Sure Anayar here's the render breakdown;
3DS Max 2012 - A perk of being a student.
As for the render setup I'm using the now fixed iray (a derivative of the mental ray system) If you have a Nivida CUDA Gpu then Iray can also use it to speed up rendering. I have AMD so i rely on the CPU.
Here's the settings and scene layout~
Using 'MR photometric lights' and 'Mr exposure control' works wonders for ambient and realistic renderings. Two sky Portals for base light and one free light as the dominant source.
The exposure control has 5 preset's, cycle through them after using render preview. To see how your scene interacts.
The plane at the bottom is needed for calculating light bounces, this is important for any render.
The material is just a standard auto-desk one from there libraries. Iron black was used for this one, though it wasn't perfect it did the job.
As for the render setup Iray is pretty friendly in that regard; Unlimited time allocation, you stop it whenever you want.
Bounces - unlimited, as realistic as possible.
Filter - Gauss, smoother result though blurring.
Displacement - standard settings.
Now your poly count does not effect the render times which is the largest bonus of this system. I spent far too long in mental ray while it processed high poly scenes so this is the perfect swap.
This video demonstrate's some of the differences of mental ray and Iray.
The newest version of iray is out with 2013 and has massive improvements but I'm holding off till my third year before using it as the uni use 2010 and backwards compatibility is already poor between 2012 and 2010. That and the licenses only last three years so I'll have 2013 for another three years after I graduate to build on a portfolio if for some reason I can't get studio work again. Max has went up to £5000 as you need to buy suites of everything -___-" so if I'm out of work it's very pricey.
Any problems shoot me a email at; Conorbell 'at' arthiccup 'dotcom'
Portfolio;
Arthiccup.com
Lazerus Reborn on Polycount and a few other places.