I'm busy too with work and school. I really can't work on it but off days.
Edit: well I got some good work done on my project. the coder now has three commands to use for his will.
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StartDsounds(slots)
Slots>>max amount of dynamic sounds
Description>>Starts Dynamic sounds. must be called before first use
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positionlistener(x,y,z)
Description>> Will update the position of the listener. must be called every time the listener moves. so every loop would work.
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makeDburst(close,far,maxdist,x#,y#,z#)
close>>The ID number for the sound representing the Dsound up close
far>>The ID number for the sound representing the Dsound far away
maxdist>>the maximum distance the sound can be heard. After the listener is outside this range the sound will fad out
x,x,z>>the cords of the sound
Description>> This will create a dynamic "burst". A burst will not update beyond it's creation and thus will save memory. This can be handy for things like gunshots. The sound will delete itself from it's slot when it is done playing
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All I have for now
[img]http://i113.photobucket.com/albums/n220/blobby101/bluelarge.png [img]null[/img][/img]