I released earlier contains the V1.11 fix.

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Nilloc
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Posted: 11th Apr 2010 17:44
and again all that stuff was an alien language that i read lol

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budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 19:06
@Nilloc:
Ok, I'll make a video guide later.

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Soviet176
14
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 11th Apr 2010 19:22
Yes the 1.11 fix worked perfectly. I was doing some studying on air mod and found out that most of the code is performance enhancing even on older machines. Not only does it uncap frame limits (like you guys did) it is coded in various other ways to allow performance gains. I would look into that budokaiman. Of coarse from what I hear it also gives you things like recoil ect. Never used it before. I had not tried the banking commands but the timer scripts seem'd to work fine.

"I haz no sig :o"
budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 19:43
Yeah, I will be putting airmod in soon, I'm doing a few more features right now, so Soviet176 and Le Shorte, expect an e-mail from me soon about a new beta.

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Nilloc
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Posted: 11th Apr 2010 19:58
THANK YOU!

[quote]Ok, I'll make a video guide later.

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Le Shorte
15
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 11th Apr 2010 20:57
With the new Beta you sent out you forgot the new fpi actions and conditions for FPIEditpad But I'll make a script in notepad and test the stuff.

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
budokaiman
FPSC Tool Maker
14
Years of Service
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 11th Apr 2010 21:01
Quote: "forgot the new fpi actions and conditions for FPIEditpad"

I didn't forget, I just didn't make them yet, I'll do that now and send you the updated link.

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