Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / App Game Kit - Snake Remake

Author
Message
Hodgey
14
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 1st Jun 2012 13:54
Quote: "I just have to finish my judging and then I'll let kamac announce the winner later today!"

Timezones are not in my favour on these forums. I'm going to be the last person to find out now. Which is ironic since I'm in a timezone ahead of most of you. Oh well, builds up the suspense I suppose.

kamac
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 1st Jun 2012 15:50 Edited at: 1st Jun 2012 15:50
App Game Kit - Snake Remake

OFFICIAL WINNERS ARE






1st. place -> DVader

2nd. place -> The Slayer / Hodgey / darkvee

3rd. place -> Marl

Congratulations to the winners! I will add that the team of The Slayer / Hodgey / darkvee was very close to win. I mean very very close.

The Slayer, please contact DVader about the prize you've offered.
About getting your game published by TGC, please wait for further information. (baxslash is taking care of it)

Thanks for competiting!

Follow me on twitter! @MotionStruct
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 1st Jun 2012 15:56
Well done DVader!

Well done everyone actually it was a tough call. For me the top three all had their own reasons to win and there were some excellent features in the other entries. Great job guys!

DVader I'll be contacting you regarding getting your game published after I've spoken to Rick.

Team Slayer / Hodgey / darkvee had a very original game and really pushed the boundaries of the snake game idea.

Marl we thought your game had great gameplay and a lot of variety.

Sorry you couldn't all win!

Funnell7
12
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 1st Jun 2012 16:10
Congratulations to all of you! Very well done!
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 1st Jun 2012 16:31
Congratulations everyone! You are a great example of AppGameKit programmers.

I look forward to trying and playing all the games. Paid version, of course. I believe in supporting good programming.

Cheers,
Ancient Lady
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 1st Jun 2012 16:49
Wow, Thanks guys, I wasn't expecting results for a few days at least! I put a lot of work into the game, as I'm sure everyone has. I have spent way too many nights up till the morning hours on this though ,lol. Still worth it in the end. I tried all the other entries last night, and have to say the overall standard here has been very high indeed.

@nonzero, glad you got marl's game going, it's worth playing, and I thought it would be that resolution thing

Congrats to second and third place also, both are well presented great little games!

Marl
12
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 1st Jun 2012 17:01
Congratulations DVader, look forward to seeing your game on the markets.

A good experience all 'round I think.

It was good to have some pressure to complete the project in time, something I'll admit I've been lacking for a while.
3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 1st Jun 2012 17:09 Edited at: 1st Jun 2012 17:11
Well at least know I know how too make a two player game. Well done dartv.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 1st Jun 2012 17:17
I've got some great code to steal... I mean "learn from" now thanks guys

Seriously though all of the entries seemed to have something unique and all of your efforts were worthwhile. Thanks again!

Pilz X Schizo
17
Years of Service
User Offline
Joined: 21st Mar 2007
Location: Massachusetts, USA
Posted: 1st Jun 2012 17:44
Congradulations DVader, Team Snackantula, and Marl.

Great games everyone, good to see a little competition getting everyone programming and thinking outside the box. I had a lot of fun with this project, hope everyone else did too.
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 1st Jun 2012 17:45
Thanks 3d point in space, all the enties were good. I am sure all of them could be put up on android etc, and do quite well.

The Slayer
Forum Vice President
14
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 1st Jun 2012 17:56
Congrats, DVader! Well done, man.
Also congratulations to the other entrants! They all are really nice games.

Quote: "I will add that the team of The Slayer / Hodgey / darkvee was very close to win. I mean very very close."

Well...first place would have been better, but yeah...we can't have it all, can we?

Quote: "The Slayer, please contact DVader about the prize you've offered."

Hum, I might have to redo them. We were convinced that we would win, so I made spritesheets that show off our game.
Nah, just kidding. Hehehhe.
I might give every entrant the same spritepack. Not sure what I'm going to give myself, though. Hum, let me think.
Just need to know the names of all the entrants, plus their email address.

Cheers

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 1st Jun 2012 18:08
Quote: "I might give every entrant the same spritepack."


That is very generous and kind of you.

Quote: "Not sure what I'm going to give myself, though."


Give yourself lots of credit for a job well done and some pats on the back.

Cheers,
Ancient Lady
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 1st Jun 2012 20:36
I'm sure your sprites will be excellent Slayer, and I also think everyone will find them very useful. Kudos for giving them to everyone! It's a pity TGC don't award some forum badges for the valiant entrants as well or something Everyone has put a lot of time and effort into these games!

I have fixed that annoying control option bug that I thought wouldn't crop up. I never figured on people owning analog devices, rather than a nice pad It took me all of 30 seconds, one of those things that I missed but at least is an easy one So now whatever option you select stays for the duration, or until you change it.

One last thing, anyone who played it. How difficult did you find it on default? Did you try any of the options or did you just play at the standard setting? Did anyone see any of the hidden stuff? I am just curious as to how much of the game people have managed to see..

Marl
12
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 1st Jun 2012 20:58 Edited at: 1st Jun 2012 20:58
@The Slayer
Quote: "I might give every entrant the same spritepack"

That would be cool, Just not snakes ok

@DVader
Quote: "I have fixed that annoying control option bug"

Thanks, us big-stick owners appreciate the support

Quote: "! It's a pity TGC don't award some forum badges for the valiant entrants"

Badges? we don't need no stinking badges

Would be nice though
darkvee
18
Years of Service
User Offline
Joined: 18th Nov 2005
Location:
Posted: 1st Jun 2012 21:37
Very nice DVader Congratulations! Well done

Even team of The Slayer / Hodgey / darkvee lost. I still feel like a winner. You did a great job also Marl. We all did a terrific job!
Good job everyone.

darkvee
Impetus73
12
Years of Service
User Offline
Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 1st Jun 2012 21:58
Congratulations DVader! Let us know where and when we can play the game.

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 1st Jun 2012 22:05
i would love your sprite sheet even though I didn't win. My brother wants me to publish my kids game for his kid. I told him I didn't win though. It just that I am trying to convince baxslah right know that c# wont run his program. Even though it is a great gui, I know certain thing are too hard too do. I would love to see his c# gui though operate character workshop. MFC I would think would take longer to develop then c# because you have no interface like c#. Just win fourms which I don't think will work also. This subject was researched out my the military and they had a solution but it is top secret. So I could not see that solution.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.
nonZero
12
Years of Service
User Offline
Joined: 10th Jul 2011
Location: Dark Empire HQ, Otherworld, Silent Hill
Posted: 1st Jun 2012 22:16 Edited at: 1st Jun 2012 22:16
Congratulations everyone!! The three winning entries were all really top-notch and better quality than a large percentage of "commercial" games out there!

@Dvader:
Yeah, good catch on the screen res. I woulda thought it would just draw off-screen. I've used off-screen drawing before but never with AppGameKit as I have yet to actually get properly into it (Life keeps getting in the way).
Quote: "How difficult did you find it on default?"

Your default difficulty is perfect. It starts off really easy which is a good thing as the player gets to get a feel and then it starts getting tougher (Got nailed moving to the next area the first time, lol). Have not tried other settings though but I would not change the default difficulty for publication. Most decent games start off easy enough to engage the player first. Especially with mobile games, a player will toss it aside if he dies more than once the first five minutes (in my experience, attitudes in other regions may vary). Anyway, that's my thoughts. Again, congrats on the victory man *clink*

Hodgey
14
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 1st Jun 2012 23:00
Quote: "Timezones are not in my favour on these forums. I'm going to be the last person to find out now. "

And guess who's the last person to find out.

Anyway, congratulations DVader! Keep us updated on when it's released.

Well done to Marl as well, excellent entry.

Regardless of the outcome of the competition, I think everyone who entered came out ahead, we all have had a good time and now have another app we can add our personal 'completed apps' list.

xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 2nd Jun 2012 00:06
I haven't been able to carefully follow this thread, but can the original post be updated to include download links to the finished entries? Thanks!
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Jun 2012 00:45
congrats to the winners.

Have bin away at the cinema watching prometheus

Not as good as i hoped for

But i got the back story for the alien movies

Thanks slayer but i will pass on the sprite sheets!
Half the fun for me is the art making
Hodgey
14
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 2nd Jun 2012 02:56
Let us not forget the people who made this competition possible as well so a big thank you to both kamac and baxslash!

3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 2nd Jun 2012 09:41 Edited at: 2nd Jun 2012 10:25
Well after change the game to a milary theme I think publish mine of course it is not for the compition I have mre's instead of rocks. And change the apples to ranks of the milatary lets see and still have the hamburger and pills that is and call in snake veterian that is a different game should of thought of it sooner. So look it up soon. Another reason I will do this because so meny vets don't have job right know.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Jun 2012 11:14
I have released my complete code now as the compo is over.

http://forum.thegamecreators.com/?m=forum_view&t=197392&b=48&p=0
kamac
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 2nd Jun 2012 12:07 Edited at: 2nd Jun 2012 12:08
Quote: "Let us not forget the people who made this competition possible as well so a big thank you to both kamac and baxslash!"


You're welcome.

Quote: "I have released my complete code now as the compo is over."


That's generous. Thanks Cliff

Follow me on twitter! @MotionStruct
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Jun 2012 12:10
Quote: "That's generous. Thanks Cliff "

We all should share our code as much as possible to help newcommers to agk

But reading my code probably scares them instead
The Slayer
Forum Vice President
14
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 2nd Jun 2012 14:52
Quote: "Thanks slayer but i will pass on the sprite sheets!
Half the fun for me is the art making "

K, no worries, Cliff.

Thanks for the comments about the spritepack, guys.
There's just one problem, though. Currently, I only have DVaders email address. So, I would suggest that all entrants send me an email (except for my teammembers ), or contact baxslash or kamac. Thanks.

Marl
12
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 2nd Jun 2012 15:02 Edited at: 2nd Jun 2012 15:04
'Been meaning to update my profile anyway.

It should be on here now.

-------------------V
The Slayer
Forum Vice President
14
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 2nd Jun 2012 15:08
Excellent, Marl!
Keep an eye on your inbox.

Marl
12
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 2nd Jun 2012 21:51
@The slayer,

I got them.

There is some nice stuff there, I can't wait to start using them. I'll let you know where they end up.

This is most generous of you, thanks.
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 3rd Jun 2012 00:06
Got em here also, they look pretty cool from quick inspection I'm sure I will use that flamewall for something just to try it lol

The Slayer
Forum Vice President
14
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 3rd Jun 2012 01:06
Glad you like the spritesheets, guys!

I'm still waiting for the other contestants to send me an email. Can't send the prize if I don't have your email address, guys.

Pilz X Schizo
17
Years of Service
User Offline
Joined: 21st Mar 2007
Location: Massachusetts, USA
Posted: 3rd Jun 2012 04:58
Sent you an e-mail The Slayer. Thank you.
The Slayer
Forum Vice President
14
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 3rd Jun 2012 13:30
Quote: "Sent you an e-mail The Slayer. Thank you. "

Got it, Pilz X Schizo. Your prize will be sent asap.

3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 4th Jun 2012 07:18
i dont even know your email slayer

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.
The Slayer
Forum Vice President
14
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 4th Jun 2012 13:25 Edited at: 4th Jun 2012 17:30
Quote: "i dont even know your email slayer"

You can find it near the 'Profile' button under my sig.


EDIT: @3d point in space:
Did you just send me an email?

Marl
12
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 8th Jun 2012 18:56 Edited at: 8th Jun 2012 18:57
I've released my Snake game to Google play and added it to the product showcase http://forum.thegamecreators.com/?m=forum_view&t=197617&b=48

Wierdest thing - I can't link to the icon image I used on Play as the forum language filter doesn't like the link

So it is attached here - so I can link to this

Attachments

Login to view attachments
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 11th Jun 2012 00:02
Nice one Marl! Wish I had an Android device to play it on

Marl
12
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 11th Jun 2012 00:08
You've got the source, you can play it on whatever you want
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 11th Jun 2012 00:31
Source = yes
Device = no

Marl
12
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 11th Jun 2012 00:36
Between you and me, I prefer to play it on windows with the cursor keys.

Can't be doing with those fiddly touch screens - stupid snake never does as it's told

But don't tell anyone

Login to post a reply

Server time is: 2024-04-27 23:07:10
Your offset time is: 2024-04-27 23:07:10