Quote: "I would like to see large items to stick onto the buildings, the buildings are quite boxy, so its a good idea to have large items to fit onto them to break them up, as the buildings are large, I suggest the items cover a lot of space, so for example, a pipe system should cover a number of segments to avoid being lost on a large surface."
Yes! I plan a large amount of very large things. Including detailed walldecor that comes as single entities.
Quote: "Its also a good idea to make the buildings hollow, then cutting segments like doors and windows can cut into them"
Certainly not for the background buildings but there will be some modern architecture houses that are indeed hollow.
Quote: "Also shader support."
No. I can add shadermaps if you plan to use it in another engine but to me the current static entitie shaders look too agressive and go too heavy on performance and memory cap. This pack is originally designed for Bugsy so it focusses on a low polygon count and optimisation.
Quote: "This item is a must buy. If this pack was very extensive, Id be willing to lay out a pretty penny, cyberpunk is my favorite by far"
this will be Work in progress until the deep summer so yes! It will have a lot of content. However, we won't overprice it. No matter how much stuff we will cram in here, it won't cost more than your average FPSC Modelpack.
-Wolf
Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.