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FPS Creator X10 / The first ever original x10 mod from daniel wright and budokaiman

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Le Shorte
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Posted: 11th Apr 2010 21:06
Aah okay. I just tried the setgravity and it works. Just very scarily. I set the gravity to 40 and I jumped into the zone(without a roof) and I flew out of the skybox XD

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
Soviet176
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Posted: 11th Apr 2010 21:20
@budokaiman

Alright not a problem, when you have the new beta you have my email. Send'em over.

"I haz no sig :o"
budokaiman
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Posted: 11th Apr 2010 21:20
Ok, I'll make a quick fix for that and send it with the FPI files.

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Le Shorte
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Posted: 11th Apr 2010 21:40
http://www.youtube.com/watch?v=u90mrfd6GPs

Here's a video of the setgravity command in action.

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
Nilloc
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Posted: 11th Apr 2010 21:46
whoa

Wat a signature?
budokaiman
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Posted: 11th Apr 2010 21:51
Yeah, that was my brilliant knowledge of physics. Sending you and Soviet176 the update now.

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Soviet176
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Posted: 11th Apr 2010 23:02 Edited at: 11th Apr 2010 23:04
lol, gravity is fun. The only thing is if you put it at 0 you float off and can't do anything about it. Set it to 10 and your on the moon and you can kind of control yourself.

**edit**

I am having trouble with the hud shake this is the code I put in

:state=0,plrwithinzone=1:hudshake=Files\languagebank\english\gamecore\huds\health.png,state=1

and then I tried this
:state=0,plrwithinzone=1:hudshake=health.png,state=1

"I haz no sig :o"
budokaiman
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Posted: 11th Apr 2010 23:05
Quote: "The only thing is if you put it at 0"

Yes, that is the expected result of a planet with no gravity. How well does it work though, is there any thing that happens that shouldn't?

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budokaiman
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Posted: 11th Apr 2010 23:09 Edited at: 11th Apr 2010 23:10
Quote: "I am having trouble with the hud shake this is the code I put in"

Try removing the "state=1" and also, it uses the name, so when you do "hudname=", use the name that you entered there.

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Nilloc
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Posted: 11th Apr 2010 23:21
hey have you got any of that video done?

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budokaiman
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Posted: 12th Apr 2010 01:50
Quote: "hey have you got any of that video done?"

I had some problems with the video capture software, expect that tomorrow.

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Shadowtroid
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Posted: 12th Apr 2010 04:26
Hey Budokaiman. I have a simple suggestion for your future updates.

What about a flashlight? That would be a simple addition, wouldn't it? And call it with a scripting command, for easy customization.

BlackFox
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Posted: 12th Apr 2010 20:07
Daniel and Budokaiman,

Just wanted to drop a line to say good work on this project. We've been following your progress closely and look forward to seeing the results you come up with.

Mike

budokaiman
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Posted: 12th Apr 2010 21:19
@BlackFox:
Thanks, I'll be releasing more features in a few days.

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SikaSina Games
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Posted: 12th Apr 2010 21:42 Edited at: 12th Apr 2010 21:43
WWWAAAAHHHHH!!! Sorry, I missed the download then, thought it was temporary xD. Can't wait to try this, I presume that the .def and .lst files are for FPIeditpad right? Epic work budokaiman and Daniel Wright, can't wait to see more .

^.^ Sorry for the outburst lmao, my PC's been getting hissy fits over our network so I was offline for a while.

-SSG

--=. ,=--
"I'm right here! Fix me! Fix me, mother-fudger!" - Amanda, SAW III
budokaiman
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Posted: 12th Apr 2010 22:36
Quote: "I presume that the .def and .lst files are for FPIeditpad right?"

Yes they are.

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Le Shorte
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Posted: 13th Apr 2010 00:37
If you want, I can make script packs like PB so the people totally lost with scripting can access scripting features without asking for tutorials.

I'm off to play with the new commands and actions. Can't keep up with everything!

Jon

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
budokaiman
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Posted: 13th Apr 2010 00:54
Quote: "f you want, I can make script packs like PB so the people totally lost with scripting can access scripting features without asking for tutorials. "

That would be wonderful, thank you, just make sure that you don't release ones that people can't use yet. I can imagine the confusion that would cause.

Quote: "I'm off to play with the new commands and actions. Can't keep up with everything!"

I'll try to space the betas out more.

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Le Shorte
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Posted: 13th Apr 2010 00:59 Edited at: 13th Apr 2010 01:01
Quote: "I'll try to space the betas out more."

It's okay if you send them out at the same pace, I was just busy for the last few days and barely had any time. I shouldn't be as busy this week until Friday. Having a birthday party for me going out with my buds, then on Saturday having a party with my mother's side, then my dad's side on Sunday. I'll try to do some stuff in between that though

Quote: "just make sure that you don't release ones that people can't use yet. I can imagine the confusion that would cause.
"

Don't worry, I was going to wait until the main release of the new versions until releasing updated packs to make a nice surprise for the users

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
budokaiman
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Posted: 13th Apr 2010 01:13
@Le Shorte:
Take your time.

Quote: "I was going to wait until the main release of the new versions until releasing updated packs to make a nice surprise for the users"

OK, I might get it set up, so that you guys will have an easier way to report bugs, without others seeing the commands before they are ready. I'll e-mail you when I have that up.

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budokaiman
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Posted: 13th Apr 2010 16:37
@Le Shorte & Soviet176:
If you guys got my e-mail, could you somehow verify that you are able to upload an issue. Le Shorte, I added you as leshorte@gmail.com, If that is not your account, could you notify me.

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Soviet176
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Posted: 13th Apr 2010 22:02
@Budokaiman

Sure just got home from work, will test out the conditions.

"I haz no sig :o"
Bigsnake
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Posted: 13th Apr 2010 22:40
Hey, I've noticed that you can't make levels any bigger. The grid is bigger but the building space is the same, you can only get out to a certain point then it restrains you from building

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Le Shorte
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Posted: 13th Apr 2010 22:44
I'm @hotmail.com


Quote: "he grid is bigger but the building space is the same"

@ Bigsnake,in the current public release, the space you can build in is bigger, it just doesn't appear to be. Now with the current beta, that's fixed and it only shows where you can build

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
Shadowtroid
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Posted: 13th Apr 2010 22:52
Hey guys, one last suggestion for you all. It's more on the management of the mod...

Stay open. Let others edit. Let's make this the one X10 mod around. Seriously, if another free mod for X10 comes up, see if you guys can work together. That is probably the only way you guys will ever truly get over X9. Because, X9 is better in the mod department, except for one thing: There are so many! There even was an app made to easily switch between mods there were so many. So keep it simple. And make life easier for everyone.

budokaiman
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Posted: 13th Apr 2010 22:56
Quote: "I'm @hotmail.com"

I'm sending you an e-mail now, so we can clear this up.

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Soviet176
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Posted: 14th Apr 2010 01:19
Yea there is a crash in 1.0.2. Sometimes when you press the tab button it just crashes.

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Nilloc
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Posted: 14th Apr 2010 01:22
budokaiman do you have the tutorial on how to use those scipts in fpsc?

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Soviet176
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Posted: 14th Apr 2010 01:26
Nilloc le shorte is making them.

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budokaiman
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Posted: 14th Apr 2010 01:27
Quote: "Yea there is a crash in 1.0.2. Sometimes when you press the tab button it just crashes."

Thank you for confirming.

Quote: "budokaiman do you have the tutorial on how to use those scipts in fpsc?"

No, I've been busy, plus the software keeps not working. I promise I will have it by the next official release, which I hope will be this week.

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Soviet176
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Posted: 14th Apr 2010 01:32
@budokaiman

Yea definatley a problem there, now I am crashing without even getting into game.

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budokaiman
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Posted: 14th Apr 2010 02:19
Quote: "Yea definatley a problem there, now I am crashing without even getting into game."

That's what I was originally told. I'll definitely have to start a fix.

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budokaiman
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Posted: 14th Apr 2010 02:39
I think I have it fixed, sending you guys the update now.

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Soviet176
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Posted: 14th Apr 2010 04:24
The update fixes the crash before getting into game, however there is still a crash when in game and you hit the tab key.

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SikaSina Games
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Posted: 14th Apr 2010 17:16 Edited at: 14th Apr 2010 17:17
By the way, I tried the objectinview condition to play a sound when it was in the view, but it continuously played, even when I started the game looking away from it. The code I used was this:



Yet it played the sound without cease. Have I coded that bit wrong? Just thought I'd raise this problem .

-EDIT- The object was Dynamic and had Immobile to Off and Physics to On so it could be moved.

-SSG

--=. ,=--
"I'm right here! Fix me! Fix me, mother-fudger!" - Amanda, SAW III
budokaiman
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Posted: 14th Apr 2010 18:26
Quote: "Have I coded that bit wrong?"

No, this appears to be a bug. I'll try a fix, and run some tests, but I still have to fix the crash that happens.

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science boy
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Posted: 14th Apr 2010 18:26 Edited at: 14th Apr 2010 18:29
a question to mystic modders.

is the beta mod at the front of this thread now updated with the x2 size map (as in 80 x 80 squares) or is it still 40 x 40 with the background showing twice the size?
cheers.

its just i downloaded ages ago and wondered if it as been updated lately to actually give us the 80 x 80 squares or if only your testers have the x2.

and thankyou for your time.

an unquenchable thirst for knowledge of game creation!!!
budokaiman
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Posted: 14th Apr 2010 18:41
@science boy:
The map size is still 40*40, I haven't really looked at the map editor source, so I will look into that, as I believe I have fixed the objectinview command, and possibly fixed the crash. I will update after the beta testers determine that the newest version is good for release.

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SikaSina Games
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Posted: 14th Apr 2010 20:02
Ok, thanks for that budokaiman . This does work with v1.11 yes? I just updated my version of X10 so yeah .

-SSG

--=. ,=--
"I'm right here! Fix me! Fix me, mother-fudger!" - Amanda, SAW III
Soviet176
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Posted: 14th Apr 2010 22:32
@sikasina

Yes it works with 1.11

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SikaSina Games
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Posted: 14th Apr 2010 22:36
Ok, I'll try again soon .

-SSG

--=. ,=--
"I'm right here! Fix me! Fix me, mother-fudger!" - Amanda, SAW III
Nomad Soul
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Posted: 15th Apr 2010 00:44
What features have been added to this mod so far?

I can only see timer system and double map size on the 1st post and the extra map size is not usable at the moment.

Looks like a good start but you should make airmod integration a priority or at least some of its features.

Might give this a try soon.

budokaiman
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Posted: 15th Apr 2010 00:52
Quote: "I can only see timer system and double map size on the 1st post and the extra map size is not usable at the moment."

There's more than that, the list of features somewhere on the thread, I'll post a complete list when I am finally able to solve the problem of the crash, and I can release a new version that has some fun features.

Quote: "Looks like a good start but you should make airmod integration a priority or at least some of its features."

I'm working on some airmod stuff right now.

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Nilloc
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Posted: 15th Apr 2010 01:03
hows le shorte and his tutorials?

Wat a signature?
Soviet176
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Posted: 15th Apr 2010 01:10
@Budokaiman

I have tested most of the commands, expect for the bank commands, I am going to leave them for le shorte to work with. The only one I can't seem to get working is hudshake. I think I am coding it wrong though. Other than that, and the ones already mentioned that have a big are all good from what I have tested them. I used more or less trigger zones to identify if they do in fact initialize. We are looking good for a release once the crashing is fixed.

"I haz no sig :o"
budokaiman
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Posted: 15th Apr 2010 01:14
Quote: "We are looking good for a release once the crashing is fixed."

Ok, I left you a message about the bug, for you to look at.

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Soviet176
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Posted: 15th Apr 2010 01:34
Email sent

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budokaiman
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Posted: 15th Apr 2010 01:51
Quote: "Email sent"

I didn't receive it.

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science boy
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Posted: 15th Apr 2010 02:48
@ budokaiman.

cheers for the info, and seriously a big respect goes your way as to modding. i get excited when i get a simple script to work, although i now have my indiana jones temple of doom trap working spot on.

do you not get huge headaches and get major block sometimes with all the modding?

anyway its all appreciated and if you need anything let me know as long as not modding or complex scripting as that is what i am slowly learning. anyway let me know.

cheers

an unquenchable thirst for knowledge of game creation!!!
Soviet176
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Posted: 15th Apr 2010 03:06
Quote: "I didn't receive it."


Stupid mail, basicially yes, Anything over 2 entities causes it. I tried 2,3,5,6,8,12,16 all causes it.

"I haz no sig :o"

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